The latest issue of Japanese publication Famitsu has revealed interesting details about the development process of Xenoblade Chronicles X on the Wii U.
Being such a huge task for Monolith Soft, executive director Tetsuya Takahashi explained the many challenges the developer was required to overcome and how Nintendo was able to offer a helping hand being so closely linked to the project.
The development team originally used basic technology for online functionality and Nintendo then stepped in to assist with the sci-fi role playing game’s online portion.
Takahashi noted the vital experience gained and how it could be applied to Monolith Soft’s future projects:
We were able to implement online elements by cooperating with Nintendo and I’d like to use that feedback in making the next title. Originally we used very basic technology for online elements of this game...we decided not to use cutting edge technology. HD and online were new experiences for us and rushing has no use. It’s a bit similar to boxing: if you stand till the end, you will win. We faced the development with this in mind.
The executive director of Xenoblade Chronicles X also discussed the challenges of creating a map five times the size of the original Xenoblade Chronicles game on the Wii, along with the requirement of incorporating a large amount of quests and equipment:
As the volume was large, the most troublesome thing was debugging (laughs). As this was our first HD title, it was decided from the start that we won’t use cutting edge technology. When I considered what is the strength of Monolith Soft, I came to the conclusion it’s the ability to neatly put together huge volume.
Xenoblade Chronicles X for the Wii U is currently on target for a local release in the later half of 2015. Let us know how excited you are for the game's arrival in the comments below.