With March drawing to a close we also have the end of Women's History Month, in which the role of women in various aspects of society are celebrated and highlighted. We previously shared a somewhat quirky effort at participation from Nintendo of America, highlighting a range of characters that have played vital parts in their games or franchises.
Quite a few of the Nintendo examples were actually decent - if not all - but an area that's often tackled is the design of women in games. An argument is sometimes made that the accentuated body shapes of women in games are similar to muscle-bound, six-packed male characters, yet that surely doesn't discount the validity of an argument that game characters can be more realistic and suitable for their purposes. If a woman in a game is supposed to be a fighter, for example, how is a thong practical?
In an interesting article on muddycolors.com in early March - hat-tip to Tiny Cartridge for the spot - we see a host of characters re-imagined by artists. Many of these cover graphic novel and comic characters, as examples, but we've picked out some game-related art below. As a note, the Zero Suit Samus artwork is a reaction to the Super Smash Bros. high-heeled design, so is designed in isolation from the idea of using the Power Suit.
Check them out and let us know what you think - we've included the descriptions from the original artists.