The recent reveal of Ridley in the Super Smash Bros. for Wii U 50-fact extravaganza had Smash fans fooled for a brief moment thinking the well-known archenemy of Samus Aran was a playable character. As we now know though, this is not the case.
In a recent interview with IGN conducted via email, Smash Bros. creator Masahiro Sakurai has addressed exactly why he decided against making Ridley a playable character in the latest Super Smash Bros. entries.
His reasoning falls back on an accurate portrayal of characters, and how a playable representation of the purple space pirate within Smash Bros. may not do the recurring Metroid enemy justice.
I definitely know that Ridley’s a much-anticipated name for fans, but if we made Ridley as a fighter, it wouldn’t be Ridley any longer...it’d have to be shrunk down, or its wings reduced in size, or be unable to fly around freely.
Providing accurate portrayals of characters is something I want to pay ample attention to...if I don’t stick to that thought, then we’d have to lower the quality or break the balance of the game. Something that goes way off spec could break the entire game.
Sakurai instead opted to make Ridley a stage boss for the Wii U arena Pyrosphere, in a similar fashion to other iconic characters such as Yellow Devil. These boss characters play similar roles in battles within their own world’s settings.
Instead of going through a lot of very convoluted hocus-pocus to make Ridley a fighter, I figured it’d be better to keep Ridley as it currently is, the correct way, and have it feel like a truly threatening presence.
Let us know in the comments if you think Sakurai has made the right decision, or if you think he should have included Ridley as a playable character in the latest Smash titles.