For those who don't know, the Monster Hunter series of games is rumored among fans to have the unique and utterly frustrating functionality of a 'desire sensor' which allows the game to detect and purposefully withhold the specific loot that a player needs in order to extend replay value. In an interview with Siliconera, series producer Ryozo Tsujimoto finally revealed the secret of how the desire sensor works:
'You should probably wear gloves when you play. Try not to sweat, because it’s sensing your nervousness from the sweat on your hands.'
The in-game items typically said to be affected by the desire sensor usually have drop rates between one and three per cent, and in some cases require specific parts of the monster to be broken during the hunt before even having a chance of appearing as loot. This can of course be attributed to mathematical probability in action and cognitive bias; but this denies the scientific and social value of anecdotal evidence, wild speculation, and hearsay. Tsujimoto elaborates:
'To be honest, that’s something that’s a popular urban legend. We actually hear that a lot, but it’s just a form of confirmation bias. When you’re looking for something specific, it feels like you never come across it. I myself experience that while playing—we’re all on an even playing field.'
All of this will come as cold comfort to those who have felt the searing kiss of the angry goddess (pictured above) while trying to get that final, frustrating Black Blood from the Savage Deviljho for the millionth time.
Do you believe Tsujimoto's denials, or do you just know that the desire sensor is real and currently hiding under your bed? Put on those tinfoil hats and let's share theories in the comments!