Auto-running platformer I’ve Got to Run! has now passed Nintendo of America’s approval process, bringing it closer to release. Developer Syrenne McNulty of 4 Corner Games confirmed the news in a recent tweet:
WE INTERRUPT THIS BROADCAST TO LET YOU KNOW THAT I'VE GOT TO RUN! JUST PASSED NOA LOTCHECK.— 4 Corner Games (@4CornerGames) May 11, 2014
A trailer for the game should be revealed on Wednesday 14th May, meanwhile:
PRESS: Unless something goes wrong with the trailer, you're going to be getting everything past and present in an email on Wednesday.— 4 Corner Games (@4CornerGames) May 11, 2014
Coming exclusively to the Nintendo Wii U eShop, I've Got to Run! challenges players to compete for the highest score they can in randomly generated platforming stages. It'll include multiple modes, will run at a silky smooth 60 frames per second and will have a budget price in North America of $1.99 USD/$2.19CAD.
We recently interviewed 4 Corner Games, during which time McNulty spoke to us about her route into development and the path of taking I've Got to Run! from prototype to Wii U-exclusive release.
Are you excited for the game and will you be checking out the trailer?