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Feature: Kickstarter's Wii U and 3DS Campaigns - 5th May

Posted by Thomas Whitehead

Ups and downs

We're a day later than normal, but we haven't forgotten our regular Kickstarter project update; the previous week has brought quite a few notable updates. We have successes and failures to consider, and some additions over which to cast our eye.

As always the focus is on current campaigns or those that have been completed in the past week, so those that have dropped off the list do so as they are now finished.

Let's get to it.


Funded Projects

Cosmochoria — Wii U included as $25,000 stretch goal [raised $28,769 of $10,000 target reached]

This looks like a colourful, charming take on Asteroids-style gameplay as you explore and plant seeds on planetoids when fighting off aliens.

Chances of Wii U release — Confirmed


New Projects

Salvaged — Wii U included in core goal [approx $17,200 of $125,000 target reached, 9 days to go]

From UK-based developer Opposable Games, this is a dual screen tactical action game in which you control a team of Marines using a touch screen device (it's no surprise Wii U support was added to join PC) while an action view is shown on the TV; its goal is to draw inspiration from iconic movie Aliens, among others. You can learn more in our interview with the developer

Chances of Wii U release: Despite high-profile coverage on multiple gaming sites this is struggling, and success looks unlikely at this point.


Heart Forth, Alicia — Wii U stretch goal at $200,000, 3DS at $245,000 [approx $173,000 of $60,000 target reached, 10 days to go]

This is already a particularly successful campaign, as it's approaching three times its original target. A '90s-inspired action RPG, it's had plenty of praise to date and has been given that old favourite description — Metroidvania. With plenty of depth promised through items, levelling and spells, and footage that shows fast-paced action, this is undoubtedly eye-catching.

Chances of Wii U and 3DS release: Considering current momentum the odds look good for the Wii U stretch goal; the 3DS target could be a little more doubtful, but there's cause for optimisim.


Project Updates

Popup Dungeon — Wii U included as $100,000 stretch goal [approx $63,000 of $80,000 target reached, 13 days to go]

This is described as a "roguelike papercraft RPG that lets players create any weapon, ability, enemy, and hero they can imagine." Developer Triple.B.Titles has enjoyed Kickstarter success in the past, and has cited the second screen of the GamePad as an exciting potential feature for the dungeon play.

Chances of Wii U release — This has enjoyed very decent momentum in the past 8 days, so there can be reasonable optimism at this point.


Hover: Revolt Of Gamers — Wii U included as $100,000 stretch goal [approx $80,000 of $38,000 target reached, 17 days to go]

This is an open-world freerunning/parkour game inspired by Jet Set Radio and Mirror's Edge, and looks impressive in its early demonstration footage. The developer has explained that the Wii U goal reflects the work to make the game run on the system, but also a desire to utilise the GamePad for asynchronous play.

Chances of Wii U release — Very positive, as momentum remains impressive.


Source — Wii U included as $75,000 stretch goal [Approx $15,800 of $50,000 target reached, 6 days to go]

Originally targeting PC, PS4 and Xbox One, this is a "a metroidvania action adventure game" in which the player flies through the environments, with enemies, alternative realities and boss battles included. A project of the married duo Fenix Fire, the funding will help pay for additional development help.

Chances of Wii U release — Very unlikely, as the project is showing little momentum.


Unfunded Projects

Cult County — Wii U and 3DS included in core target [$46,736 of $580,000 target reached]

The project initially confirmed for the 3DS was moved to Unity-supported systems, which meant Wii U, PC, PS3, PS Vita, PS4 and Xbox One. Following some fan pressure, however, the 3DS was added as part of the core goal along with the other platforms. As before when announced in 2013, this was pitched as an episodic survival-horror FPS, with Renegade Kid aiming to use its experience from Dementium: The Ward and Dementium II on the DS. Following the campaign failing to reach its target the developer has since tweeted plans to move on to a 2D project unrelated to Cult County.


Tom Sparks and the Quakes of Ruin — Wii U included as $210,000 stretch goal [$2,219 of $50,000 target reached]

Described as a "3D diesel-punk action-adventure game full of crazy weapons", this would have used an isometric top-down viewpoint, an action adventure of exploring, upgrading weapons and challenging enemy fights.


Nintendo Underdogs Reorchestrated (NUREO) — $4,733 of $6,000 target reached

This was a fan-driven project — headed up by Colin McIsaac — with the aim of producing an album of 20 tracks for "underappreciated" Nintendo themes. Examples cited were WarioWare's "Ashley's Theme," Super Mario RPG's "Beware the Forest Mushrooms," and Mario Kart's "Rainbow Road"; stretch goals included live instrument soloists and guest arrangements.


So those are some crowdfunding efforts currently doing the rounds on Kickstarter. Let us know which ones interest you, and likewise point us to any we've missed in the comments below.

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User Comments (55)

Kaze_Memaryu

#1

Kaze_Memaryu said:

Yay, you finally brought up Heart forth, Alicia! This game looks damn pretty!

Also glad to see that Hover is doing well, though Salvaged seems to hang a bit low despite the original concept.

Wolfgabe

#2

Wolfgabe said:

Cmon people lets help Hover get to that 100,000 dollars. Wii U deserves to have a game like this

ULTRA-64

#3

ULTRA-64 said:

Really hoping salvaged manages to get funding somehow....Love the concept!!

Tobias95

#4

Tobias95 said:

I like the Nintendo underdogs orchestra, but when did Ashleys song and beware the forest mushroom became underapricitated? I like thos melodies

sketchturner

#9

sketchturner said:

I want Source so badly! I can't help but feel it is failing at least partially due to a poor choice of name. It's just... boring. Not to mention that if you Google "source" a million other things come up. In this search engine age you really need a uniquely google-able title for video games, bands, movies, etc.

mystman12

#11

mystman12 said:

I'm disappointed that Nintendo Underdogs Reorchestrated didn't make it, and it was so close too!

ueI

#12

ueI said:

Last week on Kickstarter I came across a set of tarot cards based on the Legend of Zelda. It's called the Legend of Tarot.

evildevil97

#13

evildevil97 said:

I feel like these posts would benefit more from being monthy instead of weekly. Biweekly at most. Feels like they're all repeating information posted in the previous week, with additions that have their own articles posted.

ACK

#15

ACK said:

@evildevil97 That makes no sense. Weekly reminders and progress updates are very appropriate considering the campaigns generally run around a month. Monthly updates could allow a campaign to start, stall, and be canceled in between articles. Thomas is doing it right and his work is greatly appreciated, if not necessary to the success of some of these campaigns (for instance, Hex Heroes and Cosmochoria recently squeaked by on the final day).

Barbiegurl777

#19

Barbiegurl777 said:

None of these kickstarter's interest me... :( I wish there was a kickstarter for Kuma Tomo - 3DS to be brought over to the west from Japan & translated/localized in English for the 3DS. I would support THAT kickstarter. :)

Happy Gaming! (^_^)

evildevil97

#23

evildevil97 said:

@MrWalkieTalkie @ACK Then biweekly. As it stands now, it looks like little more than a list of games. I guess I just think that articles on the games themselves would do a better job bringing them to the forefront. Right now, it comes across as little more than a list of people who want money.

I'll use the Cult County game as an example here. It's been in every one of these, with this being the last one unless something changes in its development. There was also a few articles on the game itself. Failed project or not, it gets more exposure when it's by itself.

My opinion isn't a popular one, but after three weeks, I felt it was worth mentioning. There just isn't enough real information week after week.

Heck, I feel it would even work better if it's just based off newly launched projects.

I mean no offense by it. Just wanted to express my opinion.

SKTTR

#24

SKTTR said:

Make it weekly and add the other Wii U Kickstarter games no one talks about.

Salvaged looks great, I always wanted a tactical shooter where you send off your troops and watch their actions through their headcam, only giving orders. I think it is highly atmospheric. Wii U is the perfect system for that.

Glad to see Cosmochoria funded :)

JaxonH

#25

JaxonH said:

Wow.

The better the game looks, the less people fund it. The best looking games have the lowest contributions. Salvaged, Source, and Tom Sparks all should be coming to Wii U. But, they're not. Because they're not gonna hit their goals. Because folks would rather fund Pop Up Dungeon and Cosmochoria [shakes head]

Don't get me wrong- those games do look good too. Just not nearly as good as a game like Source or Salvaged. Oh well.

markybbop

#26

markybbop said:

@JaxonH I agree completely, how we havnt got source is beyond me, what an awesome looking game that we will fail to get.

Yomerodes

#29

Yomerodes said:

No mention of Shaq Fu? Sure it is indiegogo and not kickstarter, but the game just got funded at the last second.

gamr4life

#31

gamr4life said:

I'd love to see Pop-Up Dungeon, Hover and Source all come to Wii U! I especially like Hover. For some reason, it reminds me of Jet Set Radio Future. I've got no idea why.

CanisWolfred

#35

CanisWolfred said:

Alicia looks cool. As does Salvaged, but that probably won't get funded.

Source looks pretty, but also really boring. Though it'll never make it anyways.

Pop-up dungeon doesn't seem like my bag.

Glad to see Hover still doing well.

joey302

#36

joey302 said:

Nintendo should jump in and make Cult County a wii u exclusive....this is where they don't utilize their billions!! I don't get them....

vonseux

#37

vonseux said:

I cant respect a game that calls itself "metroidvania rpg"
can anything get more derivative/generic ?

vonseux

#38

vonseux said:

Ive pledged for Salvaged, lloks exactly like the kind of Game Wii-U needs

JaxonH

#40

JaxonH said:

@joey302

To get Cult County on Wii U as an exclusive, they'd have to pony up the half million dollars Renegade Kid requires in order to develop it. Half a million dollars, for a game that garnered such little interest it couldn't even muster 1/10 of it's funding target, and that was across every platform available! PC, Wii U, 3DS, PS4, X1, Vita... now imagine how little interest from that meager 50k in funds was in favor of Wii U. You're looking at half a million dollars for an eShop title that nobody really cares about.

If Nintendo is going to step in to make a game exclusive, they're going to make sure it's something worth bringing. For a half million dollars, Nintendo can develop their own eShop game that will sell more and yield them 100% of the profits.

SparkOfSpirit

#41

SparkOfSpirit said:

Shame about Tom Sparks. That one had a lot of potential. No idea why it garnered such little interest.

Kaze_Memaryu

#43

Kaze_Memaryu said:

@Technosphile Japanese developers have a hard time accepting help from outsiders. Many of them take pride in their projects and don't want feedback/suggestions/influence from outside to happen. Also, japan is waiting for Mighty No. 9. Once that game comes out and (hopefully) becomes a true successor to MegaMan, they'll be all over it!

@open Man, this game keeps getting more and more awesome! Those folks got my respect for knowing their stuff!

@vonseux Watch the trailer and try saying it with a straight face again. That would be like saying "Super Mario World is calling itself a platformer", that sounds equally generic. You need to look beyond the categories.

Technosphile

#44

Technosphile said:

@Kaze_Memaryu you're missing the point.

Almost every notable indie game in development--nearly every single one--is being made in the west. There is no Japanese presence whatsoever. Can Mighty No. 9 even truly be called "indie"? Keiji Inafune is behind it, for god's sake.

The 90's were a renaissance in Japanese gaming. Think of how many obscure classics published by nobodies there are on the Playstation alone; nevermind arcade games. Where has that output gone to? Where are the next Hideo Kojima, Shinji Mikami, etc going to come from?

Western indie development is sort of exciting, but even the games highlighted in this article are pale imitations of Japanese games made over the past 20 years. The steady decline of Japanese video game development is alarming, and if it continues I think I'm going to eventually drop out of this hobby altogether. I grew up on Japanese games, those are still what I prefer to play. But if indie development is hitting its stride and Japan isn't a part of it? That's scary.

Food for thought: Technos was once a three-man team operating out of Kunio Taki's apartment, and they created some of the most successful and revered games of the 1980s. Here in 2014, with more technological advancement, ease of publishing, and crowdfunding support at dev's fingertips, where is the next Technos?

andrea987

#45

andrea987 said:

Hover and Pop Up Dungeon are a sure buy for me. Alicia looks pretty, just got a bit tired of the "2d-metroidvania-rpg" thing tbh.

RedRocBoy

#46

RedRocBoy said:

Man really wanted Tom Sparks. Reminders me of Rachet and Clank. Hope Hover makes it. Man so many awesome looking games coming to the eShop.

joey302

#49

joey302 said:

@JaxonH I hear you. Look it doesn't HAVE to be cult county. There are many other indie games out there. This was my way of pointing out that Nintendo needs to get pro active to get more games on wii u. And I don't mean just the eshop but retail as well.
I find it hard to believe that a company their size and billions in cash assets have only put out 1 game so far this year with MK8 making it 2 ESPECIALLY after the drought we had last year! And the vc service?? Don't even get me going...I think they forgot what "classics" are and except for the GBA launch the one game a week thing which is usually a crappy nes game is totally ridiculous IMO!

Kaze_Memaryu

#50

Kaze_Memaryu said:

@PvtOttobot A sad flaw of judgement inherited by most gaming communities...

@Technosphile Ah, okay. That's what you mean.
Yeah, japan had the advantage of creativity and demand bavk then. Nowadays, many of their games aren't really valued anymore. But that's for numerous reasons:

  • Japan's pop culture continues to obscure itself in animé sterotypes and cliché, which has nothing to do with creativity.
  • Quite a few US gamers being blindly patriotic, even when it comes to gaming. This is one of many other reasons games with guns and/or muddy graphics tend to be popular there.
  • The US gaming market continues to have the highest international consumer base.
  • Japan being similarly patriotic, or rather, isolated, in some of the most pointless ways, like not working with frameworks or UI's from non-japanese developers, despite many of them being good.

Take all that into account and it's fairly clear that the demand has changed a lot over time, but the way gaming itself is treated as well. But there's still interest in classic japanese 90's games - just not so much from japanese developers.

Lobster

#51

Lobster said:

Hover looks GREAT and I'm glad it'll make its goal. I finally backed Heart Forth, Alicia. Hope it makes 3DS - Kicktraq thinks it will, comfortably.

I've had Popup Dungeon funded for a while. These articles drain my wallet.

Shambo

#52

Shambo said:

Heart Forth, Alicia looks amazing! Some others do too, but this one captured my attention most. Just -as always- sad that these games are download only... They'd be amazing as discs or cartridges in beautiful boxes, with colourful manuals... Guess that time is as good as over :(

vonseux

#53

vonseux said:

@Kaze_Memaryu i can look beyond categories. But developers does t seen so. Its really really stupid naming a game a netroid vania rpg. Unless is a flash game. Yeah. Its generic as calling an 2d plataformer a "mario style plataformer"

Kaze_Memaryu

#54

Kaze_Memaryu said:

@vonseux Okay, now I understand what you were getting at. And yeah, that really does sound sketchy most of the time, but when watching the Alicia trailer, I do feel like it's actually getting very close to it.
But I suppose you're still right - technically, metroidvania isn't even a genre, it's just a recurring game design for Castlevania games ever since SoTN. Non-castlevania's are simply 2D Action-Adventure RPG's.

Windy

#55

Windy said:

One thing I still don't get week after week. All Wii-U titles with Maybe 3DS titles. Umm which system is more popular? It doesn't make sense. Make a game on failing system. no disrespect to Wii-U owners but that's true. The user base is so much larger on 3DS. If you were a game developer wouldn't you try and go where the money is?

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