According to the studio, Yebis 2 is a "nexus of real-time processing effects" with physically based optics simulation. The demo showcases the middleware's high-quality lens effects such as Glare, Depth of Field, Motion Blur, Lens Distortion, Film/Photo galvanic Effect, Color Correction, Anti-Aliasing and more.
Back in February, the studio announced that the new engine currently supports PlayStation 4, PlayStation 3, PS Vita, Xbox One, Xbox 360, Windows DirectX, and cited future support for the Wii U and mobile devices; an Android tool-set has since been demonstrated in March. This is great news to hear, especially as the Wii U has on occasion been left out by graphical technology engines and tool-sets.
In a previous interview with Siliconera, meanwhile, Silicon Studio President Takehiko Terada stated:
Wii U has very specific characteristics. Some game designers will like it. Some others will have a hard time to port their game. There are pros and cons. We are very close to Nintendo, so we were working on Wii U for a long time. We almost got the maximum performance with the hardware. Since we are working closely with the Nintendo support team they gave us a lot of useful information.
The studio's relationship with Nintendo is definitely indicative that it will support the company's consoles in the immediate future. Check out the demo below and leave your thoughts in the comments section.