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Weirdness: Engineer Uses Four Monitors to Display Whole Super Mario Bros. Levels

Posted by Samantha Sofka

It's a me, Mario!

It's always fun when people use their skills to display a beloved video game character in an interesting way. Twitter user Morikuma_Works, who works as an engineer in Japan, has done just that with his four computer monitor display of Super Mario Bros. World 1-1.

He also posted a picture of World 1-2, warp zone and all. Quite how he's done this is up for debate, though it's possible he's recreated the levels to match the originals in order to display them this way, rather than utilising more advanced wizardry.

Let us know what you think about his work in the comments below.

[via kotaku.com]

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User Comments (24)

Inkling

#3

Inkling said:

This looks awesome! Release Super Mario Bros 3D/HD with cross-platform play!

Falchion

#5

Falchion said:

Recreation would be some much easier but using a real nes cart would b awesome!

AyeHaley

#6

AyeHaley said:

When stuff like this is news we definitely need a new Nintendo Direct asap. (this week would be nice :P)

AlbertoC

#11

AlbertoC said:

Having a four screen setup... The work he does should be a screen state demanding one to have a setup like that. Not everybody has more than two screens attached to their computer.

This most likely was done by stitching the stages on a long image, then extending the workspace four screens wide. But it's very creative, nonetheless.

ajcismo

#12

ajcismo said:

Pretty cool. Sure has come a long way from the hand drawn maps in the old NES Players Guide.

RupeeClock

#16

RupeeClock said:

The first level of SMB1 is 3584 pixels long. If you were to play it at 1:1 scale, you would only need two 1920x1080 monitors to display it.
Other levels might get longer than two widescreen monitors though, and obviously the vertical resolution's only 240 so that's a lot of waster space.

Pj1

#18

Pj1 said:

Wow that's cool! Shame it wasn't done using NES consoles and a poster!!!!

2Sang

#19

2Sang said:

This guy should get a nobel peace prize for his scientific breakthrough. Now to see if he could re-create Ice Climber's first level through (vertically of course)

HyperSonicEXE

#20

HyperSonicEXE said:

@RupeeClock
Definitely. Anyone who's played these games like we have can see those blocks and elements are stretched wider, and are spaced further apart visually than normal.

I do like being able to see the whole level, no Trial-and-Error guessing, but trying to convert and play a game like SMB1 isn't practical. Certain levels spawned enemies at correct times for the platforming challenge based on the scroll distance, and looping segments like certain Bowser Castles would be tricky and possibly fatal for the player since Mario will suddenly appear a screen away.

Still very neat, would love to see other games get this kinda love if possible. Mega Man and Sonic would be harder with their vertical designs.

Morph

#21

Morph said:

Id love to play it that way, funny though the levels look smaller displayed out like that

TheCakeIsaPie

#23

TheCakeIsaPie said:

Holy crap! It's blindingly obvious how he did it! In the image you can see a gigantic url that says fullscreenmario.com. It's a site that, true to its name, zooms out to show the level on your screen. He just had a multi-monitor setup that could fit the entire level across four screens.

anders190

#24

anders190 said:

I was thinking about something like this when I got my Eyefinity setup back in 2010. Nice seeing someone actually doing it. :)

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