Speaking to Nintendo World Report, Ronimo's Joost van Dongen and Thomas Pathuis spoke a little about why they picked Nintendo's console and what it has been like to work with the company. In particular, they spoke about the advantages the Wii U has over newer systems, and how Nintendo has been extremely helpful during development — a process which actually began some time ago.
Joost van Dongen: We started this project over two years ago and well before the launch of the Wii U. We got early devkits from Nintendo and we thought it was really great. We wanted to do something with it and well, Swords and Soldiers is five years old now. We really felt like coming back to it. It is a great game, it is a great franchise and we wanted to do new things with it. Take it in new directions.
Thomas Pathuis: Also, with the Wii U, you have the new controller. So you have the possibilities to have touch gameplay on there and we really make use of that in this Swords & Soldiers sequel as well.
Joost van Dongen: Nintendo is really good to work with of course. They are really enthusiastic about the game, so we hope that they give it a nice spot in the eShop and do some marketing for us. Their tech support is really good. If we have questions, we always get answers at the end of the day.
In general, we love the new controller. The other new consoles, the PS4 and Xbox One, from our perspective they are just mostly the same thing as before but much faster. While Wii U has something new, this controller with the screen on it and it has touch and all these things that really weren't there yet.
You can check out the first gameplay trailer for Swords and Soldiers II below. Are you excited by this new title? Let us know with a comment.