News Article

Renegade Kid Confirms a Console Game Kickstarter Campaign for 2nd April

Posted by Thomas Whitehead

Joins WayForward in making the crowdfunding jump

In news that shouldn't necessarily be surprising, considering the trends and precedents set by others, Renegade Kid has announced that it'll be launching a Kickstarter campaign for a console game on 2nd April, starting a countdown on its website and no doubt intriguing fans in the process.

It's a developer and publisher that's likely to be familiar to plenty of Nintendo download gamers, with its most successful title — Mutant Mudds — also arriving on Sony consoles as well as PC last year. Its been prolific on the 3DS eShop — in North America in particular — with titles such as ATV Wild Ride 3D and Bomb Monkey, in addition to Mutant Mudds Deluxe on the Wii U eShop. None of those three titles have made it to Europe, with the blame being attributed to the ratings processes in Europe and Australia, in particular.

The studio is particularly busy, however, with the episodic Moon Chronicles and Treasurenauts on the way as well as previously announced but undated projects such as Mutant Mudds 2 and Cult County on the 3DS; oh, there's also contract work with the company producing Razor Global Domination Pro Tour for the Wii U and other home consoles.

WayForward, of course, is a familiar and experienced developer that previously utilised Kickstarter to fund Shantae: Half-Genie Hero for home console platforms, and it'll be intriguing to see which project Renegade Kid is launching in this way.

What do you think this campaign will be in aid of, or what do you want it to promote? Let us know in the comments below.

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User Comments (36)



DefHalan said:

Interesting, I am a big fan of Renegade Kid... I wonder what this project will be



Emblem said:

Interested to see what type of game it is. Still waiting for Treasurenauts and Cult Country.



ACK said:

Asking people to back a Renegade Kid game seems like poor form.



C-Olimar said:

Can't wait to never play this!
...Europe needs to sort out its rating processes.



sugarshack said:

Pretty funny and smart that they made the day April 2nd instead of April fools day to ensure genuinity for those that are truly curious. Hope it turns out something to be the majority will like.



ricklongo said:

I think the Wii U needs more good 3D platformers. There's Lobodestroyo and (hopefully) A Hat in Time on the way, but I keep wishing for more announcements. So if I have to hope for something here, that would be it.



ledreppe said:

Probably of no interest to me, don't play Renegade Kid games and I'm getting frustrated with Kickstarter and the way games are released in bits due to budgetary issues. Then being made available to non-backers simultaneously as a cash grab to fund the finishing of the project. What a joke!



Morph said:

I wonder why they have felt the need to turn to kickstarter for this one, when they haven't needed to previously



ToniK said:

@PKpunky That would rock skyrocketing amounts of rock! If they did that they would need more staff though and the development would take time.



shingi_70 said:

Hoping its on the PS4 but i'll throw money RK's way either way. I am a bit worried that the studio is stretched too thin, The studio is pretty small and on the horizon we have
Moon Chonicles season 1
Cult county season 1
That Razor game
mutant mudds 2



Spoony_Tech said:

Not really a big fan of theirs. Mutant Mudds was not all that good imo. Slow, boring, and unfun for me. I don't even think it would make a good nes game back in the day. Only things that interest me are Moon Chronicals and Cult County!



Emblem said:

@ACK Why?

The only reason i can think of is because they have a few outstanding projects they should release first and see if they make enough bank to use without needing the kick starter. Which is a valid point, but it is worth noting Kickstarter is more than just crowdfunding, it also helps to raise the profile of the game and also gauge the interest of the audience in said game. AFAIK this will also be their first from the ground up console game.

That said i don't kickstart anything as i don't buy hopes and dreams i buy finished products .



ACK said:

@Emblem Because of the track record. A significant number of their releases have been compete turds (Planet Crashers, Foto Racers, etc.) and their best efforts have been mediocre and uninspired (Dementium 1/2, Mutant Mudds, etc.). I appreciate them as an indie developer and respect their ethics, but I've yet to be gripped in any way by one of their products. This comes from a longtime supporter (pre-ordered D1, D2, and Moon way back on the DS).

Of course, I want them to find the formula and hit paydirt with a truly great product, but they have historically displayed a serious lack compelling game designs and progression.



Emblem said:

@ACK I see, that's fair enough and another valid point. None of their previous games have actually interested me so I've never tried any, Treasurenaughts looks like alot of fun and the concept of Cult Country interests me so i'll be picking them both up as long as they turn out good.



DarkCoolEdge said:

What the hell? They've pushed some releases to finish Moon Chronicles and Treasurenauts and now they want to make a new game??

It looks like they want funding for their other projects.



JaxonH said:

I don't like this. Kickstarter is being abused by developers now to take advantage of us. Kickstarter is for persons who wish to achieve an otherwise unattainable goal, usually prohibited by current financial status. But when KNOWN developers who have all the means in the world to make new games (and who ARE making new games all the time) start asking the fans to fund their game, then turn around and sell the game for a profit, it's fair to say the system has broken down.

Why should we fund a game that someone is perfectly capable of funding themselves? What, so just because Kickstarter exists, it's justification to make fans pay for development costs? I let this slide with Mighty No 9 because it was my dream game (even though Keiji Inafune never needed our money- look at all the other games he's making without crowd funding). But then Wayforward? Now Renegade Kid? What's next- EA crowdfunding?



Nintendojuenger said:

What I expect from Renegade Kid:
Target: $80’000 - Renegade Kid Game gets a digital release in the US
Stretch Goals:
$160’000 - Cartridge release in the US
$200’000 - Gold cartridge in the US (homage to super famicom)

$250’000 digital European release



JaxonH said:


They're not. They're taking advantage of the ones that DO donate. Because sure, they want the game, but that developer could have made the game anyways, without their funding. That person shouldn't HAVE to donate in order to see the game developed. Crowd funding is for projects that could not have otherwise existed. Not to get free funding on games they would have made anyways. What if Nintendo started crowd funding for the next Metroid on Wii U? Sure, I'd probably donate because I want the game bad enough to allow myself to be taken advantage of to get it, but that doesn't make it right. Where does the line get drawn?



Tops said:

Sounds cool. By the way, does anyone know when the 20 Ghost Levels update is set to hit the 3DS? Last I heard NL reported that it was Q1 2014 so hopefully soon



Knuckles said:

I honestly don't know what to think of this. Perhaps RK is really low on cash and needs more money for the Home Console game. My big question is, why can't Renegade Kid keep their focus on one project at a time?



Action51 said:

This is all well and good, but how many sucessful games do you need before you stop being "kickstarted" and "crowdfunded"?

I'm definitely taking more to WayForward on this one...I think Wayforward make some nice games, some of which I own...but at what point do they stop being a startup?



Spectator said:

This is either milking, or Renegade Kid isn't generating enough money to support their current staff.



Prof_Elvin_Gadd said:

KickStarter is whack, and a cop-out for the people who ask for money from people who struggle every day to earn it. People who donated to Oculus VR are mad. Why? If someone gave money it's their own fault. KickStarter is not the same as buying stock. You know a good way to support a company? Buy their product once it is, oh, I don't know, finished. I'm not funding an empty promise for anyone. Shigeru Miyamoto - my hero - could have a project on KickStarter and I wouldn't back it. I frankly think it's an act of idiocy. It'd be like you walking up to someone on the street and giving them money because they promised you they'd bring back a gift. They don't have to do jack for you after you give them money, and there's a good chance they won't. (You bet your butt I'd buy Miyamoto's finished product, however)

I like RK and Jools a lot. This is not directed at them or him. This is directed at KickStarter and all you people who think backing a project gets you anything truly special. You people should save your money and just buy the game when it is released. But hey, what do I know about investing money? Quite a bit, actually. KickStarter is the an investment with no return.

Having said that... I wish RK and Jools good luck with this project. I won't be backing, but if it turns out well I'll buy the finished project and support them and him the old fashioned way.

Edit: I apologize for being Robby Realist here (Debbie Downer's cousin), but some people just don't see this, and I take it upon myself to enlighten those in the dark.



element187 said:

@ACK Uhm, why is that bad form? He's an indie developer not EA/Ubisoft/Activision. He's making a console game, which means a higher production value than a 3DS game, which means it costs more.



element187 said:

@Prof_Elvin_Gadd my god I'm bawling laughing at the idiots who backed Oculus that thought they are owed even a dime of that 2 billion. With kickstarter, you are backing a dream, not buying equity in a company... After Oculus raised the original 2.6 million, that money was strictly to build a proof of concept OR, and that was completed already. Now to build the dev kits they need a bigger infusion of cash. So that means venture capitalist. So Palmer Luckey took that prototype to big investors (90+ million in investor cash infusion) and that was strictly to build dev kits to get developers to make content and begin working on a retail product.

Now they want to make the consumer version. Without facebook's backing the consumer version would be lower specs (only 1080p and 75 hertz refresh rate), cost more money to us, have supply issues upon release and a release date 2 or more years away.... With Facebook jumping in, OR will have the money to mass produce these things, which means much better specs (1440p FTW and 90 hertz refresh rate), cheaper costs and the ability to meet demand.

For VR, this is huge and will finally bring consumer level affordable VR. Facebook bought them because they think it will be revolutionary, and what they want to do with OR is still 10, 15 or 20 years down the road, plenty of time for competitors to offer us gamers a gaming only VR solution. But until Facebook utilizes this tech for their goals! we will get at least a decade of VR gaming out of the rift.

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