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Knights Of The Round Joins The Fray In Theatrhythm: Final Fantasy: Curtain Call

Posted by Kerry Brunskill

Thankfully the summon sequence is much shorter in this game

Much like last time, Square Enix has once again released a few tantalising images of the characters and summons we can look forward to using in the awkwardly-named Theatrhythm: Final Fantasy: Curtain Call.

As before there's a selection of old and new characters to ogle, this time from the relatively under-appreciated (such as the original Princess Sarah) to series heavyweights like Locke, Aeris and Kain, all rendered in Theatrhythm's cute style.

But what's the point in having iconic characters without memorable summons to back them up? Curtain Call looks like it'll be no slouch in that department; the video below shows off some of Final Fantasy's most impressive mainstays (Shiva, Ramuh, Bahamut) as well as Final Fantasy VII's legendary Knights of the Round and... Chocobo, a character we may all love but who was never really anyone's go-to summon.

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Also of interest is the Crystarium, a new feature that allows you to increase the power of your favourite party members using cards — there appears to be a slightly random element to this, as these stat boosts have the possibility to both fail or land a critical hit, which increases the stat more than a regular boost does. It also looks as though additional bonuses will be granted if a character is boosted using a set of cards from their own Final Fantasy game, although until further details emerge we can't tell you much more than that.

Are you playing the original Theatrhythm in preparation for Curtain Call? Do you have the Japanese limited edition 3DS preordered, or are you simply crossing your fingers for a Western localisation? Let us know in the comments section below.


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User Comments (13)



Pit-Stain said:

Nice! They're adding more RPG elements this time. I hope it gets localized soon.



sinalefa said:

I want this but I am not dying to get it, so whenever they localize it is fine. Sounds more like a definitive edition than a new game, as it repeats songs from the first one.



ZurrrrBlattTron said:

@PrincessEevee9 SUPERRR LONG like its own little cut scene where most summons had a small animation these guys had a CUTSCENE where every knight took a hit at a time >.< epic but long



KongFu said:

I wonder if the original was a commercial success in western territories? If not, the chances are low for a localization of this new series entry...

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