Ex-Castlevania Chief Koji Igarashi Is Grateful For The Term "Metroidvania", But Was Actually Aiming For Zelda In 2D

"When you turn Zelda into a 2D platformer, it resembles Metroid"

We reported yesterday on the news that Koji "IGA" Igarashi has parted company with Konami after 24 years of service. Igarashi-san is perhaps best known for his work on the Castlevania series, an association which began with the seminal Castlevania: Symphony of the Night. The game combined the signature gothic platforming action of the franchise with a non-linear map which seemed to reference Nintendo's equally beloved Super Metroid. This led to the creation of the term "Metroidvania".

However, speaking to US Gamer, Igarashi has revealed that the term isn't entirely accurate:

I was actually surprised by the name. In my heart, I really wanted to create a Legend of Zelda style game. But I suppose that when you turn Zelda into a 2D platformer, yes, it resembles Metroid.

When informed that it was largely because of the fact that the map in both games is quite similar, Igarashi replied with a laugh:

I thought it was because of the game's super jump, which is very similar to Super Metroid's.

Despite the inaccuracy of the term, Igarashi states that he is glad "Metroidvania" exists, as it allows him to talk about his future plans without annoying his former employer:

When I left Konami, they told me I couldn't use the name Castlevania when talking about my plans. So it was actually really handy that the word 'Metroidvania' existed!

Hopefully we'll see another Metroidvania-style game from Igarashi in the future, one which builds on the excellent work he and his team did on Dawn of Sorrow, Portrait of Ruin and Order of Ecclesia.

[via usgamer.net]

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