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Video: World 2 Of Donkey Kong Country: Tropical Freeze Looks Something Like This

Posted by Damien McFerran

Monkey business

We trust that our recent preview of Donkey Kong Country: Tropical Freeze has whet your appetite for some more simian-related fun — if so, then you're going to love the short but sweet highlights reel we've put together for World 2 of the upcoming Wii U platform adventure.

We'll be running more videos in the next few weeks, leading right up to when the game launches on February 21st. Will you be picking it up? Let us know by posting a comment.

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User Comments (73)

andreoni79

#1

andreoni79 said:

Day One for me, but I don't wanna see more videos because it will ruin the surprise. I'm already 100% hyped.

Rafie

#2

Rafie said:

I'm with @adreoni79. I refuse to look at any other videos until the game comes out. It's definitely a first day purchase for me. Crazy that Retro didn't use the gamepad at all for this game.

SpookyMeths

#3

SpookyMeths said:

In the 20 years since I played the first DKC, it never occurred to me how silly it is for a gorilla to be riding a rhino like a horsie.

FritzFrapp

#6

FritzFrapp said:

Never rated Retro and not excited for this. I'm amazed Nintendo haven't dropped the company. 6 developed games and 3 co-developed in 12 years? And they're very late to the party with this. They make Rare look prolific post-N64. Not good enough.

ricklongo

#7

ricklongo said:

@CaviarMeths By "silly", you certainly mean "awesome"?

And even more "awesome" is a Gorilla riding a swordfish or a spider. Take a hint, Retro! :D

ICHIkatakuri

#9

ICHIkatakuri said:

@Frapp I thought they were a bit slow too but then how many games have rare had out since N64? of those which weren't rushed piles of pap? I like retro but not really hyped for this still.

sinalefa

#11

sinalefa said:

Loving the music so far.

And I will keep watching videos, as for me it has the opposite effect of spoiler. I loved when I unlocked a new level in 3D World, and said "oh yes, THAT level!"

Haywired

#12

Haywired said:

"We'll be running more videos in the next few weeks, leading right up to when the game launches on February 21st." By which point you'll have already seen everything...

I know I said something similar with your Super Mario 3D World treatment of revealing practically the whole game on this site and I realize that harking back to simpler times before the information overload era is like trying to shut pandora's box. This isn't necessarily a criticism, I'm just very curious about it. Obviously I can just ignore it and I will do, but I'm intrigued as to why you provide it and why people wish to consume it. I mean, at what point does a trailer to wet the appetite become a massive spoiler that shows practically everything, kills any sense of surprise and satiates said appetite? 5 -10 minute videos of every world veers more towards the latter I would say. You know those movie trailers where they entice you to go and watch the film by showing you... the entire film? No, because they don't exist, because that would be completely counter-intuitive. The other day I saw a video on YouTube which was titled "A Quick Look at [Game X]" and it was 40 minutes long! I'm not sure on what planet that constitutes a "quick look"... Why is this happening in video games?

I mean, I realize this is how the world is now and no one actually experiences anything anymore as they're too busy reading about it and writing about it and tweeting about it and posting on Miiverse about it and watching videos of it and taking photos of it and maybe, just maybe, in the last few dying seconds of their day, away from the relentless social media distractions, they may actually have time to experience the actual thing, but still, why encourage that?

I really don't want to sound like one of those "things were better in my day" people because usually I'm not like that, but when I was a kid, video game media actually meant something (I'm talking magazines and the pre mid-2000s internet here). Media was genuinely exciting and made you genuinely excited for the game because it wasn't completely exhaustive. A mere screenshot was something amazing to see. I doubt we even look at screenshots anymore (I mean properly look) as they're so plentiful. A video trailer was something incredible. It was truly special. Now you can just go on YouTube (and seemingly NL) and see the whole damn game... As Arcade Fire would say "we used to wait for it."

Anyway, apologies for the rant (it went on far longer than I intended). I'm sure @WaveBoy will back me up! He remembers the simpler times.

WaveWarlock

#13

WaveWarlock said:

@Frapp
I'm with ya on this one. I'm sure this game will be a blast, but it's just not pushing anything, it's rather formulaic + primitive and playing it safe with it's game design....DKC Returns Expansion pack in HD visuals with a moderate boost in horse power. And does it even make use of the Wii U gamepad in any unique way? Not that it has to, i know. But i was hoping for Retro to really go all out and shake things up. Either way, it's a day one.

i'm just not that excited for it. There isn't one Nintendo exclusive for 2014 that's pushing the innovative envelop. Super Smash looks like a 'by the numbers' sequel, same deal with Mario Kart 8(which probably won't make any clever use of the gamepad) and Yoshi's Yawn is basically a visual sequel to Epic Yarn. I want new IP's, something DIFFERENT for once! :P

Also, i refuse to watch anymore videos, and this goes for most games in general. It just spoils the surprise. Wii Folder Josh does this with every single game he covers on Youtube.lol

RedYoshi999

#18

RedYoshi999 said:

Looking forward to this (gotta play something before Mario Kart 8 arrives) and I'm actually trying to beat DKCR 3D in preparation for it.

BAGBOY

#21

BAGBOY said:

What's with all the butthurt about the gamepad not being used? Get over it people, it looks like a fantastic game nonetheless. The gamepad is a pretty neat gimmick, but its main use is for off-tv gameplay, that's it, everything else is an extra.

Haywired

#22

Haywired said:

@BAGBOY
I know, I can't believe someone isn't going to buy this game just because it doesn't use the Gamepad features (though last time I checked, dpads, analog sticks and buttons are all features of the Gamepad). Some people clearly have very strange priorities when it comes to their enjoyment of video games... "At no point will I be forced to shake the controller or touch the screen. What's the point in even playing it!"

andreoni79

#23

andreoni79 said:

A good platform game requires precision and I'm happy I don't have to move my hands away from the stick and the buttons for some tapping.

-KwB-

#24

-KwB- said:

Yeah, why all the videos ???? I wanna be surprised !
They don't show you half of the movie before you go to the cinema !

Kroisos

#29

Kroisos said:

@Frapp If you don't like Retro and their games that's one thing, but I'm amazed that you're amazed that Nintendo works with them. Let's ignore the Metroid reputation, as you will undoutedly dismiss the series as overrated. But DKCR was a multimillion seller; why wouldn't Nintendo want a studio that can do that?

Marshi

#30

Marshi said:

@Frapp Always good enough when the games are as high profile as retro's. Seriously? Metriod prime 1-3,one of gamings best trilogies and you dont like them because theyve only made 1 game every 2 years? I supose nintendo should drop anouma and his team for taking 3-5 years between zelda instalments?

Morph

#31

Morph said:

@Frapp 1 game every 2 years on average, whats the problem with that? most studios their size would have the same output. Every game theyve put out has rated 90% plus on average and i dare say tropical freeze will too. They are nintendo's go to team when they need help with a project, im sure they must be very unhappy with them

WaveWarlock

#32

WaveWarlock said:

@BAGBOY
Off-play is off-play, it's not doing anything different for each and every game. hardly exciting. That's standard for every single Wii U game. Developers need to push the envelope like they did for the Wii(Zack & Wiki, Elebits, Marble Mania, Metroid Prime 3, SH:SS ect ect) ZombiU is probably the best 3rd party example because it really takes advantage of the unique features of the game pad. Tropical Freeze needs to stand out more.

Warruz

#33

Warruz said:

Still have to beat Donkey Kong Country Returns 3D. World 5 is a pain!

WanderingPB

#34

WanderingPB said:

I am very hyped for this game gameplay, level design and music look and sound incredible!

@Rafie i also agree my friend i do wish they would have thought up some cool use for the gamepad but im sure regardless if they did people would've complained that it was either "gimmicky" or not useful instead of enjoying this great platformer. I played the E3 demo and it felt like the next step in the series so ive been hyped since.

There's no question that Nintendo needs to get themselves together but until then i cant hear all these complaints because honestly i have too many games to play on my Wii U

LDXD

#35

LDXD said:

@Frapp are you serious? You're surprised Nintendo doesn't drop retro because they are too slow? In that case Nintendo should drop themselves for the same reason
Retro makes gold man

joeb1kenobi

#36

joeb1kenobi said:

Really excited for this. DKCR was fantastic and very challenging in terms of the bonus levels and I expect this will be very similar in that regard. These games are designed to be precision platforming action, where the only way you're going to get thru a difficult level is repetition and reflex. I'd personally rather have the pro controller in my hand for that, so no complaints here about limited gamepad functionality.

WaveWarlock

#37

WaveWarlock said:

@WanderingPB
That's why they should have options to pelase both sides of the frence. One with traditional controls only, and the other that makes use of the gamepad.

@LDXD
Nintendo should be picking up Inafune and his crew down at Comcept. That would truly make my day. :*

unrandomsam

#38

unrandomsam said:

Looks like they have totally nerfed the difficulty. (Of the one game that the last one was just right).

WanderingPB

#39

WanderingPB said:

Nintendo does give people the option for the most part but regardless not everyone will be happy. I used to think the nunchuk was a ridiculous idea until i used it and now im sometimes dissappointed when ur not allowed to use it like in NSMBU but at least that was remedied in 3D World.

I cant imagine ZombiU, Batman AC AE, Pikmin 3, WW HD, Wonderful 101, Deus Ex HR, MH3U, Lego City Undercover, NFS MWU, Rayman Legends, Nintendo Land, or Darksiders 2 without the gamepad…but then again thats jus my personal preference.

Still if at the end of the day Donkey Kong Country Tropical Freeze delivers the platforming brain boosting chemicals, that juice the tentacles in my mental projectable...then who cares if they use the gamepad the game is going to be great and most importantly fun so im okay with that

rjejr

#42

rjejr said:

i said this last video but mine cart still looks slow compared to last game. Im persnally happy for that but it does seem slow. Same for the rhino. I thought he was just full steam head last game but his 1 seems to be stopping and changing direction and slowing down and speeding up. Maybe I was just hiitng the wrong buttons last game?

Still not sure if it's day 1 but it does look like fun. Too bad they didn't use the Gamepad for the 2nd player like they do in Lego Marvel, when that vidoe first starts DK and Diddy are on opposite ends of the screen. Would be nice if each player could keep their character centered.

SomeBitTripFan

#43

SomeBitTripFan said:

I'm not very impressed by the level design, even if this is only supposed to be World 2. Also, why the heck does this game visually look worse than it's predecessor?

Samurairu

#44

Samurairu said:

Was mildly interested in this title until I heard how they were not implementing the gamepad in any capacity. It looks great though and I hope the fans of DK have a great time playing it!

FritzFrapp

#45

FritzFrapp said:

@Morph
They are hardly Nintendo's go-to team. They were drafted in to help out with Mario Kart 7 when that title was behind schedule. It's when you look closer at their output that things don't look so great. Prime 1, 2 and 3 between 2002 and 2007, plus a bit of art direction on NST's Metroid Prime Hunters. Then in 2009 the quick Wii port of Metroid Prime Trilogy with added Wii remote controls. DK Country Returns Wii released in 2010, three years after their last full game and was their biggest seller. MK7 co-development in 2011. Then porting assistance to Monster Games's DK Country Returns 3D in 2013. Next month, four years after the previous game, DK Tropical Freeze comes out.

Let's compare that with another Nintendo 1st party, with an almost identical number of employees, Monolith Soft. We'll ignore the 10 games they produced between 2002 to 2006, and concentrate on the period after 2007 when they became 1st party. Since then they've worked on Super Smash Bros Brawl, Skyward Sword, Animal Crossing New Leaf, Pikmin 3, and A Link Between Worlds. They've developed Soma Bringer, Disaster Day of Crisis, Dragon Ball Z Attack of the Saiyans, two Super Robot Taisen games and Project X Zone with Banpresto, Xenoblade Chronicles, and X is scheduled for 2014 release. More prolific and far greater variety.

Why is Tropical Freeze, from a supposedly renowned 1st party developer, so late when Michel Ancel had finished development on Rayman Legends Wii U this time last year? I'd need to see more of Tropical Freeze to be sure, but from the vids I've seen so far it does see overly easy, visually unimpressive, and feature-lite compared to Ancel's game too.

No, I don't rate Retro highly, but that has nothing to do with wanting Nintendo's sole western 1st party to be a lot more prolific and varied with their output. Rare were leagues better than Retro and Nintendo let them go.

SomeBitTripFan

#46

SomeBitTripFan said:

@Frapp: Rare sold themselves out, so I don't understand what you're even trying to say. Retro is a different company from Rare, so stop expecting one thing out of something different.

Morph

#49

Morph said:

@Frapp First off monolith is split over two teams so you can't include skyward sword, animal crosing, pikmin 3 or link between worlds as part of your argument because they were from the kyoto studio and it's also difficult to know how much they contributed to those games anyway.

But anyway as far as productivity goes, no maybe they don't output the same volume as Monolith but from what i've seen the Japanese have a very different philosophy to working than most western countries.

Also you don't really know what Retro have been working on that we haven't been privy to yet either, it could be that they have another project well along in it's development, maybe we'll find out soon enough.

Diddy_kong

#51

Diddy_kong said:

This game simply looks incredible. And I'm so happy that the enemies/bosses are actually animals again. The enemy design in the original Donkey Kong Country Returns were just stupid. Jumping on evil bongo drums... awesome.

FritzFrapp

#52

FritzFrapp said:

SomeBitTripFan, Nintendo had a 50% stake in Rare and had an option for a 100% buyout by a certain date. If that date passed Rare could look for a buyer of Nintendo's stake. Yamauchi extended the option a year, but only made a derisory offer compared to what Rare wanted for a buyout. Rare accepted Microsoft's offer, but it is true that Yamauchi was content to let them go.

What I am saying, quite clearly, is that no one is safe in this business, despite previous successes. I am saying that Retro is Nintendo's sole western 1st party studio and, for whatever reason, their output has not been prolific enough, in my opinion. I'm not satisfied. As a shareholder I expect more. As a gamer, and as a Nintendo fan since 1981, I want better.

Morph, no we don't know what else they're working on, but that's besides the point. They're supposedly one of the premier 1st party developers. They should have had their game ready for the launch window; they had enough time. Mr Ancel, a 3rd party developer, managed it.

LDXD

#54

LDXD said:

@Frapp "they are hardly Nintendo's go to team"
"They are supposedly one of the premier 1st party developers" say what ??
Overly easy lol (sigh)
Also rare made a bunch of poo in the process they were good back in the day but so is retro prime is one of the best games ever made whether you like it or not. I personally don't care how long it takes any developer to make the game as long as its good polished and more than anything FINISHED! If I have to play another broken game I'm gonna freak out man! I can't take it anymore I just can't!

unrandomsam

#55

unrandomsam said:

@Damo If they switch to wasting lots of the game on easy levels then it will be worse than last time. (If it is say double the length that will be less of a problem). The first one didn't have any throw away levels like this video.

LDXD

#57

LDXD said:

@Frapp metroid is by far my favorite series of all time and its close, I do prefer super if I was forced to choose I doubt rare could have pulled off metroid in first person like retro did

Kirk

#58

Kirk said:

It looks decent enough but there's always just been something missing from the DK platform games for me, right back to the SNES era, that I just can't put my finger on. They're somehow sort of "generic" when it comes to the core gameplay or something. Or maybe it's just that slightly plasticky rendered look they've always had that I can never quite get into, which makes me feel like the gameplay is kinda generic. I dunno.

Don't get me wrong though. It looks like a solid game.

I also wish Nintendo would make a proper 2.5 Mario game like this too. They've shown with this game and Kirby: Triple Delux (particularly Triple Delux which imo even looks far more beautiful than this game despite being on 3DS), and probably a couple of other games at this point, that you can make solid old school 2D plaforming games with modern fully 3D levels and visuals and that it can look really good without taking away from what makes the more traditional 2D camera view and gameplay so good in the first place.

I want the next 2D Mario game to actually be fully 2.5D with genuinely fully realized levels live we've seen in KDC:TP and K:TD.

FritzFrapp

#59

FritzFrapp said:

The international split is weird on that, Kirk, isn't it? The Americans seem to love Donkey Kong Country, Metroid Prime (and Mortal Kombat, for that matter) far more than we Europeans.

The only DK platform games I've truly rated since the arcade original masterpiece are Jungle Beat on GameCube, DK 94 on Game Boy, and its sequel first Mario vs Donkey Kong on GBA.

Kirk

#60

Kirk said:

@Frapp

Well I've actually really enjoyed a few of the Mortal Kombat games, MK2 and MK (the 2011 reboot game) are probably my favorites, as well as certainly appreciating most of the DKC games. I mean I actually was one of two main artists on Donkey Kong Country Color for GBC at Rare back in the day. although that was just down-converting the original SNES graphics for the most part, but I've just never been that into the whole shiny/plasticky rendered visual style of the games or felt that they were up there with the best of the Mario platformers in terms of pure gameplay perfection. They are definitely very good games though.

That Donkey Kong game on Gameboy was actually really cool. Starting like the classic arcade game and then expanding into something much bigger and cooler.

The "rendered-ish" look of the Mortal Kombat reboot game actually worked really well for me. I think they got the right balance in this case and managed to bring the visuals into the modern era while still remaining very faithful to the look and feel of the original games, getting basically spot on to how I would imagine and expect it to look in this day and age. This Donkey Kong Country: Tropical Freeze game isn't quite working for me visually however. It doesn't look bad but it's just looks a bit weird a lot of the time, sort of plasticky and rubbery, like half of the world is built from blow up rubber objects or something.

The Metroid Prime games are also really good but yeah, I still prefer the likes of Super Metroid over any of the Prime games.

JaxonH

#61

JaxonH said:

I couldn't imagine calling myself a Nintendo fan and NOT wanting to pre order Tropical Freeze! If I had to pick one game that embodied everything I love about Nintendo, this would be it. If there was one game that I could show someone to explain my taste in video games and why I game Nintendo, this would be it. This franchise single-handedly made me the Nintendo fan I am today (well, this and Metroid Prime series). Sure, I'd played Mario before, but DKC is when I actually grew fond of Nintendo. This game is a dream come true.

Funny_Moblin

#63

Funny_Moblin said:

@JaxonH I am very excited for this game and it's gonna be great but I want to hear an opinion from a massive DKC fan and a hardcore gamer: Don't the minecart and regular levels seem more plain and easy than DKCR? I would like to think that this is just because it's early in the game, but already in world 2 of DKCR you had to avoid plenty of cannon balls and alot of platforming, and the mine cart levels were more intense and interesting.

So Jaxon, please, what's your honest opinion when comparing these early levels to the levels of DKCR?

Funny_Moblin

#64

Funny_Moblin said:

@Damo lol I can't tell, are you saying that he's in for a treat because the game is overly easy, or are you saying it's hard, meaning he complained it was easy?

Sorry if this is a stupid comment, just wanna make sure I understood correctly.

JaxonH

#65

JaxonH said:

@Funny_Moblin

I watched every gameplay video posted by GameXplain, which covered the majority of levels through world 4, and in my opinion the difficulty has been retained. It's easy to look at platformers and dismiss the difficulty of actually playing the game yourself. Now, I haven't played the game so I can't say anything with absolute certainty, but generally speaking I'm confident the difficulty has been retained having seen the footage I've seen thus far.

As for the mine cart levels, I'll say this: from what I've seen, there are some very tricky mine cart sections in the first half of the game (which is promising considering worlds 4-6 should only expound upon that). However, even in NORMAL difficulty mode, there are no longer one-hit deaths- it has been changed to take away one of your two hearts. Now, as a gamer who literally spent hours on single levels of Returns do to the excruciating difficulty of some of the later mine cart levels, part of me breaths a sigh of relief. The other part of me wants that hardcore insta-death to return. It is possible that there will be an in-game option to retain one hit kills via mine carts, but I wouldn't hold my breath.

So all in all, yes, this game will certainly score in the ballpark of DKC Return's difficulty, albeit perhaps more forgiving in minecart/rocket barrel stages. On the other hand, I haven't seen much of the second half of the game, and it's very possible they use the life during mine cart sections to increase difficulty even farther. I guess we'll find out February 21st.

Funny_Moblin

#67

Funny_Moblin said:

@JaxonH Thanks for for the facts and your opinion! You're possibly right about having two heart to increase the mine cart difficulty more than Returns. I haven't thought of that.

I will be a bit disappointed if the difficulty in the second half doesn't live up to or surpasses Returns, but I've recently been thinking that their focus on speed runs makes it almost a win-win.

I'm not sure who agrees with me, but I see difficult levels, especially mine cart levels, as a fabulous work of art in motion. Such chaos, such movement, wrapped with great graphics and art-style.

BAGBOY

#68

BAGBOY said:

@Haywired It's just that I'm not really into touch screen controls, there are some minor exceptions like the zeldas for the ds, where you controlled link with the stylus or kirby canvas curse, which to me is the best touch screen based game ever, but even mentioning that, I'm old-fashioned, I prefer physical controls.The touch screen in the gamepad is pretty nice, but to say the reason people aren´t gonna get some games like this that are masterpieces due to the fact that they don't fully support the gamepad is ridiculous from my perspective. I don't really mind if a game uses it or not, I simply prefer when they delegate simple stuff to the touch screen, an example would be ocarina of time 3d, its use is for maps and items, that's it.

Funny_Moblin

#69

Funny_Moblin said:

@BAGBOY I completely agree. If a game, doesn't need it, why force something unnecessary? What is so innovative that Xbox One and PS4 have done? None of the games bring any innovation regarding controls (I don't know much about the PS4 touch pad though), and people still buy their games.

People are making a big deal because they just want to touch a screen. Guys, this game will not stop you from rubbing that screen all day all night.

BAGBOY

#70

BAGBOY said:

@Funny_Moblin Yeah, like the original donkey kong country returns for wii, you could play it nes style, with the minor gimmick of shaking the remote for specific actions, nothing too shabby and unnecessary, just playing it old school would suffice and that was one of the best games on the wii. Like you say, why force the gamepad for something unnecessary here?

DamoAdmin

#71

Damo said:

@Funny_Moblin We've actually used footage which shows us not sucking - trust me, there are plenty of difficult moments in this game which we didn't record. It's going to offer a stern challenge.

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