News Article

These Three New Kickstarter Projects Are Trying To Fund Their Way Onto Wii U

Posted by Christopher Costabile

Crowdfunding just got a whole lot Wii U-er

Kickstarter is once again the name with the games, as three unique new projects are all trying to crowdfund their way to Wii U stretch goals.

The first of the Wii U hopefuls is Tadpole Treble, an aquatic adventure in which an adorable tadpole wiggles across levels that are set up as musical notation. As the little tadpole makes his way home he passes by a barrage of notes, ringing out each one to create the soundtrack of the game. Tadpole Treble was designed by composer and web comic creator Matthew Taranto, who can be seen in the game's trailer feverishly working on the title. With 19 days to go, Tadpole Treble needs roughly $11,000 to meet its main goal of $30,000, while its Wii U destination remains approximately $31,000 away.

So Many Me is a puzzle platformer whose Kickstarter campaign also happens to be staring down a Wii U stretch goal, although the price tag on this one is a bit steeper, as $160,000 in funds will be necessary to see So Many Me lighting up the Wii U GamePad any time soon. The game follows a small green blob named Filo, who has the ability to clone himself and transform into all kinds of neat characters and objects. Project backers are eligible to receive the standard paraphernalia such as t-shirts, copies of the game, and even Filo plush toys.

Perhaps the most interesting Kickstarter project waiting in the Wii U wings, however, is Lobodestroyo, a 3D action platformer blatantly inspired by old N64 titles like Banjo-Kazooie. Collectibles for this one even include a commemorative, gold N64 cartridge featuring the Lobodestroyo artwork and a download code for the game. Lobodestroyo's Wii U goal is also fairly attainable — at $48,000, it rests in arm's reach of its primary mark of $35,000. This particular project is also notable because its developers are making use of Unity, the Wii U toolkit designed to code games to Wii U easily and efficiently.

With Wii U, Nintendo has certainly turned a corner in its approach to indie development for its consoles. As many game designers have pointed out, the company now seems to welcome these types of low budget titles with open arms, and the new Unity system only further advances that agenda. Here's hoping all three of these see the light of day on Wii U.

[via kickstarter.com]

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User Comments (38)

Dpullam

#1

Dpullam said:

Well, I feel these at the very least have potential. I'll need to check out some more information about them before I get excited about any of them. I like the N64 references from the final game on the list though.

I just finished watching the trailer for Lobodestroyo and I can say that while the game has a bit of potential, it still needs quite a bit of polish before I'll be keeping an eye on it. I like what they are going for, but it seems pretty basic at this point so I hope that by the time it gets released, it gets the tweaking and polish that it needs. Otherwise I wouldn't even consider buying it. As for Tadpole Treble, I liked the premise of the game but I'll need to see some gameplay videos before I make any judgement on that one. I really don't have any opinion on So Many Me right now, but it sounds similar to A Boy and His Blob. It could be interesting at least.

XCWarrior

#4

XCWarrior said:

I'd rather see one good game than 3 bad to average games come out... None of these 3 sounds remotely promising.

Warruz

#5

Warruz said:

Lobo is the most interesting out of the group, will keep an eye on it.

JustinH

#6

JustinH said:

Arrgh, NintendoLife, you guys should put a shout-out to Churbles (http://www.kickstarter.com/projects/crashgem/churbles-a-beautiful-3d-rpg-adventure) here. They just crossed their console stretch goal and are a few hours away from wrapping their Kickstarter!

JustinH

#9

JustinH said:

@TobiasAmaranth If you look in the comments, the developers say they've gotten feedback about the Wii U stretch and are in talks with Nintendo, and hope to put it ahead of the other two consoles. So, I definitely hear you, but it sounds like they've heard you too!

@Warruz Do you know about Paradise Lost? Not my sort of thing but some people are going crazy for it and it is coming to Wii U.

Warruz

#10

Warruz said:

@JustinH Yea, i wouldnt call it metroivania(i could be wrong just going off looks) but it does look interesting.

Warruz

#12

Warruz said:

@JustinH Yes, im actually a backer on that one. I was just wondering if there was anything recent i might have missed that fits in the genera.

hcfwesker

#13

hcfwesker said:

I would back LOBO in a heartbeat, but I only want it for WiiU. I don't back games unless I'm 100% guaranteed the game for WiiU. Since it's nowhere near it's WiiU stretch goal, I'll bookmark this on my KS profile and watch it in the following weeks.

ueI

#14

ueI said:

I won't be backing it, but I hope So Many Me is successful.
Lobodestroyo's rewards are disappointing.

9th_Sage

#15

9th_Sage said:

'only the last one has potential'. 'none of the 3 sound promising'.

I personally think they could all be interesting.

Dpishere

#17

Dpishere said:

Lobo is shaping up nicely! This, along with A Hat in Time will be some of my most anticipated indie titles as I have always loved collect-athons Banjo-Kazooie and Donkey Kong 64.

ueI

#18

ueI said:

@9th_Sage Looking through the comments here, I don't see anyone saying that only the last one has potential.

JustinH

#22

JustinH said:

@hcfwesker You're in luck! From the project's Kickstarter page comments, straight from the admin:

"(We're) meeting tomorrow as a team to address the moving of Wii-U goal to proceed (sic: precede?) the Playstation and Xbox One stretches. More on this when we have it."

I'll probably kick my cash in on this once that happens, as the video really sold me, and Tadpole Treble seems like a safe back at $7. So Many Me looks great, but not my cup of tea. Best wishes to it, though.

GamerZack7

#23

GamerZack7 said:

"As the little tadpole makes his way home he passes by a barrage of notes, ringing out each one to create the soundtrack of the game."
Uh, Baton (the tadpole) is female... :|

@Dpullam: There was a free trial of a prototype build of Tadpole Treble a while back. I'm not sure if it's still available to play, so it couldn't hurt to PM Matthew on Kickstarter and find out. ;)

millarrp

#24

millarrp said:

Lobodestroyo is the most appealing to me of the 3. The only thing I don't like about funding stuff though kickstarter is I want stuff now...

millarrp

#25

millarrp said:

Lobodestroyo is the most appealing to me of the 3. The only thing I don't like about funding stuff though kickstarter is I want stuff now...

hcfwesker

#27

hcfwesker said:

@JustinH Thanx for the headsup. I just checked and seems to be the plan. I'll check back in a few days to see the turnout. I'll most likely go with the $25 reward-tier.
Though one quote on the page has me a little iffy ... "we commit that this game will be an OUYA exclusive for a period of time" .... which means we could wait even longer for our version. I'll have to look more into that.

Kroisos

#28

Kroisos said:

I second the idea of regular Kickstarter updates. A previous comment mentioned Churbles, which I eagered supported, but only heard about on the last day, despite the fact that less than a month ago I browsed Kickstarter for more than an hour looking for new projects to support. I found The Girl and The Robot, one of many games to start on PC then hope to come to unnamed consoles; and I found Paradise Lost, which started that way but has since confirmed it's coming to Wii U; but I completely missed Churbles, which I was lucky to find on the last day. None of these games are likely, in the end, to appeal to me personally, but all of them look like quality games that can appeal to the right market, all of them look like they would make for a better gaming industry, and all of them deserve to, at the least, have the word spread. If they fail because there isn't the appeal the developers hope for, so be it, but if they fail because nobody hears about them, it would be a shame.

Einherjar

#29

Einherjar said:

To be honest, Lobodestroyo looks awesome. I so hope that it finds its way onto the WiiU.

AlexSora89

#30

AlexSora89 said:

Hang on a sec, NL staff--you talk about Tadpole Treble, without mentioning Brawl in The Family at all? Shame on ya! ;)

BITF isn't just a gaming webcomic, it's also a Nintendo-centered one, at that. And as such, it's worth a read. I seriously recommend it.

Weird

#31

Weird said:

lobodestroyo looks awesome! i wanna play this -
but to be honest... im not sure if it will reach the 48 000 for the wii u version :(

BertoFlyingFox

#32

BertoFlyingFox said:

I like the look of Tadpole Treble and Lobodestroyo. Just weird that Lobodestroyo puts the WiiU stretch goal well after PS4/XBO despite having that sweet Unity deal.

So Many Me doesnt interest me and the stretch goals are way skewed for what seems like no reason. No thanks.

JustinH

#35

JustinH said:

I cannot honestly believe people are still complaining about the Lobodestroyo stretch goals. Read the comments on the page. Read the bit on stretch goals at the bottom of page. Or heck, read the COMMENTS ABOVE YOURS that tell you they are changing them.

PorllM

#36

PorllM said:

I actually emailed the project leader of Lobodestroyo asking why the Wii U stretch goal was so high and he replied to me that I had a good point and that he would look into it. The new much lower stretch goal was announced the following morning so I'd like to think I had something to do with it.

Even if I didn't, I highly recommend anyone interested in supporting the Wii U browse kickstarter and ask projects that aren't coming to the Wii U why they aren't! If enough people ask they will have to consider it, and of course if you see a game coming to Wii U that you would buy, pledge!

PorllM

#37

PorllM said:

I also asked the creator of Explodimals if he'd consider the Wii U and got this response so it really does seem to work:

Hi there,

Wii U is certainly something I'd considered, but I have no idea how easy it is to get a game approved by Nintendo. I didn't want to promise backers a Wii U version and then have to let them down in the case that Nintendo wouldn't allow me to release the game.

However, I've had a quick look at Nintendo's developer site and noticed they have an HTML5 development environment, and seeing as the plan was to develop in HTML 5 anyway I guess it wouldn't hurt to add Wii U to the list of target platforms. I'll update the page later today to include Wii U!

Thanks,
Chris

EDIT: he did it too! : http://www.kickstarter.com/projects/moonkeh/explodimals?ref=city

I really think regular updates on kickstarter such as this article with updates on changed stretch goals etc would really bring traffic to these projects and increase the Wii U library.

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