A Link Between Worlds Master Sword Art

Legend of Zelda producer Eiji Aonuma exhibits all the traits of a true artist, from a willingness to buck the confines of tradition to the overwhelming desire to branch out into different territory. Now, he has admitted that with every new Zelda adventure, he has been striving to make the perfect video game.

In an interview with GamesTM, Aonuma revealed that when he sets out to work on a Zelda game, he expects it to be his last. Afterwards, however, he experiences a lingering feeling of regret over things that could have been improved, and this repeating cycle of near-flawlessness keeps him returning to the series.

In a rather candid personal admission, Aonuma told GamesTM that he wishes to come as close to perfection as possible before the end of his developing career, lest he should leave the industry wondering what could have been:

I always make these games with the thought that this is going to be my last. However, every time we finish work on it, I always still have regrets, wishing that we could do this or that, and end up wanting to make another Zelda game. I guess that could come to a close if I finally make a perfect game, but perhaps I would not be able to create such a thing even if I spent my whole life on it. However, I know I won’t be able to keep working as a developer forever, so I really would like to create something as close to perfection as possible not too far into the future and be able to retire with no regrets.

With Aonuma currently spearheading numerous innovations to the Zelda series, such as the new items system at the forefront of A Link Between Worlds, or the proposed changes to Hyrule in Zelda for Wii U, the progressive developer's ultimate goal of perfection may soon be at hand.

[source nintendoeverything.com]