Ubisoft Explains Wii U Watch_Dogs Visuals as "In Between" Current and Next-Gen

"We're optimising the controls for the beast that is the Wii U GamePad"

With regards to some key multi-platform titles coming to Wii U, PS3, Xbox 360, PS4 and Xbox One, or a combination of those five, we're in a slightly awkward spot where preview videos inevitably show footage from the upcoming Sony or Microsoft systems, and Wii U owners are left to wonder how their versions' visuals will compare. We know the Wii U can push attractive visuals, yet it doesn't match the raw graphical processor specifications of One and PS4, in addition to the fact that some developers may not necessarily prioritise optimising their games for the infrastructure that Nintendo has provided.

One of these titles with a question mark over its head is Watch_Dogs from Ubisoft, which looks attractive on the upcoming systems but, to date, has looked choppy in a commonly criticised "current-gen" trailer from earlier in the year. Speaking to CVG, Ubisoft Montreal creative director Jonathan Morin explained that the trailer in question wasn't from any particular version, but a dev build (on PC) put together for comedic effect by an external office that clearly had little eye for optimising its footage — Morin described it as "an internal communications flaw".

After stating that 'current-gen' versions weren't represented appropriately in that trailer — "there's no risk on the look of the current-gen version, it's looking pretty awesome" — Morin went on to categorise where the visuals on the Wii U stand in comparison to their current and prospective rivals.

I would say the Wii U version is pretty much in between what the current gen is and what the next gen is from a version standpoint. It's hard to position it. I would tend to say it's maybe a bit closer to current gen than next gen for certain things but it's a beautiful game on Wii U and it's cool to play it just on the GamePad.

It's a bit weird for me to try Watch Dogs on so many different things, I mean, I tried it on Remote Play on PS4 as well and it's fun to see it on all different platforms. It's fun to try out.

In terms of GamePad usage, we can perhaps expect little more than an on-screen map and simple menu options, based on this answer when queried about how the controller would be utilised.

On the Wii U you can play on the GamePad screen. There are no new features or anything like that - it's the same game but we're optimising the controls for the beast that is the Wii U GamePad.

It's also been confirmed that Ubisoft is continuing to move development of the Wii U version outside of the main studio, with Ubisoft's team in Bucharest — rather than Montreal — working on the Nintendo system.

Are you encouraged or discouraged by these remarks on the Wii U version? In terms of the visuals, are you concerned about how they'll stack up, or are they not a priority? Sound off and let us know below.

[via computerandvideogames.com]

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