News Article

Phantasm Studios Seeks To Resurrect Ghosts 'N Goblins With Or Without Capcom's Blessing

Posted by Damien McFerran

Ghosts 'N Goblins: Demon World slated for Nintendo eShops

Newly-established Phantasm Studios is looking to bring the legendary Arthur back from the dead with a fresh entry in the Ghosts 'N Goblins series. CEO and founder Monty Singleton has lifted the lid on a Kickstarter campaign to raise the necessary funds for development, but there's a catch: he doesn't have the permission of Capcom to use the brand — at least not yet, anyway.

Singleton has confirmed that his fledgling studio has approached Capcom for the license to use the name, and that the Japanese company has agreed to review the application:

Capcom only promised to review our submission, and nothing more. We have only discussed a possibility of a developer’s license if the game is up to their standards. We do not currently have one and may not get one.

The game is not in development yet. We have only finished pre-production (concept art, strategy, story, physically modeling the characters). We are now at the expensive part, paying our veteran coders, designers, and artists (who have worked with Electronic Arts, Activision, Sega Japan) to build a game that’s up to Capcom’s high standards. We need your help so we can create a game so amazing, Capcom won’t say no.

Singleton even has a backup plan, should Capcom refuse to allow Phantasm to use the Ghouls 'N Ghosts name:

In 1980 Shigeru Miyamoto of Nintendo created a Popeye video game but couldn’t get the rights from King Features. He transformed Popeye to Mario, Bluto to Donkey Kong, and Olive Oyl to the Princess. This was the birth of Donkey Kong. After the success of Donkey Kong, King Features changed their mind and allowed Nintendo to release a Popeye game. That is why the games are so similar. If we can’t secure a developers license we will change King Arthur and the name of the game, but that is all. Thankfully werewolves, demons, skeletons, reapers, ghosts, goblins, etc. are all public domain. The modifications will be so minor, the changes will be easy and will not change our release schedule.

The proposed title is being coded in Unity and is currently slated for release on Xbox Live Arcade, PlayStation Network and 'Nintendo eShop' — it isn't specified which one, or if it's both the 3DS and Wii U digital stores.

We'd certainly love to see a sequel to Ghosts 'N Goblins — what about you? Will you be backing this project? Or do you want Capcom's official involvement before pledging your cash? If enough interest is shown, then perhaps the publisher will relent before the Kickstarter ends.


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User Comments (43)



9th_Sage said:

They...probably shouldn't be calling it that if they don't yet have the permission.



Zach777 said:

They could call it Ghouls and Goblins HD and be completely unique from Capcom titles...



Warruz said:

You only learn latter in the video that they will pull a "same game different characters" move if capcom does not approve.

I swear after i keep seeing more and more of these kickstarters that a small marketing consulting firm would do great focused on Indie Games. I just always feel that something is missing or information that should be right in your face is hidden and doesnt build confidence in actually supporting a project.



Einherjar said:

Caocom wont agree i fear. So many known devs said that they wanted to continue capcoms franhises without them beeing involved financially (Legends 3 for example) and they never agreed and still didnt do anything on their own.
Capcom follows a strategy no one understands and wants (like the radical westernisation of their franchises) and even knowing of the fans reaction, they still complain about the fact that no one wants to buy their games. With such srewed ides, im pretty sure they wont greenlight anything that the fans could want...



unrandomsam said:

Its insane if Capcom has any rights whatsoever over King Arthur. (Goemon is the Japanese equivalent and has been used by many).

Think it is harder than people think to do a game like this right. (Ultimate Ghosts and Goblins was wrong which is why Japan got an updated version).

Lots of the indie games I have played like it have been wrong. (Or more similar to the NES ghosts and goblins than the arcade that takes action to stop you playing it any other way than properly).



ACK said:

Just yesterday it said "WiiWare" rather than Nintendo eShop...

What I'm getting is they have a very rough concept of a ghoulish game. The branding is the only thing lending credibility or noteworthiness to this project. Without it, they appear to have as much content as I do for any number of personal projects.

Do these guys know what they're doing? Something smells here...



Volmun said:

When he was saying about modern games being to violnt for his kids... the games thay showed "Kids" suldnt be playing them eniway as there 16-18+ games... so if hes worriyed about it its his own falt tbh -_-



zornofzorna said:

That video is less then inspiring. Instead of bashing what you think is wrong with current games why not tell us what is going to be amazing about your game. Also the Maximo series is part of the Ghosts n' Goblins series. The concept art while well drawn, lacks personality and a distinct style. I think modern gamers want more then just a werewolf called "Werewolf".



GeminiSaint said:

Eh. I never cared much for Ghosts 'n' Goblins.
It was basically the "I Wanna Be The Guy" of the 80's.



unrandomsam said:

I prefer these games when you cannot shoot or hit vertical. The VC Arcade one is hard but its ok because it is not costing per credit.



Spectator said:

I'd love to see a game like this come out, but based on that presentation, I'm afraid this won't see the light of day.



NintyMan said:

As much as I like the Ghosts N' Goblins series, it sounds like this kickstarter's presentation is subpar and it's quite dangerous to be wanting to make something without the parent company's consent, no matter what company it is. It's certainly going to be an uphill climb if they can even get their climb started.



unrandomsam said:

No reason they shouldn't be able to still use Arthur presuming they don't rip the sprite. Probably need a new bad guy who they can get from the mythology.

Most important thing is the game (And the proper mode - Don't want one where the normal (Ultimate coincidently) mode is an after thought. (Like the original Ultimate Ghosts and Goblins release of which Japan got a fixed version).

The way that the Arcade original one stops you from being defensive is one of the things that makes it what it is.



unrandomsam said:

(For all I know from that video they are going to do something like the 3DS Castlevania though).



Ryno said:

I'm going to does this with the Gargoyle's Quest series. I'm sure Capcom would approve it.



sinalefa said:

Not interested. They say they license games from other companies. What games have they licensed? One of the reasons I backed No 9 was because of the experience the team has.

Oh, and the Princess is NOT in Donkey Kong. She was in another castle, I guess. And I don't mind having to look for bestsellers for the kids, since Nintendo has been doing that for all these years.



Spoony_Tech said:

They could call it Hosts and Groblins and everyone would just think it was Capcom anyways!



sketchturner said:

Maximo:GtG is one of my top 10 games ever. It was just as perfect a translation from 2D to 3D as Metroid Prime or Ocarina of Time.



DarkCoolEdge said:

@Damo if they are developing it with Unity, it will be for WiiU's eShop but not for 3DS' because the handheld doesn't support the engine (or the engine doesn't support the handheld, I'm not sure how it is said).

If it is good, I'll buy it.



SparkOfSpirit said:

@sketchturner I agree. Maximo (the first one) is highly underrated. I actually like it more than all the GnG games though Super is awesome.

I'm not feeling this, however.



kevkeepsplaying said:

This all seems fishy... I wouldn't trust these people with money, not only do they present their concept unprofessionally, but they don't even have permission from Capcom, yet they present it as a new Ghosts and Goblins to increase it's attention.



FritzFrapp said:

Ultimate Ghosts and Goblins Kai - one the very best games on PSP, would be awesome either in 3D or on the Wii U. Not really interested in a western developed game and don't see much to get excited about here.



SwerdMurd said:

a bit disappointed in this... I feel like the motivation is due to the fact that Capcom's on a downhill path to bankruptcy and can't really fight them.... Don't kick a man when he's down, esp. when he gave you 30 years (well... like 26 years?) of joy.



Bass_X0 said:

They...probably shouldn't be calling it that if they don't yet have the permission.

The creators of Street Fighter X Mega Man did the same thing as this guy is doing. I wonder what happened to that game?



cookiex said:

If it's heading to Xbox Live Arcade and supports Unity then it'll be a Wii U eShop title.

That is if the project ever makes it off the ground. Right now it sounds a bit fishy, especially since they haven't even asked Capcom about the license yet.



Kasplat said:

One of the developers made F zero levels! Im pretty interested in this now.



Gorlokk said:

Full support from me, man! I absolutely LOVE Super Ghouls'n Ghosts. I think it's one of the best designed games ever- no joke. This news fills me with joy, even if it wont be called Ghosts and Goblins.



Henmii said:

It's always curious to see people work on something, without getting the tumbs-up from the franchise owners! It always fails!

It's a bit of forcing your will, but if a franchise owner doesn't want it, it doesn't happen! Think of the rumored Kid icarus pitch years ago! Or the Zelda movie pitch! Do they never learn?!



tanookisuit said:

@WingedSnagret Ahhh observational humor, love it!

You're right though, they're sucking wind on a lot of stuff and seem to have grossly lost direction losing key people, some of which will do a 'swap job' type thing with Mighty 09 and then if this gets made you can have GnG (if Capcom is smart) and if not it will be Demon World or whatever they'll call it while making it clear it IS but isn't GnG. Honestly I'd rather them be funded and not have to share a damn thing with Capcom as they would deserve all the cash for their efforts without bootlicking Capcom booty. I'm in for buying Mighty 09 when it pops up and being an old old school GnG player I'd buy this too. Id be more inclined to buy it if Capcom didn't see a gleaming cent from it.



ArmoredGoomba said:

I have no confidence in this project at all. I highly doubt this is gonna get $50K. And I think it's pretty stupid to start this project before you have a deal with Capcom. Put together a prototype. Get the licensing and then we'll talk. If Capcom wanted a new Ghosts and Goblins they'd be making one or funding it. Also their whole thing about not having games for families is bullhonky because nintendo still exists. There are loads of games that are appropriate for all ages getting released.



Usagi-san said:

If they've finished modelling the characters why didn't they put them in the video? Right now it looks like all they have is an idea.
Also, do they always dress up and play in graveyards?



Nomad said:

I think Capcom needs to start giving more attention to some of its other games besides Monster Hunter, Resident Evil and Street Fighter. I've been waiting for a new Ghosts n Goblins game, but Capcom just don't seem interested anymore. If they won't do it I have no problem with another developer taking the reigns, so long as it's up to the same quality standards as previous games in the series.



ICHIkatakuri said:

That was pretty loving strange...................I don't think I trust these guys with my money????
Watch the profanity please — TBD

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