News Article

Eiji Aonuma Confirms Minor Changes to A Link Between Worlds to Accommodate 2DS

Posted by Thomas Whitehead

3D is still recommended, however

Although it has a top-down perspective, The Legend of Zelda: A Link Between Worlds has certainly been a title with a focus on utilising the auto-stereoscopic screen of the 3DS. Nintendo has proudly shown off the fact that the title runs at 60fps (frames-per-second) with 3D enabled, and various puzzles and dungeons look set to have a focus on verticality, with impressive results in preview builds seen to date.

Of course, the 3DS isn't on its own any more, with the 2DS joining the 'family' of systems. While Nintendo has never produced a game that fundamentally required 3D, it seems that A Link Between Worlds may have been one title that, initially, was designed to utilise the effect in some detail. Speaking to Gamespot, series producer Eiji Aonuma admitted that with the arrival of the 2DS during development, his team had to make some subtle adjustments to some puzzles; he does feel that those with a 3DS, however, should utilise the screen's capabilities, even if they've found the effect uncomfortable in the past.

It's not that you can't play it with 2D, it's just that it becomes clearer when you have the 3D effect on. We found out about the 2DS during development, not before, and we also made changes so that we were sure that you could still play and solve the puzzles only with 2D. It's definitely still playable in 2D!

...A Link Between Worlds is being developed with 60 frames per second, and previous Zelda titles were about half that, about 30fps. The reason for this is because the 3D effect is much more stable with a higher frame rate, with the 60fps. If it's lower than it's sometimes hard for your eyes to focus on the appropriate image. We think we've created a game that even those who found it difficult previously to see the 3D effect would be able to see it better and enjoy it more with this title.

Aonuma-san was also asked about the game length, as Zelda fans are often accustomed to fairly lengthy adventures. The producer suggested that the core adventure — due to the fact it's relatively easy to play — may feel like it's over quickly, yet there's plenty of optional content.

The game itself is designed so that it's quite easy to play, and quite easy to proceed further and further towards the end of the game. So if you play it all the time directly in a row then it could be that it feels quite quick, and it finishes quickly, but then if you go and do all the sidequests it's quite a long game with a lot of content.

It'll be interesting to see, in future projects, whether the emergence of the 2DS will influence, even in minor ways, development of 3DS games. Let us know what you think of Aonuma-san's comments below.


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User Comments (85)



unrandomsam said:

I hope I can see it. I will give it another try. (I hope Kirby and Yoshi's Island are 60fps as well but I am not too hopeful it will be the case. Donkey Kong Country Returns was an obvious one to keep at 60fps at all costs).



tedko said:

"quite easy to play"....hmmm. I don't like the sound of that. I hope he means easy as in smooth, intuitive controls and not as in easy to solve, obvious puzzles. He did say previously they wanted to have less hand holding in this one. I like a bit of a challenge.

Well, I'm still excited to play it.



RainbowGazelle said:

So Super Mario 3D Land may end up being the only game that needs 3D for certain puzzles. I was hoping Zelda would be the same, but no, the 2ds has ruined that for us.



Freakazoid said:

@ted-k i got the same thoughts hope it wont be to easy and that the game is quickly finished scares me even more. Its ok to have side quests but still this is a really bad thing.
Well lets see how it turns out



Morpheel said:

@TheLilK98 you may as well add people who can't see 3D and those who simply decide not to use it to your list of things you hate.

It's nice to see nintendo being reminded that having a game revolve completely around 3D is certainly not a completely good idea, since it limits their audience.



Firefly said:

of course it will...that's the reason, why I hate the 2ds. Soon 3D on the 3ds will really become a gimmick, because more and more games will have no 3D-mode or one badly done (see pokemon x/y).
I hope other consoles will continue with 3D-gaming where nintendo tried to stab it.



Einherjar said:

"Hey, lets leave the puzzles like that, so nobody whos bought a 2DS, cant see 3D and plays with his 3DS in 2D mode cant solve them"
Seriously guys, whats wrong with you ? When a dev talks about the use of 3D everyone bashes it as a gimmick, now we have a game that caters towards better visibility in 2D mode and suddenly everybody wants it to be 3D only ?
These changes could be anything, even simple things like added drop shadows so it has more depth in 2D and you all go crazy about it, as if they turned it into a kart racing game O.o
And about the lenght of the game: Remember kamiya telling us Wonderful 101 was rather short ? It turned out to be much longer than your average brawler and thats not counting the additional content.
First they say that they wont hold hands and are focused on a more challenging puzzle structure and now everybody freaks out about it possibly ending up to short / easy ?



AJWolfTill said:

If the game is short I'm hoping for additional spot pass quests/challenges. Surely there will be a pre-launch direct to explain how this game uses the Nintendo Network...



Haxonberik said:

Well I'm sure they would've edited SM3DL in the same circumstances, and that game had an amazing use of 3D, so I'm a little worried we'd be losing something great with this.



Spoony_Tech said:

The way I play my Zelda I'm sure it won't be short. Ii like to find everything I can! As for the few changes I guess it doesn't really matter since they needed to do that anyways since a good deal of people either don't or can't use 3d! I for one never ture it down except I'm thinking of turning it off on Pokemon as its more annoying then anything since the depth sucks!! Not to mention the frame rate suck to even have it on. 2ds more then anything screwed with Pokemon more then it will with Zelda I'm sure!!



Rezalack said:

@Einherjar lol, couldn't agree with you more. I'm glad they altered it a bit because I never use the 3D. I was actually kind of bothered when he said we'd have to use 3D to fully experience the game. Glad that's not the case.



AdanVC said:

We don't have to worry about the lenght of the game. All Zelda titles are long and I'm sure this is no exception. Most people say Wind Waker is short and some people say is the longest... it's all depending in how they play. Since I like to always take my time to play videogames (you know, admiring the details, walking instead of running, etc.) It would be a long game for me.



bizcuthammer said:

@Firefly The 3D effect has always been a gimmick. None of the games on 3DS require it, and it's not really even that cool of a feature.

Btw 3DS is my favorite system i own. Love it and i play the crap out of it, so dont think i'm hating. But i almost never use the 3D because its a mostly unecessary. Thats what a gimmick is.



TheLilK98 said:

@Morpheel I've used the 3D exactly five times in over two years. Nintendo has never made a game that revolves around 3D either. I just hate to see a game have to change itself to accommodate an unnecessary hardware revision. Oh, and I don't hate the 2DS for the lack of 3D. I hate it because it looks like fischer price brand door wedge, and it doesn't even need to exist seeing as you can just disable 3D and buy a protective case to fix any durability concerns.



Kicked2TheKirb said:

@RainbowGazelle Jeeeeez!!!!!! Have they shot themselves in the foot with this 2DS CRAP!???? man .. why in the world would they make a tweaked version of their handheld that will effect all the 3 ds owners now?



sinalefa said:

The new fad: hate on the 2DS because it is not focused on the average "hardcore" gamer.

As @Einherjar mentions, the old fad was calling 3D a gimmick, but now that the 3DS is successful and that good games don't use it as an excuse to sell, then it becomes a problem if Aonuma is considerate enough not to fall in this "gimmicky" camp and make a game that accommodates most players and all systems. Some people seem to hate to have "casuals" try to get into Zelda, and then they will be crying "how comes Zelda is not selling as many units as Pokémon or Mario Kart?"

Finally, the game length should not be a problem. Aonuma mentioned that with this option of renting gadgets you can play the game in no particular order, so that obviously adds to its challenge and replay value.



unrandomsam said:

@RainbowGazelle I cannot see the 3D unless it is further away than my arms can extend. What about people who only have one eye ? Do you really care only about yourself ?



unrandomsam said:

Are you against wheelchair ramps as well because you don't need them or stair lifts for the elderly (One day you will be old)



startropics3 said:

I hope that these ideas for the 3DS Zelda live up to the hype Aonuma is giving them. I never played the DS Zeldas, so I don't know what was new or exciting about them, but handheld Zelda titles may be the best for experimenting with new ideas. There is less of a gamble if they don't pan out, and there isn't as much expectation as with a console title.

It seems that most of the conversation around this news story is regarding a missed opportunity with 3D puzzles. I don't care either way about the 3D aspect, but the length of games in general is something that needs more critical thought. Clive Thompson was interviewed recently [ ], and he made a really good point. Many older or casual gamers don't have time to invest in games that require more than 20 minutes to reacquaint yourself with the mechanics and narrative. That is why cell phone games are so popular; they focus on the short enjoyment of the gameplay without the baggage of lengthy, convoluted tasks.

When you play a game on a handheld, it is usually in spurts of less than an hour, at least for me. For titles such as Zelda that are expected to take 40 hours to complete, this playing style translates to 70-80 hours as you relearn where you have been and what to do next. The game quickly starts to feel routine and less fun as you are making checklists instead of enjoying the experience. Plus, I don't care about following the story and it's many mundane tasks after I've finished the game a couple times. I want something that gives me a reason to master the Master Sword and a reason to help or not help NPCs other than for money. I wish I could really get lost in Ocarina's lost woods, or find a new island created by a friend on Wind Waker's ocean, or explore more flora and fauna in Twilight's fishing hole. These areas seemed like missed opportunities to have self-functioning systems without actions caused by Link (e.g., trees grow, fall, or "move!", waters recede and expose new land, fish aren't independent organisms in a dull pool, but part of a pond's complex ecological community).

Most of my rant comes from an emphasis by critics on game length. I would rather play a game that is narrow and deep than one that is 100 hours wide and flat. Even if a Zelda game took two hours to finish, i.e., start to credits, it could still have depth in the characters and environments (Majora's Mask attempted this). Remember how you could warp to the final stages in SMB if you wanted to quickly finish, but that didn't mean the rest of the levels were filler. If Aonuma can manage this modular style of gaming, then I think it will go a long way towards replay value. I'd say the closest a Zelda game has come to this was the first title for NES due to the mostly non-linear "story". It sounds like he is on to something with the dungeon system this time and renting tools/keys. Fingers crossed.



AlexSora89 said:

I'll say, I'm fine with just about anything now, as long as the 2DS stays out of Super Smash Bros. 4's way.



Benjamin said:

Before anyone panicks about him being cagey about the game length, bear in mind that Link to the Past, for all it's content, could be 100%ed by an average player in 4-5 hours, and that's not at speedrunner time, which was even lower at a cool 2 hours without glitch abuse.

I'd expect that this game will be more about the experience than a lengthy story.



RainbowGazelle said:

@unrandomsam Okay, sorry, I didn't think about that. I just wanted to see some puzzles that require 3D, but you're right, I forgot about people who can't see 3D. There was no need to rant about me only caring about myself or being against wheelchair ramps. Don't be ridiculous.



SanderEvers said:

@daveh30 All those puzzles in Super Mario 3D land were actually possible to do in just 2D as well

@RainbowGazelle I'm one of the people that can't see 3D. Though I really don't miss it (how can you miss something you can't see) but at first I was scared the 3DS was 3D only. Luckily I found out that you could turn it off so I purchased a 3DS at it's launch day and since then I play with 3D off. I completed Super Mario 3D Land for 100% so yeah you really don't need 3D there. And I'm happy they don't make you use 3D in this game either.



Spoony_Tech said:

@startropics3 Boy I'm sure glad more develpers don't take that approch. I have 7-8 games on my 3ds over 100 hours played! I play anywhere from 3-5 hours a day on it. I often charge it once during the day and at night! Its the only thing I play and I love every minute of it! The 3ds is more like a console then any in the past and the games are showing that it can handle lenghty console like experiences. Give me a good long game any day over a short but good one.



daveh30 said:

@ SanderEvers > yes, they can be completed, but if you didn't play them in 3d, you missed out.



nilcam said:

I don't understand the 2DS hate. I avoided the 3DS for years due to poor battery life, region locking and the 3D gimmick. It's always been a gimmick and it gives me near-instant headaches. I eventually broke down and bought a 3DS XL but never use the 3D effect. I bought a 2DS last week and think it's the best iteration of the 3DS family. The d-pad is inifinitely better on the 2DS and the system fits my adult sized hands better. I also find that I don't get cramps in my hands due to the way I hold the system.

As far as ALBW is concerned, I'm glad they're making slight changes to accomodate 2D. Far too many people have issues with 3D for them to build the game solely to justify a gimmick.



allav866 said:

Sure, financially, the 2DS is moving the 3DS forward, but fundamentally, the 2DS is holding the 3DS back.



startropics3 said:

@Spoony_Tech I'm glad you have 3-5 hours per day to invest in gaming. I don't anymore. I have a full time job and a baby. Free time is usually spent cooking, cleaning, or with the family. I'm happy if I get 2 hours a week for a game. This is probably why I gravitate towards games like Left 4 Dead where I can complete a campaign in about an hour and I don't have to worry about where I left my game for the next time. Somehow I logged over 400 hours just on that game, but over two years. I recently began playing the Metroid Prime Trilogy, but it is probably a mistake for the reason I mentioned earlier.



Goginho said:

..and thus, begins a new era of the console wars, called the 'inter-console war'.



Burning_Spear said:

I would have rather seen them make an alternate puzzle or feature to accommodate 2DS users than to remove the 3D element from the puzzles.



pikachief said:

@ted-k i dont know... "quite easy to proceed further and further towards the end of the game." sounds like the game itself is easy Hopefully not though!



BlatantlyHeroic said:

Ugh, they need to start making 3DS only games then. Those who don't like the 3D can just not play the game, but I want a game that actually uses the 3D features. I hope that one day, 3D will become more than a gimmick, hopefully on the next system there won't be an option to turn it off.



eza said:

Is it 60 fps to each eye or 60 fps total and 30 fps to each eye?
I assume it's the latter, otherwise it would be capable of running at 120 fps in 2D, right?
Because that would be a good reason why games at 30 fps look bad in 3D: each eye is only seeing 15 fps.



meltendo said:

The move away from 3D has already started--check out the overworld in Pokemon X/Y and when it slows down during battles in 3D...



Rezalack said:

I really don't think they could ever make a game that was meant to be fully 3D that couldn't be played in 2D. It just doesn't seem possible with this 3D system, it doesn't feel that deep to me. Some games it looks great, Luigi's Mansion for example, but in most games, it just feels sub-par. Even in SM3DL I didn't feel it looked that much better than 2D, in fact, I didn't find any areas even needed it as I heard it was supposed too. It's all a matter of personal taste, be glad that Nintendo is bringing us these great hand-helds at all.



SanderEvers said:

@daveh30 Looks like I missed out a lot in life. But no, I don't feel that way.

I do know, however, what 3D is supposed to be. So yeah technically I do know what I miss. But no, I don't miss it.



TingLz said:

@BlatantlyHeroic And why should I be left out since 3D hurts my eyes? Is that what you're suggesting?

I never thought 3D should be required because I among people cannot see it that well



nilcam said:

@BlatantlyHeroic Without the option to turn off 3D, the 3DS would be in the same state as the Vita. You'd rule out kids, people who cannot see 3D and people who have adverse physical reactions to 3D.



I-U said:

No 3DS game should require 3D for completion. 3D has been an option since Day 1 of this 3DS family, and no game thankfully has required 3D. 2D on the other hand is required and supports all of the system's audience. 3DS titles should only go as far as Super Mario 3D Land where 3D is used to greatly help a player understand designs for puzzles but still be doable for the player opting out with intelligent camera angle change placements within the designs. Eiji's decision to have the team develop 3D-required puzzles is the big concern to me here as it would have been a huge oversight of the audience had it released in that state regardless of the 2DS's existence.



hcfwesker said:

Never cared for or used the 3D effect. Once the 2DS is redesigned with a clamshell and comes in black I'll be making the shift from my 3DS XL. Length is never an issue in a Zelda game. If you're trying to blast through and speedrun to be the first to post the end credits on Miiverse well that's your fault. My 3 rules when playing a new zelda game: 100% Completion, No Guides/Walkthroughs, No Life while the game is in progress lol.



Ralizah said:

This is only the beginning of the problems this abomination is going to cause. -_-



wombatkidd said:

"if you play it all the time directly in a row then it could be that it feels quite quick, and it finishes quickly, but then if you go and do all the sidequests it's quite a long game with a lot of content."

Sounds like Majora's Mask.



snoox said:

60 fps & better 3D effect I like, toning it down to accommodate 2DS I do not like, short Zelda adventure I do not like :/



FullbringIchigo said:

wont change anything for me as having a bad left eye i can't see the 3D anyway so i would never have used it



globalisateur said:

@X-Factor You can now expect ALL Nintendo games to be developped with the 2DS in mind. Look at the facts: First Pokemon, then Zelda and eventually all Nintendo games.



ToniK said:

So the length will only be around 12-14 hours I guess. Closer to 20 if doing every side quest and some extra exploring.



DarkNinja9 said:

sigh not looking good at all darn that 2ds <.< and easy? hope not cuz the way im finding pokemon Y its way to easy like wtf and here i was looking forward to this zelda game



HappyHappyist said:

wow, what is wrong with some of you guys? before, everyone was bashes the 3D as a gimmick, now because they want to make a game that everyone can play in 2D, you're all raging like fanboys. did you really think nintendo would allow themselves to make a game that's only playable in 3D? there are parental controls on the 3DS so parents can turn off the 3D for younger players (like 6 year olds). people also turn the 3D off because their eyes tend to hurt when they have it on too long. on top of all that, there is a system called the 2DS, where 3D isn't even an option all that in mind, do you really think nintendo would make a game where you have to have the 3D turned on in order to play? open your minds up a bit.



PinkSpider said:

Seriously all these people saying they have hate for the 2DS are ridiculous it's a kids console!!!!!!. It's not dessigned for adults or older kids. What is the matter with people?
Watch GameSpots Feedbackula on the 2DS you might find yourself on there with your stupid opinions.



ReigningSemtex said:

Changing things to accommodate the 2ds sucks I understand that nintendo need to try and cater to everyone but really I want to get the most out of the 3ds's 3d features.



pixelman said:

This looks really fun, but I really wish those terrain textures weren't so fugly.



TheSonicdude97 said:

I hate the 2DS. Only 40 bucks less than 3DS (not worth it), can't close to fit in pocket, and now this? 2DS sucks and should not be bought.



NintyMan said:

I love the 3D effect; I play it on full blast almost all the time except when listening to music on my 3DS. It would be an absolute shame if the 3D effect was never prioritized in a Nintendo game again. Super Mario 3D Land is by far the best use of 3D by Nintendo, and I hope they don't just treat it like a gimmick. I understand we all have our ways of playing the 3DS, but please don't sacrifice the 3D effect on the altar of convenience.



Ren said:

I don't mind at all. more people playing a ds is a good thing. I almost always use the 3d effect and it's pretty cool. I only turn it off after eye strain over time or when the battery gets low. Devs won't abandon 3d as long as it's a available at all, it's the only system that uses it and it's not that hard to incorporate it a little. bonus for us with a 3ds, but not essential. remember the DS is still mostly a system for kids by Nintendos own identity since forever, don't be surprised that they want to reach some younger players. Be happy that we got something like 3d at all, it was a bold, risky move (remember the launch?), and it's turned out to be good for everyone. If not for the 3DS I'd be Nintendoless now cause the WiiU is... well I love my 3DS.



Galenmereth said:

@RainbowGazelle I only wish it said "requires 3D on to be playable" on the SM3DLand packaging, because that game is a nightmare without 3D on. Not that it's much better without it, but at least the camera angles work then...

Worst 3DS game for me, as I get migraines from more than a minute or so of 3D. Every other 3DS game can be played fine without 3D on; I expected the same of this game. I'm glad to see A Link Between Worlds takes the same, logical, approach that every other good game.



ReigningSemtex said:

@nilcam I know what subtle means thank you, but I guess we will never know quite how subtle the changes are and toning down any 3d effects don't really seem like a positive thing to me after hearing about pokemon x and y but hey thats just me.



BlatantlyHeroic said:

I really don't care about those of you who cannot see the 3D or have some type of ailment. I would rather my selfish needs be fulfilled over yours. You are holding back a system from giving its all, which is rather annoying to say the least.



Gioku said:

I can't imagine playing Mario & Luigi: Dream Team on a 2DS... many of the battles are near impossible with the 3D off!



TingLz said:

@Gioku I had no problem, so it should be fine.

@BlatantlyHeroic: Well pardon me for having poor eyesight. I managed to beat most of the Nintendo-developed 3DS games without 3D just fine, so I don't think it should EVER be necessary.



BlatantlyHeroic said:

@ScrooogeMcLz I'm just kidding. 3D really isn't ALL that great, it can be immersive if done correctly, but to me it makes puzzles way too simple. Personally, I would rather see a handheld have the HD capabilities of a home console than one with improved 3D.



TromaDogg said:

The only thing I'm surprised about is that they had to change the puzzles at all. I can't see 3D images (I'm near blind in one eye) but I didn't have much trouble playing Super Mario 3D land at all....a couple of the isometric sections were a little tricky but once I'd learned and memorised which platforms where positioned closer/further away it was plain sailing.

Makes me wonder what those Zelda puzzles were originally like? Surely they knew at the start of development not everybody playing would be able to see or use 3D.

No game should be completely unplayable or unsolveable without the 3D turned on, anybody who wants that is just being a little selfish.



AyatollaofRock said:

I've always appreciated the extra depth with 3D on. I don't mind if its not specifically utilized more than that.



WreckItRyan said:

"We wanted to make it a game where it would be fun to get stuck and be lost." "The game itself is designed so that it's quite easy to play, and quite easy to proceed further and further towards the end of the game." Ummm...Eiji Aonuma, could you make up your mind about your game, please?



Jazzer94 said:

Really don't see why people are overreacting so much no game on the 3DS has relied on 3D completely yet anyway.



Journey_Cat said:

@Jazzer94 Exactly my thoughts on the 3D bit. And I just don't understand the "hate" on the 2DS, it's like a piece of electronics caused someone to die or something, hence the hate.

To me, it's more like: a person doesn't know how to play checkers and therefore hates it. It doesn't make any sense.

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