News Article

Ghost Song: A Journey of Hope Could Come to Wii U if Kickstarter Stretch Goal is Met

Posted by Andy Green

The Metroidvania-style title has already hit its original goal

Ghost Song: A Journey of Hope is an interesting-looking sidescroller that takes much influence from the classic Super Nintendo title Super Metroid.

Only a few days ago its developer Matt White set up a Kickstarter campaign for the project and aimed to obtain $15,000 to bring the title to PC, Mac and Linux. Astonishingly, it has already achieved this and is still picking up funding - it has $20,665 at the time of writing.

A handful of new stretch goals has now been added, including one for a Wii U version, and should the campaign rake in $60,000 the game will definitely find its way into the eShop in the future.

Ghost Song: A Journey of Hope is a 2D Metroidvania-style game that has that isolated Super Metroid feel to it. According to the developer it features an emotionally powerful story, which is told through playing through the expansive world and observing the events as they unfold.

As you can see in the video below, it certainly has that Metroid artistic and atmospheric feel and there's certainly a little bit of Dark Souls in there as well.

It takes place on Lorian V, a mysterious moon with a dark past. Many brave men and women have attempted to explore its surface but few have returned. It has now become haunted by the souls of its victims and ghosts linger on while their twisted bodies roam around. One of your aims is to free these poor ghosts by destroying his or her physical remains.

The campaign has 25 days left to run in order to grab the additional funding for a Wii U version and the developer has stated he won't rule out a Wii U port if the stretch goal is not met - he just cannot guarantee it.

Should it meet the required target, every game-level backer ($15 or higher, or $10 early birders) who would like a Wii U eShop key will be provided with one when the game is released. People don't have to do anything extra.

Would you like to see Ghost Song: A Journey of Hope make it to the Wii U eShop? Check out the Kickstarter video below and let us know what you think to it in the comment section.

[via kickstarter.com]

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User Comments (52)

Kaze_Memaryu

#1

Kaze_Memaryu said:

Well, it looks interesting. Kinda reminds me of Super Metroid and Kurovadis in terms of atmosphere.

Rief

#2

Rief said:

If they don't do it with the normal goal, i'll just keep my money.

ivanmata

#3

ivanmata said:

What a rip off, too many elements taken from metroid, I'd rather play the actual Metroid....

luminalace

#4

luminalace said:

This looks pretty interesting but makes you wonder what a 2D sequel to Super Metroid would look like if Nintendo were to make one!

SmearyToast

#5

SmearyToast said:

SO sick of all these accursed no good kickstarters and petitions for the WIIU. 7yr old hardware gets any game it wants. But if it has Nintendo on it, oh no we can't support that we need your money to do that. Nothing sells blah blah blah...I swear and you Nintendo fan boys are NOT helping the situation move an inch btw

sinalefa

#7

sinalefa said:

So for $15 000 the game gets released, and they need 4 times that amount just to port the game to Wii U? That's crazy.

SmearyToast

#8

SmearyToast said:

@ScorpionMG Just cause you say an argument is invalid doesn't make you right. You're stating its an "argument" (exactly what I am talking about someone like yourself is satisfied) Well majority of those who own the WIIU are not. So again its not an argument its a fact. (now theres a difference) There are many articles to support that. If you can't see it then I'm afraid we disagree.
Please, let's keep it civil — TBD

banacheck

#10

banacheck said:

Its look good like the art style hopeful it makes it to the Wii U,

So for $15 000 the game gets released, and they need 4 times that amount just to port the game to Wii U? That's crazy.

I think its going to other platforms too, surely its doesn't cost $45.000 to port it over?

bugaham

#11

bugaham said:

@sinalefa
Wii U isn't one of their main priorities; they'd rather put other things in the game first, and then Wii U. So most of the money goes towards extending and expanding the game in ways they wouldn't be able to otherwise, and the last $15,000 or so likely goes to the costs of getting it on Wii U. Remember, they have to pay to port the game, pay to put it on the E-Shop, and they also have to pay to get it ESRB Rated, something they probably won't do if it it's just on PC/Mac/Linux.

unrandomsam

#13

unrandomsam said:

@sinalefa If they are writing it in XNA it is not unreasonable. It is easier (And the end result seems to work better) than using Unity3D to do a 2D game. And actually porting an XNA game to work properly on anything else would likely need the full dev kit. (If you look at the Linux ports of some of the top XNA indie games they are absolutely terrible even stuff like Bastion which was done by people who were highly skilled). If it cost 20000$ for Retro City Rampage.

unrandomsam

#14

unrandomsam said:

None of the indie games I really like are on the WIi U at all and they generally don't get made by kickstarters. (I can see the point of kickstarters for hardware projects). But ones that just say it will be like "list of popular games".

Giana Sisters looks ok but it doesn't play very well. (Thought it was my computer but the demo video's are just as bad).

The fact that even though it was selling well they just did another kickstarter straight away makes me think what is the point. They had the kickstarter money and the profits they should be able to finance the next game on their own. (They might have actually got my money for the next one because I do like Metal Slug but what makes it good is how tight it is and the amount of effort put into the animations).

The Castle of Illusion remake has convinced me that if you want you can actually make platformers look right so the background doesn't distract from the the game. It also looks much tighter.

Shambo

#16

Shambo said:

I love the feeling this radiates. Reminds me of -obviously- Metroid, Aliens Infestation, and even Echo Nights Beyond in a way... If it lives up to that feeling, I'd gladly buy it for my Wii U!

Peppy_Hare

#18

Peppy_Hare said:

Yes! Great to see this game get some press. I've been following it's progress ever since an article on USGamer opened my eyes up to it.. It looks fantastic!

Unca_LzStaff

#20

Unca_Lz said:

It costs money for a dev kit and rating if you're completely independent. I don't see how having a Kickstarter suddenly makes it an anti-Nintendo game

Cia

#21

Cia said:

There's too many things in this game directly ripped off from Metroid. (and i DON'T want to hear that stupid argument how everything is rip off from something, 'cause this game actually copies some things blatantly, like those jumping monsters, level design etc.)

3MonthBeef

#22

3MonthBeef said:

@ivanmata [Warning: Someone on the internet has an opinion] I have to agree. Its one thing to be inspired by a game; this basically is a ripoff. I mean this game looks like a re-skinned version Super Metroid. Didn't even try to hide the fact there are "Hoppers" in this game.

I don't know how the development process evolved but it seems like this guy just hired an artist with the only direction being "Make this game look as close to Super Metroid as possible." as if to side-step away from any of the rigors and rather difficult process that usually entails game development from mechanics, controls, game flow, timing of actions, etc. By essentially "ripping" off the foundation of SM this guy didn't have to do any of that. Assuming my suggested scenario is true. Again I don't know what he did to developed this.

The game looks beautiful don't get me wrong but as far as gameplay and the constant near identical feel (reminder) of SM (the environment, the dreary atmosphere, sense of loneliness on a distant world), why spend or donate the money when I can play the real McCoy?

WinterWarm

#23

WinterWarm said:

This has me upset, angry, and a little mad too! >:[

I'm sure it happens on other consoles but how come almost EVERY port to WiiU is crowd-funded?

No wonder WiiU's library is still relatively small. No one wants to practically bribe companies with money to play a good game. It's petty.

Also it would help if insanely critically acclaimed games like Mass Effect 3 didn't come to WiiU a year late. Companies complain about lack of sales on Nintendo consoles? Well then maybe you shouldn't be a idiotic foolish moron who delays video games 'til the frickin' Rapture.

Man that was a good rant. :)

MussakkuLaden

#24

MussakkuLaden said:

Wow, that art style looks pretty amazing. Bit like a retro mix between Japanese sci-fi aesthetics of the 70s/80s and socialist sci-fi.
Hope it'll reach the goal and come to the WiiU. If the gameplay is half as good, that'll be a must buy!

LDXD

#25

LDXD said:

this game is a blatant rip off of metroid! how dare they!
that being said l'll probably get this,if it ever makes it to the wii u :)

LDXD

#26

LDXD said:

@3MonthBeef good point but if you're like me and beat the real mcCoy 1000 times its good for somthing new even though its a wannabe
if not we gotta wait for nintendo to deliver a proper metroid and who knows if or when that will ever happen, I wouldn't be surprised if I like this over other m which to me was a wannabe a bad one

Sir420

#27

Sir420 said:

@SmearyToast this game isn't being ported to MS or Sony systems, unless you consider Windows as MS. A lot of these kickstarters either only include Wii U or have it as the first console to be added. Anyway, this game has really sweet style, so I backed it.

Sir420

#29

Sir420 said:

@WinterWarm these games are crowd funded because that's the route some indies are taking with Wii U. Why does that have you pissed? Cloudberry Kingdom is an amazing game, and I absolutely cannot wait for Shovel Knight (both kickstarted). @3DSAllDay, not every game needs a kickstarter. LOL!The way I see it, it only means for more games. And super awesome indie games at that.

3MonthBeef

#30

3MonthBeef said:

@LDXD Yeah, I know what you mean about this at least being fresh. There should be a enough variety in the map layout, weapons, etc. But who knows. As it is its a major accomplishment from what seems to be a largely one man operation. That I can commend. But in the vein of truly fresh games coming from one-man operations, I'd have to put Gunman Clive and Braid as earning top honors that I've played.

I just hope what this game sets out for doesn't become a major trend in the indie scene. Good for sharpening your game dev chops perhaps programming wise but shouldn't be relied upon or mistaken for true game development. At that point you might garner the title of hack or worse.

Off that note, Other M was essentially a complete and utter travesty in the name of Metroid.

unrandomsam

#31

unrandomsam said:

@3DSAllDay Seems like most indie games need a kickstarter. (Where they say we are going to copy some super popular game). Its getting worse first it was stuff that was basically people still learning that would have been just available for free on Newsgrounds or whatever. Kickstarter is going to end up with a bad rep which is going to make it bad for the things that really couldn't ever be done without it. (For making a game as a work of art it can be done whilst working a day job take longer but less artistic compromises no time pressure.) Making hardware is a different thing entirely there is very few people with the money to finance many of the great things that are being done from kickstarter.

LDXD

#32

LDXD said:

@3MonthBeef yup I agree, to me the metroid franchise was perfect until other m came along
I hope the franchise redeems itself on the wii u sometime in the near future by either retro or nintendo themselves a 3ds metroid is also welcomed

Evan_Yeti

#33

Evan_Yeti said:

I love Metroid games and I'm all about supporting indie devs but I would rather see an original idea. I hope this project does well and the creators can use the profits to make a game with more individuality.

Jahir

#36

Jahir said:

Seriously? It looks a lot like Super Metroid with a little touch of Megaman X. Indie games can be really good but come on, a rip off doesn't do any good to anybody.

thefabfour64

#37

thefabfour64 said:

SMH at a lot of you people. Nintendo doesn't seem to care to make a new Metroid. Might as well let some other devs fill the shoes. I'm always up for a Metroidvania.

LDXD

#38

LDXD said:

@Sir420 yeah shovel knight is one of my most anticipated game this year
some of these indies look better than alot of the big name retail games imo

Sir420

#40

Sir420 said:

@WinterWarm That's fair. It wasn't my view either until a couple years ago. I took a break from consoles for a couple years only to be drawn back in by Skyward Sword, Rock Band and BitTrip. Runner. My tastes have since changed. I would love to see something for everyone on Wii U, and that's why I find crowd funded indies so exciting. With Unity on Wii U, anyone with enough determination, hard work, and support can try their hand at bringing new ideas and innovation to the gaming community. Steam already has this sort of infrastructure, but Wii U is so much more convenient than constantly setting up wired USB and/or Bluetooth controllers to my PC.

aaronsullivan

#41

aaronsullivan said:

Seems a bit close to Metroid. Except for zombies and a ghost-girl the creatures seem really, really close to the original 3 games.

Still, that's a good game to copy. :P

Wii U stretch goal complaints are so weird to me. Making a game is a ton of work and very hard to predict time/money needed especially if you are indie (and even the big guys regularly delay things by months and they have done it for decades). So, yeah, there is a price that makes it worth promising. This is not surprising and shouldn't be agitating. Especially since the Wii U has such low market penetration.

ThePanMan

#45

ThePanMan said:

For everybody who keeps calling this game a "ripoff," Ghost Song originally started out as a Flash game on a Game Maker-esque software called Stencyl. The fact that Matt White, the creator, largely programmed this by putting blocks together (yes, Stencyl's programming is like that) is already an impressive.
Stencyl being a "Game Maker," however, Ghost Song largely had numerous limitations set upon it. It being a Flash game, Ghost Song was largely restricted to being playable within a browser, so its derivative nature wasn’t necessarily a choice so much as a required limitation. So yeah, what you’re seeing is gameplay of a Flash demo, not a console version.
The dev shots you see are completely nonindicative of what the final product will be, as the developer plans on completely rebuilding the game from scratch.

BrightBeing

#46

BrightBeing said:

It's one thing to be inspired by Super Metroid. It's another to be a clone of Super Metroid. This game is so close to being Super Metroid, it kind of looses it's own identity right away. Not interested. I'll keep my money for something a bit more original.

3DSAllDay

#47

3DSAllDay said:

@unrandomsam I am not saying that the games with kickstarters are bad im just saying that there seems to be a lot of kickstarters for the WiiU and I have not seen any for the 3DS.

twotimingpete

#50

twotimingpete said:

Hey guys, my name is Matt, and I'm the creator of Ghost Song. The existing build of the game, the one that is shown in images and videos, was made completely by me. Design, art, and programming. The kickstarter is to bring on a full time programmer and spend all our time on the game to make it bigger and better.

I understand, and came into this expecting, a certain degree of skepticism about the game's similarities to Super Metroid. This project began about a year ago, without as much of a specific plan except that I wanted to make a Metroid-like because Nintendo clearly has no interested in it (The last 2D Metroid came out in 2003). It was sort of a cathartic exercise at that point, with no ambition beyond putting it on flash portals. I meant no harm, I had only love.

Since that time, the design and ambition for the game has grown extremely, and I've introduced many gameplay mechanics that have never been in a Metroid game, (RPG system, inventory, stats, a pet system) as well as a rich and memorable story.

http://www.ghostsonggame.com/miscd/battle-s.gif In this gif (warning, it's a bit big at like 5 megs) you can see the floating damage numbers and critical hits. These were disabled from the trailer to keep it clean looking.

Moving forward, rebuilding the game on Unity, I'm open to making some further changes around the margins to give the game a bit more of its own feel, and, in fact, have plans to. That said, it will still be similar to Metroid, and either you like that or don't.

I must disagree with the more fiery comments that it's a lazy rip off or whatever else some have said. It's not. I eat, sleep, and breathe this game, and I feel I have something to offer with it.

Thanks for the lively discussion. :)

LDXD

#51

LDXD said:

@twotimingpete I've been a huge metroid fan since the original I will get this one way or the other hopefully for the wii u, also good job the game looks great so far!

AJWolfTill

#52

AJWolfTill said:

I kind of wish people would stop asking for a 2D metroid sequel. Yes Super Metroid was fantastic and has aged beautifully, but there are so many indie developers like this who can replicate the feel of those games and provide similar experiences.
What is far less feasible is for them to take gaming to entirely uncharted places and create landmark titles which move the industry forwards. We need Nintendo to innovate with it's franchises and take them to new places not continue to sell games primarily on nostalgia. (Nsmb, DKCR, LozLBW).

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