News Article

Corecell Turns To Crowdfunding To Bring AeternoBlade To The West

Posted by Andy Green

There's even the chance of a Wii U version

Corecell Technology is a relatively small developer that has been operating in Thailand for almost a decade now. It's developed a few titles for Nintendo systems in the past, including Wicked Monsters Blast, which is a shooting-based selection of mini-games for Wii.

It's been developing a 3DS title for some time now, you may remember it was announced way back in 2011 under the guise of ChronoBlade and it now exists as AeternoBlade - possibly to disassociate itself from Chrono Trigger and Chrono Cross.

The game is now close to completion and will be releasing in Japan soon but the developer has hit a snag - it hasn't got the funds to localise it to other markets.

For this reason it has jumped onto the crowdfunding website Indiegogo to raise $30,000 in order to bring the game to the West. Should it reach its goal AeternoBlade will be released in English, French, Italian, German and Spanish.

It doesn't end there though, as Corecell has announced further milestones that could see HD versions made, including one for Wii U. Should it bring in $200,000 it will be developed for Nintendo's latest home console, while $150,000 will get it on PC and PlayStation 3.

AeternoBlade, which has been inspired by titles like Braid, Muramasa and Castlevania, is a time-manipulation action-sidescroller starring a young mage warrior known as Freyja. It has interesting mechanics that allow you to turn back the hands of time to rectify any of the mistakes you may have made - if only this feature applied to real life.

Should it achieve its goal, AeternoBlade will be made available in the 3DS eShop - a cartridge version is no longer on the cards.

What are your thoughts on this one? Would you be interested in it coming to the West? Let us know in the comment section.

[via indiegogo.com, siliconera.com]

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User Comments (31)

Kaze_Memaryu

#2

Kaze_Memaryu said:

This is one really awesome game, and it's sad to see how much the support is lacking! I really like those designs, and I want them on 3DS! TIME TO FUND!

unrandomsam

#7

unrandomsam said:

They are already thinking about DLC so I won't back it. (Quite look the look of it so I might buy it later but I dunno). If they included every DLC for the backers I might have done as well. (Or if the cart was going to have all the DLC on it). Even speaking about DLC in the request has really soured my opinion of the game.

The video has the developer speaking in English. (Not bothered about English voices at all they are generally so terrible rather just have the Japanese voice and english text. Or if that is not an option just Japanese.)

Seems like a cash grab. Shouldn't cost 30k to replace text if it was developed properly. (It is not like the SNES days where they have to use loads of tricks to keep space usage down).

Lasermaster123

#10

Lasermaster123 said:

Looks neat. We haven't had on the fly time rewind since Prince of Persia and that was a 3D action adventure platformer game (correct me if I am wrong). If it is a good game, the more the merrier, especially if it comes to the Wii U. Too bad I can't donate otherwise I would have.

TheXboxHero

#12

TheXboxHero said:

I'm kinda a bit skeptical on this. With Wicked Monsters Blast getting a 6/10 on NL, this might be just an average game with the same number of flaws and positives.

Pikachupwnage

#13

Pikachupwnage said:

Also inb4 kickstarter life comments. These are news and it also is a good thing as it draws attention to indies and may encourage a few members to help them out.

If I had a CC I would drop a solid 10$ on this.

mamp

#17

mamp said:

It looks ok I just don't like that the character seems to move really slowly and stiff, wish that would be improved.

Pixel-Perfect

#18

Pixel-Perfect said:

Hey guys, with all these kickstarter articles... they might as well call it Kickstarterlife! AHA!

Zyph

#19

Zyph said:

According to the Corecell website it seems Arc System Works will be the one to publish the game in Japan.

Kilroy

#20

Kilroy said:

Is there something that is preventing the developer from using the revenue generated by sales to fuel the localization? I'm for Kickstarters that turn to fans to gauge interest in a product, but for them to basically say "We don't have the money to localize... HELP!" before their product even has a chance to earn them a profit in their native region screams "cash-grab" to me.

OorWullie

#22

OorWullie said:

I live in 1 of the biggest cities in Thailand and they are fanatical about gaming here but mostly MMORPG and rhythm games.There are 24 hour internet cafes everywhere and they're packed all the time.So there's no doubt the Thai's love their games but the problem is they don't like to pay for anything here so nearly everything is pirated.All the gameshops have a copied games section and even have stands where you can take your console to get chipped or whatever.Every month the cops turn up,take some of their pirated goods,owners pay a fine and that's that till the next month.Anyway,more to the point,if this game turns out to be anything other than mediocre at best I'll eat my hat and move back to Scotland :-)

Kilroy

#24

Kilroy said:

@ErnisDy I'm saying that they have no true idea of the public's reception of the game because it hasn't been released anywhere yet. They should be worrying about making a profit in Japan first, THEN consider localizing and worrying about how that will get done. If the game does well, but they still don't have the funds to localize, then they should think about asking fans for help.

What if the game flops in Japan? How is that going to look for the marketing effort in other countries? I'm saying: take it one step at a time since money is so tight.

Shambo

#25

Shambo said:

@LuigiMan200 Now that was a funny campaign!

Wish I could get a real 'I crowdfarted' pin, via Club Nintendo. In Europe. I have an amazing amount of points, but there's just not a single thing that's interesting on the European website :( Just when I reached the points needed, golden Link on Epona was gone forever...

unrandomsam

#26

unrandomsam said:

@Pikachupwnage Anything more than just replacing the text (Which can be done trivially these days) is generally for the worst.

I would rather have a literal translation with Japanese voice and no other changes. Even an all your bases are belong to us type one.

Rondo of Blood Wii Virtual Console was light years better for me than Castlevania the Adventure Rebirth even though it was completely untranslated.

Final Fantasy III which I imported for the SNES was not as good as the fan translation of the Super Famicom one (Which I played years later).

They are Japanese games they should be played as Japanese games without unnecessary messing around.

unrandomsam

#27

unrandomsam said:

@ErnisDy Yep they should or if it does well in Japan they should partner with someone else to do it. These days everyone wants all the profits and none of the risk doesn't matter who it is (Banks/EA/Ubisoft/people like this).

People who are really into this type of game will import it anyway. (If they are serious). Within a year we will know whether it is great or not. With imports there is a higher signal to noise ratio as well much more to the point and copy and pasted reviews from other sites with 7 out of 10 (To protect getting their free download codes).

Windy

#28

Windy said:

I would like to see this make it. im going to donate. This just looks to high of a quality not to be released in north america. A darn shame if it doesnt make it

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