When Ubisoft made the decision to delay the launch of Rayman Legends to accommodate a multi-platform launch — thereby robbing the game of Wii U exclusivity — the reaction from Nintendo fans was intense.
However, Rayman creator Michel Ancel says that the response from fans didn't surprise him — but that didn't make the process any easier:
No, I wasn't shocked, but it was really hard for us. Of course, there are more important issues and problems in the world but we worked really hard to make something and were so involved, it was difficult for us and the fans.
It's not all bad news, though. Speaking to Official Nintendo Magazine, Senior Game Manager Michael Micholic — who was interviewed by the magazine along with Ancel — revealed that the additional time has been well-spent:
Trust me, the things we are adding aren't minor. We're not talking about adding some polish here and there, but 30 new levels and several new bosses.
Rayman Legends will be hitting the Wii U — and some other consoles, so we're told — in September. Are you still excited, or has your enthusiasm cooled?