News Article

No Circle Pad Pro In Luigi's Mansion: Dark Moon Because "It Didn't Add Anything"

Posted by Damien McFerran

"It just wouldn’t work"

Luigi's Mansion: Dark Moon (or Luigi's Mansion 2 if you're in Europe) is fantastic — as you'll be aware if you've already read our review. However, one of the common issues people have had with the game — or perhaps the hardware it's running on — is the lack of a second analogue stick. It begs the question: why no Circle Pad Pro support?

Speaking in an interview with IGN, game director Bryce Holliday explained the omission:

We always wanted it to work with a single circle pad. When we moved to a second analog stick, because we’d actually changed that gameplay mechanic paradigm to the tug-of-war, it just wouldn’t work. There was nothing to do with the second stick. By changing, at the beginning of the project, the high-level strategy around the ghost fishing, we found that when we did experiment with the Circle Pad Pro, it didn’t add anything.

What are your personal feelings on this? Do you think Luigi's Mansion: Dark Moon would have benefited from Circle Pad Pro support, or is it fine just the way it is? As ever, you can tell us what you think by leaving a comment.


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User Comments (52)



Peach64 said:

I think he's just making excuses. I LOVE this game, easily top 3 on the 3DS for me, but I have no doubt that the circle pad pro would have improved it further. I have a feeling we're going to be seeing this for the rest of the 3DS life cycle, with Nintendo reluctant to use it and gamers lamenting it's absence.



timp29 said:

Uncoordinated people like me can't use two circle pads at once
Doesn't bother my thumbs at all!



DreamyViridi said:

Well, the game works fine without it; I know I wouldn't need it. Luigi's Mansion GCN used two sticks so I'd imagine Dark Moon would've benefited from the Circle Pad Pro addition but yeah, it's not a necessity.



19Robb92 said:

I think it's pretty annoying to get locked in to position as soon as I activate the vacuum or flashlight.. I don't get why they didn't make a dual-stick option as well as single-stick.



domdom87 said:

I like seeing developers work with the given hardware specifications, rather than complain and beg for additional buttons or analog sticks. The game works fine for me with a single circle pad so I'm happy they went down that route.



gurtifus said:

Good, I agree with that !
I don't want to change my 3DS XL to a 3DS XXL with it's drawbacks in adding this CPP.



Stuffgamer1 said:

While I wish the game had the original's control scheme, I have to admit that they did a very good job with what they had. The way the game is designed, it simply wouldn't have been feasible to have both controls methods available, and NOBODY is going to be stupid enough to make a game that REQUIRES the Circle Pad Pro. Yes, the controls in Dark Moon take some getting used to, but they work pretty darned well overall.



ledreppe said:

I'm not too botheres about the CPP, as I have a NERF armor on my 3DS, and I wouldn't be able to use it if I added the CPP.



Humphries90 said:

Well it wouldn't have worked. It may have done for the vacuum, but it would have been really awkward to control the darklight/flashlight and the second circle pad at the same time. I don't have three thumbs.



Chunky_Droid said:

After playing it a few weeks back, I wish the Gamecube version had this control scheme actually



Ichiban said:

Why not give people a choice of whatever control style they want?
I guess that just makes too much sense!



AG_Awesome said:

Choice is key word. Make two options available, or even update the 3ds firmware so that people with the CPP can remap button presses to it. Let us get some use out of the thing. At least using l and r triggers on it would be nice.



Spoony_Tech said:

Aww now that's just silly talk!

Of course it could've improved the controls. They just didn't want to give everyone who bought it a cpp or an XL version. It's what Nintendo does with a lot of there game with different control schemes. Just look at Skyward Sword or Wii Sports Resort.



Alienfish said:

That's bs. Remember that the CPP has two extra shoulder buttons so things could be mapped there so you don't have to move your thumb constantly. One stick moves Luigi and the other aims the vacuum. I could do without the motion control and quite honestly I find it impossible to keep the 3D on while having to constantly move the thing around.



pikku said:

I think the game controls fine, tbh. Wouldn't use the CCP even if it was supported.



SteveSnowmn said:

Yeah, seems like a lame excuse. The first thing I thought when I used the flashlight was, I wish I could move and use this at the same time. That said, still a fantastic game.



jacksayspurple said:

The controls are fine just the way they are. More games should just work with what they have rather than needing a whole giant ugly lump of plastic to control the camera or whatever.



Mortenb said:

Honestly, I probably would not consider buying this game if the best gameplay required a big ugly plastic add on that pretty much destroys the whole point of a portable console.



Araknie said:

It controls just fine, plus it's not a second person view, it's almost like a locked camera in a Resident Evil: Code Veronica-X.



Giygas_95 said:

From seeing how this game controls a bit different than the original, I have to say that I really don't miss a second analogue stick. I never really needed one.



WanderingPB said:

The controls like most games take some getting used to but once u hit that groove ur jus in the zone! I dont believe this game wouldve benefitted from adding the circle pro but than again i believe it comes down to personal preference…this game is so good people have to come up with something to complain about LOL



Grodus said:

Um, I haven't gotten a CPP due to the fact 3 games have it, one of which is for left handed control, and I'm not left handed, so it doesn't really bother me, but they should have at least HAD it.

EDIT: Um, isn't the only time you have to do that when you walk across bridges? When you look through something, you can just use the circle pad. I only just beat the first mansion, so I could be wrong. There could be more.




The controls are very good with a single stick but I always prefer dual stick control options. I had to import the CPP for my XL here in the U.S and now I'm playing games that I haven't for months since upgrading to the XL like Kingdom Hearts & Resident Evil. I wish Nintendo would listen to gamers and sell the CPP world wide and support it.



k8sMum said:

having played both games, the original was fine with the 2 sticks and the 3ds version is fine with one. the cpp for the xl isn't even available here in the states yet. my friends at gamestoppo are doubtful that it will ever be sold as the sales for the regular cpp were abysmal.

i finally found a copy of LM:DM for my grandson (traded 3 games i haven't played in a while and bagged it for $2.15! lol) it is hard to find where i am.



Doma said:

@Araknie I think people should actually look up the original's control scheme before deciding it's unnecessary. Dual sticks had nothing to do with the camera.

Dunno if i'll ever buy this, LM wasn't too exciting to me the first time round. The lack of demo isn't helping their cause.



Emaan said:

Playing this game, it becomes clear how much I prefer the GameCube setup for this style of gameplay. This game really benefits from the 3D on the 3DS, so at least I'm glad the sequel made it to this.



DarkKirby said:

You know Nintendo I know this is all just keeping your PR on the up and up and crap but you need to get your head out of your arse about how a 2nd Circle Pad doesn't improve 3D games. Apparently it improves 3D games on the Wii U but not the 3DS, which is in 3D. This is no better then the garbage excuse you gave for Kid Icarus' crap controls. To release the Circle Pad Pro to "satisfy" the people who want it then do everything in your power to discourage ownership of the Circle Pad Pro by making it hard to buy and have developers never use it is pretty disgusting.

Can you imagine playing a game like Bayonetta with no control over the camera, or poor controls of the camera? Yeah yeah, there are always work arounds, there have been since the PSP, but it was never better then just having 2 sticks, and it still isn't now.



Meaty-cheeky said:

The Circle Pad Pro would have greatly improved the controls for this game period.

For example when you are exploring with your flash light / dark light and you need to look up or down using the X & B buttons it's a bit clunky. One more thing with the Circle Pad pro is you could turn Luigi by his Horizontal Axis which would help him turn when sucking up ghost or aiming the flash light. Simply said the Circle pad pro would have made the controls more fluid.



LuigiTheGreenFire said:

@DarkKirby The truest words ever spoken. It's just pure lazyness to never take advantage of the CPP.

I haven't bought one because it only is supported in about 5 games (none of them I own).



gsnap said:

Well, the camera is fixed, so you don't need the second circle pad for that. You only need to look up (never down) and that is mapped to the X button, which is incredibly easy, so you don't need the second circle pad for that either.

I won't say that the controls don't take a little getting used to, because they do (like... 10 minutes), but to say a second circle pad is necessary just isn't true. Honestly, the second circle pad/analog stick is one of the most overrated input devices on the modern controller. Plenty of games can get by just fine without one. Especially a game like this, designed from the ground up to not need one.



Meaty-cheeky said:

I have the Circle pad pro for Metal Gear solid and Resident Evil revelations, and its great to have. I don't know why Nintendo hates it so much, they even make it hard to buy one.



accc said:

Dual analog controls are a pointless gimmick. I'm glad it wasn't included.



Tony_342 said:

I haven't played every game for the 3DS, but I can honestly say that not even once have I wished the system had a second circle pad.



Giygas_95 said: least no second stick keeps a likely flood of mediocre and imaginationless FPSs off the system.



ouroborous said:

i still dont see how CPP support could be a bad or unnecessary thing, its always a good idea and a good option. however, after playing the game, the control setup works well enough that im not steamed about it (unlike kid icarus, which was a fun game but misery on the hands to play). nintendo, you begrudgingly win this round of your continued and pointless lack of support... of your own add-on...



tanasten said:

I still remember the main idea behind the original Luigi's Mansion was to educate to the second analog stick. Such a lame. Nintendo will be punished severely someday. Lots of buyers are still waiting for the complete 3DS, you know, the complete with the second analog!



Sun said:

No way can Nintendo justify not adding it as an OPTION because:
1) It was the standard option in the original game
2) the Circle Pad Pro XL has just been released worldwide.
I bet next Nintendo portable console is going to feature two analogue sticks/buttons. Wait and see.



MarioIdent said:

If it was supported, it would probably be for camera control, which is not needed in this game as the rooms are designed for only viewing at a certain angle and is fixed, and would be pointless. I don't see any other purpose it could have, and the game still works great, X and B are very easy to use for camera control...



ultraraichu said:

If I can play games like Metal Gear, Monster Hunter, and Resident Evil without an extra circle pad nicely, then this should be no problem to me.

Sometimes I wonder if a developer will make a game that requires a Circle Pad Pro instead of it being optional just to gaze reactions. That would be a fun read.



TromaDogg said:

Having completed the original Luigi's Mansion back in the day, and having now played Luigi's Mansion 2 to the end of the second mansion, I haven't missed the second analogue stick at all. The controls on 3DS are just fine as they are and tacking on an option for another circle pad would be superfluous and unnecessary. The game is pretty much just all 'fixed' camera view so I'm not entirely sure what people think the second circle pad should be used for? The second stick on the original Gamecube Luigi's Mansion was used for sucking up ghosts but it added nothing, and that game could've been easily done with a single analogue stick also.



gundam00 said:

@19Robb92 That's my biggest complaint with the game — being locked into position when using the flashlight or vacuum. For me, rotating the 3DS is uncomfortable and distracts from the game, and still prevents you from turning around.



TKOWL said:

I think the game controls just fine as it is. I really felt like I had more precision control than I did in Luigi's Mansion 1, there were only a few times where I had wished I had a little better camera control (such as when you're trying to fight ghosts with the Toads running around like morons).



kenzo said:

A second circle circle pad would have introduced some interesting play options and reduce the stuttering and locked-in movement with the poltergust and the vacuuming. Maybe its the Coanda effect. Also, there should be patches online to retrospectively get Circle Pad support in games if desired. Kid Icarus is a great example for the need of such a patching feature.



Marioman64 said:

the controls are easy to use as they are. X for up, B for down, and if you REALLY want those in-between angle, just tilt your 3ds slightly. it's not that hard and actually works really well. besides, how would I hold the A or Y buttons AND have my thumb on a second circle pad? it definitely would not work



Frozenx07 said:

I really hate it when games don't let you customize controls. Yes, the game plays fine without it, but give us the option anyway! I would have loved to at least try using the Circle Pad Pro with Luigi's Mansion and if I didn't like it, I could always change it.

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