News Article

Round Table: Let's Talk About the F-Zero Franchise

Posted by Thomas Whitehead

Tom: So, onto a favourite in NL HQ, F-Zero GX. I'm out as I don't have it, but what did you guys make of it?

Jon: It's my favourite racing game, period.

Martin: The N64 entry will always be my favourite, but I can objectively say that F-Zero GX was and still is the best entry in the series to date.

Jon: Honestly though, it's the one reason I won't unplug my Wii. Until they release it as a Virtual Console game or something, that is.

Ron: I think I played it once, enjoyed it enough, then NEVER AGAIN.

Jon: I never made it all the way through the story mode but a few months ago I picked up from where I left off and, wow, I used to be awesome at that game to have gotten that far. Not any more.

Ken: Very cool game - liked it a lot. Some of the tracks were mightily confusing though - moreso than they should have been.

Martin: What did people think of the soundtrack? I kinda missed being able to air guitar to everything...

Jon: It was thrilling but I honestly couldn't hum any of its tracks.

Ron: With the little that I played, I do remember agreeing with Ken. The tracks were a bit much for me.

Ken: Couldn't remember any off the top of my head, but it fit the bill. With a decent sound system, it sounded like a real arcade experience for me. I loved that about it.

Jon: Speaking of arcade experiences, I think it's bonkers that we are just now learning that AX was on the disc the whole time.

Tom: I know, hell of a story there Ken.

Ron: Yeah! That article was awesome. I love stuff like that.

Tom: What an extra though, makes me wish I had it more.

Ken: I'll be honest and say that I was genuinely surprised. I pointed it out to Damien, thinking he'd say "yeah, I know...I knew that in 2004."

Jon: I haven't been so excited about hidden content since I learned that GoldenEye had controller inputs for its cheat codes.

Ken: I think it’s fantastic that it’s been found - real solid work.

Martin: It's got to be one of the best kept secrets in gaming for some time?

Ken: For sure, Martin.

Tom: So, it's rant time. Why hasn't there been a new F-Zero game in a gazillion years?

Jon: I don't know how they would top GX.

Ron: Didn't Miyamoto say he didn't think the fans were interested in a new game?

Tom: He did. Is he right?

Jon: Well, I'm a fan and I'd buy a new one in a heartbeat. So, no?

Martin: Well, I kinda respect Nintendo's decision to skip over a Wii entry; I highly doubt it could have done much (if anything) beyond GX, with the exception of online play.

Ron: Honestly, I think fans would love a new game, but I don't know that the fan base is large enough to warrant a new one being made.

Tom: One word, eShop. Small team, smaller scale is surely perfect?

Martin: Or an F-Zero X remake for 3DS, perhaps?

Tom: No remakes please…

Jon: I agree, they shouldn't do one out of obligation, nor remake an old one. Ideally I'd really want an HD crazy spectacular thing but only if they've got the right people to do it.

It's been so long now that I'm not sure anyone at Nintendo proper would know how to make a great one.

Ron: Miyamoto obviously didn't think it was time for a new F-Zero, but I don't necessarily think he was right. Maybe skipping it on the Wii was a fair move because motion controls at such high speeds would be disastrous, but I think Wii U is perfect for it. I'd love to play a new F-Zero game with the Pro Controller in HD.

Jon: Perhaps that's what Nintendo Land is really for, though: another way to see which properties are popular?

Martin: I think you could be right there, Jon - it seems like an odd inclusion for Nintendo Land given how the series hasn't been in the public eye for some time now.

Tom: Balloon Fight was also in it, and that ninja one.

Jon: Plus let's not forget that GX was a beautiful game and a Wii edition wouldn't have added much there, and F-Zero is about spectacle just as much as it is about speed. Perhaps even more so as each entry has been a showpiece for the hardware it's on.

Now they finally have something to show off again, even if the rest of the gaming world is moving past that level of tech. That's where art design comes in though.

Martin: I hope that any new instalments don't get even faster - GX is so lightning fast that it melts my face when I play it.

Ken: I think that a Wii U version could be pretty awesome. A real HD experience. But it would need to be developed properly. Not rushed.

Jon: I wouldn't necessarily want it faster — it was already plenty fast — and it seems that they've hit the ceiling on reasonable skill level with GX.

So, where to go? Not sure.

Ken: I agree - GX's speed was the absolute top end.

Tom: I feel a download title may be a start, to be honest, less risk in terms of money spent. Or maybe that's what Retro's been doing all this time…

Ron: I think F-Zero could use a little innovation, but I have no idea what that might be.

Martin: Online multiplayer would be a priority for me - I've dreamed of 30 player races since F-Zero X, but doubt it'd ever happen.

Even then, being able to play with a decent number of people over the net would be fun.

Ken: Online multiplayer would be a must.

Jon: Nintendo finally mastered 8, let's not get too hasty!

Martin: I'd be happy with just 12, as per Mario Kart Wii.

Jon: Yeah, if they can do that then sure, but going from 30 to 12 would feel awfully empty IMO.

Maybe a smaller scale is the right course of action. It'd be totally rad in 3D.

Tom: I remember the mock-up of F-Zero 3DS got a lot of people dreaming.

Subscribe to Nintendo Life on YouTube

Ron: I could see a 3DS game before a new Wii U game.

Martin: Definitely, it'd be the perfect title to push the tech side of things.

Tom: What would it be called? How about F-Zero MEGA X.

Jon: Hah, they'd probably go with something stupid like F-Zero UX.

Martin: F-Zero 3DX?

Tom: Ugh.

Ron: I'd like to see them drop it back to just F-Zero.

Kind of a refresh.

Jon: The Eff Zero.

Martin: Hah!

Ron: WTF-Zero.

Tom: In Jon's game, the racers trash talk as they spin each other out.

Jon: That's every game I play, mother***ers.

Tom: So, in conclusion, what's your favourite of the four games so far?

Jon: There were more than 4!

Tom: Not the arcade one or Nintendo Land…

Ken: GX - easily, followed by the original.

Ron: I've got to go with the SNES classic. It's the F-Zero game that I've spent the most time with, and that soundtrack, man. That soundtrack.

Jon: GX, because it perfected the series and broke it forever.

Tom: For me it's F-Zero X, mainly due to nostalgia and an early 3D experience that impressed me a huge amount (admittedly, I can't talk for GX).

Jon: You really need to get your hands on GX.

Martin: My favourite is F-Zero X. I know GX is technically better, but this old timer just finds it too fast. X on the other hand just blew my mind when I finally saw the franchise in 3D. The speed and the overall presentation were right up my street (although the visuals were pretty crude).

Tom: And odds on a new F-Zero at E3? Can we hope for an announcement this year, or is that crazy talk?

Ken: Crazy talk, for my money. I don't see it happening.

Jon: Same, unfortunately.

Martin: I'm not hopeful for a new F-Zero at just doesn't seem to be a priority for Nintendo at the moment. Although, I'm more than happy to be proven wrong on that one.

Jon: If it does I'd be thrilled.

Ron: It'd be nice to see, but like Martin said, it doesn't seem like a priority.

Jon: Maybe merge F-Zero with Excitebots so we can throw pies at Captain Falcon.

Ron: Falcon lunch.

Jon: And Ron wins.

Martin: I just hope Nintendo doesn't look too closely to Nintendo Land when potentially making a new game - Super F-Zero Kart would not be cool!

Ken: I dare say that Nintendo' priority is to get ANY software out for Wii U.

They'll probably overlook F-Zero...

Tom: Well, who knows, let’s be optimists. We’ll leave at that, thanks guys!

We’d love to read your thought and memories of the F-Zero franchises in the comments below, as always. Keep an eye out for more franchise and classic game round tables in the future.

From the web

Related Games

User Comments (73)



LordJumpMad said:

Nintendo did one thing right, and that was F-Zero.
I don't understand why Nintendo won't even bring it back from the dead, it had alot going for it. I guess is one of those things we will never know.
It even had the best music in video games to date.
No not really, I just wanted to post this



Lyndexer said:

We need a new F-Zero on 3DS and Wii U.
This is the best futuristic racing game by far.



Mk_II said:

No F-Zero at this E3 seems very likely, Mario Kart and the 3D Mario game have top priority now and rightly so. But who knows... Wii U is still young



Megumi said:

Wait I can't remember, is the GBA version on the 3DS? (I didn't download all of the Ambassador games, lol)



Emaan said:

I loved the original F-Zero, so glad the 30 cent deal gave me more incentive to finally get it. The high-speed action, along with the adrenaline-rush soundtrack is awesome. I see no reason why the series can't exist alongside Mario Kart. They're different enough. I hope we see some revival on the Wii U.



emayer said:

You forgot about GP Legend! That was a fantastic GBA game. There was also Climax, but I don't think that one made it out of Japan.



Megumi said:

checks eShop Hah! Yup, its on here. x3
Need to try and get back into this series.



Osc-Sync said:

I feel obliged to say that there was another GBA game, called GP Legend, although that was based on the anime and can't remember if Nintendo developed it.

Anyway...GX for me is the pinnacle of racing games. There has and never will be a better racing game. The speed was phenomenal and the music was top notch. Plus, if anyone ever says the Gamecube couldn't do graphics, just show them GX, they'll be speechless! Really hope Retro is working on a new one, 3DS or Wii U, I don't mind.



rogue_agent said:

Yeah, I used to have GP Legend and it was really, really good! Also, after that, there was a Japanese-only entry called Climax that also had a track editor. These were both GBA releases.



Randomname19 said:

Nintendo should at least make an HD port of F-zero GX(same graphics with HD textures) playable on the gamepad and with online mutliplayer.Eves as a downlodable game



erv said:

Write all you want. GX was the best racer this world has ever known.

I want something like that on my wii u in high definition. Preferably not a port, but a full game, in that same vein, with at least thesame intensity.

I'd buy it for a hundred if they'd ask me.



SamiCetinSMK said:

I liked the GBA versions and F-Zero X, but the original SNES classic was the best for me. Playing F-Zero alongside Super Mario Kart as they both went well together on the Mode 7 Graphics. Most of my time was probably spent time trialing Mute City 1 until i got a PAL 2'38"22 record. Definitely want to pick this up again and keen to see if Nintendo are producing any more new ones in future



Jazzer94 said:

You guys completely neglected F-ZERO GP LEGEND which is superior to MAXIMUM VELOCITY in every way, oh and the Japan only one.



PopeReal said:

Sorry but whoever thinks Wipeout is superior to F-Zero X is nuts. FZX had 30 cars on the track at the same time, more tracks, and way more depth. Wipeout was fun for a night or two rental, F-Zero X is a game to own.



Melkaticox said:

@NintendoMaster How about no? The Wii U needs games much more than the 3DS. There's a reason why I'm worried about SSB4's "dual versions"...if people can just get a 3DS to play the game, why would they get a Wii U just to play the same game with pretteir graphics?



retro_player_22 said:

I had played every other F-Zero games on Nintendo systems including F-Zero AX at the arcade but never got to play F-Zero 2.



WesCash said:

A new F-Zero would convince me to buy a WiiU. Along with Pikmin 3 of course.



DePapier said:

"Jon Wahlgren: I'm Jon, editor at large and pilot of the Blood Hawk."

Somebody in here HAS to love Blood Falcon's F-ZERO GX theme.



seronja said:

the same f-zero to play on both wii u and the 3ds! just like monster hunter ultimate, they should make that feature for f-zero too, i would be more then happy to buy them both on the same day! and my favourite f-zero is the original for the SNES, nostalgia and soundtrack is the reason why i prefer it to other entries =)



IAmNotWill said:

Love me some F-Zero. This inspired me to give Maxium Velocity another shot, and I think I get it. Probably will be playing this for a few days lol

And F-Zero GX was freaking hard.



Silvervisiona said:

As long as they make a full fledged HD F-Zero (with wifi!) for Wii U, my F-Zero life will be fulfilled. An F-Zero rendition would be nice. A port of F-Zero could definitely suffice.



DePapier said:

I have thought long and hard on a F-Zero for the Wii U:

That being said, in the meantime, they should port F-Zero GX to the 3DS and allow for StreetPass and an online multiplayer of the like of MK7 with as many players racing together as they can. (Can they even reach 30?!) That would calm down the fans, revive the almighty GX, and give them time for THE real F-Zero Wii U.



Zodiak13 said:

GX for me. Although I am admittedly terrible at racing games, I still enjoy them. The Speed was insane, and kept me racing to last place anyway.



Stark_Nebula said:

I don't think X or GX is better than each other. While I love my 'Cube dearly, when I get playing X or GX heavily, I sway in that direction. I think both plateau at amazing. I've been playing the original for 3 days, having bought a sealed copy for my now-functioning SNES I got a while ago. I'll see just how well it stacks up soon enough. While I can't say anything for FZ:MV, GP Legend is probably the weakest F-Zero entry. I bought it for 2.50$ at EB Games! That's basically "Here, we don't want it!". I could go on about it, but this isn't the place for that.

As long websites like this make a buzz about F-Zero, I'm sure Nintendo will pick up the message one day, if they haven't already. I doubt (but hope!) that Retro is working on F-Zero. (I'd say their making a Starfox entry.) I hope it's a Wii U game; they could do so much more for the franchise on the Wii U. Also, here's a little brim of hope: F-Zero's (Japanese) 25th is in 2015. #HYPE

Oh, and for the staff here: Stay up to date with the F-Zero AX code, as Ralf has been on it's case as of late. It's up to version 3 (and 3.1 for Pilot Points screen) as of today. Version 3 added the F-Zero AX logo on startup. It's crazy fun stuff!



Wildfire said:

I just want to say that to me F-ZERO GX is the best! And I love it's soundtrack especially Dr.Stewart's theme, the pilot of Golden Fox!



Geonjaha said:

F-Zero has always seemed mediocre at best to me. I've played the SNES and GBA ones and honestly they're just racing games stripped down to the core with some annoying design choices.



Shiryu said:

I did not buy a Megadrive and waited for the SNES, picked it up day one when it was released over here with Super Mario World and "F-Zero". I would only go to complete "Super Mario World" after I finished everything in "F-Zero". I bought the n64 when F-Zero X came out, and even if I had a PSX and loved Wipeout, "F-Zero X" once again came out on top, played it to completion (well, you can't really finish X Cup, right?). Finally on January 2004, even if I did own a PS2, I bought a GameCube with "F-Zero GX". I spent an entire month unlocking everything (yes, I did finish story mode!) and I still play it nowadays, my Wii remains assembled next to my Wii U because of it ( also "Rogue Leader"). I have stated here many times and I will say it again: "F-Zero GX" is my all time #1 favourite game, counting everything I've played in my life, from ZX Spectrum to the Wii U. I have been very sad at Nintendo for not puting at least a new entry on their latest consoles (DS, Wii, 3DS). I just bought a Game Boy Micro last week and am currently replaying "F-Zero GP Legend". I hope one day to import the third GBA F-Zero that only came out in Japan (the one with the track editor!) but more then anything, I hope Nintendo realises that we hunger, we need something, we want to know how is it possible to surpass "F-Zero GX"! Ninty, what are you waiting for?



Shiryu said:

@Rod64 there are in fact 3:
F-Zero: Maximum Velocity (2001)
F-Zero: GP Legend (2003)
F-Zero Climax (2004)

We should also mention "BS F-Zero" for SNES, it's a neat update on the original with new tracks and 4 new vehicles... and insanely hard.



SparkOfSpirit said:

F-Zero GX bombed hard, it's no wonder there hasn't been a new one. If they were to make one I agree with the reboot idea to give it more exposure. Also I hope they make story mode less ridiculously unbalanced in difficulty.

Also to the above 3DS Smash Bros. and Wii U Smash Bros. are completely separate games. I fail to see a negative there in having two new games.



DerpSandwich said:

I'm almost certain they'll return to it. What's the point of keeping it alive and treating it like an important IP in Smash Bros. and Nintendo Land if they're not going to give us another one?



luminalace said:

Considering F-Zero skipped Wii, I am hoping it returns on Wii U. If it came on 3DS, I would pick it up as well.



Mickey said:

I remember renting F-Zero GX and that's about it really... I'd love to return to the series with F-Zero U/3DS!



AtomicToaster said:

Wipeout is alright but it's no fzero! I find it too slow. I think the fzero inclusion in Nintendo land is promising as is the rerelease on vc but especially ninty land because the entire point of that game is to refamiliarize people to their franchises.



moo99 said:

Not at this rate. I'd be happy enough with non-ambassador GBA games like Aria of Sorrow



retro_player_22 said:

They are meant to be futuristic racing game and the crash feature in the game is part of the series charm. F-Zero is more about survival than racing, even if you rank low on the first two courses, you could still rank higher later on as long as you know your trials and errors and master the way of the tracks.



Stark_Nebula said:

@Geonjaha Don't ever base your opinion of F-Zero on the GBA games, nor should you think the SNES classic has aged very well. Your perspective is different now than it would of been then. Not to mention F-Zero is a show of a console's might - outdated hardware does no justice. Go pick up GX to know what F-Zero is about. This is coming from someone who's initial experience with F-Zero came from GP Legend. You won't regret it.

@Spark_Of_Spirit It "bombed"? Is that so? Software-to-Hardware tie ratios say otherwise: F-Zero X to N64 - 1:29, F-Zero GX to Gamecube 1:33. Probably not as profitable, but by no means a failure.

Fun Fact: GP Legend's S/H ratio is 1:509. Ouch.



RantingThespian said:

"Jon: I haven't been so excited about hidden content since I learned that GoldenEye had controller inputs for its cheat codes."

Wait, what!?!?



Dpullam said:

I can't say that I ever got into this series. A new F-Zero game on Wii U would be nice though.



Senate_Guard said:

I want the next F-Zero to have a story mode for every racer. Most of them have pretty interesting backgrounds. GP Legend kinda did it but the "stories" were all very short and mostly uninteresting.



kurtasbestos said:

I don't really like racing games and I didn't really like the original F-Zero, but man oh jeez, F-Zero GX is easily in my top-5 favorite games of all time. It probably didn't hurt that I got to play AX in arcades in Japan while it was still brand new.



ChameleonBros said:

There was something that really just felt off about the Gamecube F-Zero compared to its great predecessors on the Super Nintendo and N64. That being said, it's been what, a good 10 years since the last F-Zero game?

I miss when Nintendo used to have their small series (like Star Fox, F-Zero, Pilotwings, Wave Race, 1080 Snowboarding, their own MLB games) shine right alongside their big ones



rastamadeus said:

I've never understood why GX is praised so highly over X and as the pinnacle of the series. Yes it's (still) beautiful and yes it's blisteringly fast but it lacks the feel of the original and N64 classic. It's too loose in control, the music unmemorable (compared to the first two) and the tracks just a little - whisper it - boring. Don't get me wrong it's a good game but its nothing compared to X which is still the best racing game ever made. If the series comes back I hope they look at the N64 as a starting point and not the Cube. Plus we need Death Race back! And a version of the next Mario Kart's Rainbow Road! And the track and vehicle editor!

Oh and how anyone could favour wipEout I do not know. Good games but they get real boring if you play longer than an hour whereas the three console F-Zero titles you can play endlessly.



Mayhem said:

I won't mention the handheld comment as enough people have already done so...
In relation to the home console releases, in my eyes they've gotten better with every iteration. F-Zero GX is one of the greatest racers of all time, and in relation to why there hasn't been another version since, as someone also commented, I'm not quite sure how they could make it better. Sega's AV team blew the barrier sky high with their attention to detail and brilliance. Sure, the story mode is a little impossible at times, but this isn't a game for wimps and whiners heh.



RevolverLink said:

F-Zero is just one of those series I've never been able to get into, no matter how much I've tried. I respect the craftsmanship, the visual aesthetics and the love fans have for it, but the speed is just too much for me. GX actually gave me motion sickness on more than one occasion.



BestBuck15 said:

F Zero X is my favorite. @ Ken; I cannot believe anyone would think Wipeout better than F Zero, that's a new one for me.
Does anyone wish Nintendo would do a new Stunt-race FX or it that just me? Answers on a postcard =D



Newt said:

F-Zero X is my favourite, and I love the snes title. Strangely, I never got on with GX, everyone seems to love that one. A great technical achievement, but it paled in comparison to X, for me anyway. I'm thinking I should give it another try.

I liked GP Legend as well. I don't think many people are interested in that one!



Luffymcduck said:

You forgot to mention F-Zero GP Legend and Climax. GP Legend is my favourite after GX which is easily the best one in the series.

Also, if there´s ever going to be a new F-Zero game on WiiU I would be perfectly happy if they called it F-Zero UX.



gojiguy said:

Haven't finished reading but already some HUGE factual errors... There are 6 main series entries, not four. (we could say 8 if we include AX and BSFFZ2).

Also the statement "We should probably mention F-Zero Maximum Velocity, the only handheld entry to date."

Is entirely false... There are 3 handheld entries... Max Velocity, GP Legend, and Climax...



gojiguy said:

Anyways, I think F-Zero needs to come back. The series was a regular million seller for Nintendo back in its prime. The audience is there if they keep a razor-sharp focus on futuristic high speed racing.

But I do agree it will be tough to top GX. Maybe its best to do an HD remake with 30 player online...

But I think there is much room for new ideas: squad-based team-racing, battle racing, one-lap races, in-depth story modes, etc.

I mean, if Nintendo can churn out a new Mario Kart every console gen, surely they can make a new F-Zero?

Also for those commenting on the GX soundtrack... iirc it was the largest soundtrack in a Nintendo game until Brawl showed up. The depth and brevity to it is absolutely insane. Just listen to the Pilot Profile tracks alone and you'd think they were all from completely different games.



Volmun said:

i loved F-Zero GX and X but GX hold me longer for the customisabel ship's id love to see custom charicters or mabe Mii's being added. So if ther was to be Online you can be different from the other 29 players lol.



TroyAikman said:

GX is such a fantastic game. I'll never tire of landing a side attack just right and sending a CPU to his or her doom.

30 player online would be such great carnage. You wouldn't necessarily need to fill all slots with players either, if it was a problem logistically speaking. Some slots could be filled with AI opponents; perhaps their difficulty could be determined by some sort of algorithm that takes the skill levels of the individual players into account. I'm reaching here, but I think if it were advertised well, a new entry in the series could sell enough to make it worth their while.

Leave A Comment

Hold on there, you need to login to post a comment...