News Article

Wii U Resident Evil: Revelations Will Not Support Wii Remote and Nunchuk

Posted by Andy Green

One less way to kill a zombie

Earlier on in the week we reported on the controller options that will be available to players in the upcoming Wii U version of Resident Evil: Revelations. It turns out the game will feature off-screen play and will also support the Pro Controller.

However, those hoping for the ability to play with the Wii Remote and Nunchuk — as you could do in Resident Evil 4 on Wii — will be disappointed, as the dynamic duo are not being supported.

Here's what Capcom’s Mike Lumm wrote on the Capcom Unity forums:

Unfortunately [Revelations] is only supported by the Wii-U gamepad at the moment. We’re doing what we can to get the new classic controller compatibility, but the game’s not setup to track motions from the wii-remote at this time.

Saying "at this time" is always going to leave people speculating that a patch or upgrade will arrive in the future, but as of right now Wii Remote and Nunchuk support isn't going to happen.

Are you a little disappointed you won't be able to wield the Wii Remote and Nunchuk in Resident Evil: Revelations? Let us know your thoughts in the comments section below.

[via capcom-unity.com, siliconera.com]

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User Comments (82)

Sonicfan11589

#2

Sonicfan11589 said:

I'll still get this game for Wii U, but not having original Wii controls is a huge darn. Also one question which i'm guessing the answer is "no". Will it support Wii Classic Controller pro? I will not mind using the WII U Pad controller but I am not ready to spend $40-$50 on another controller.

Scollurio

#3

Scollurio said:

Wasnt this a big subject in the forums lately? I honestly don't care but still think its wrong to just skip one method of controls if they are

  • in place since the original Wii being advertised as the "next thing" in controls
  • all the hardware is mostly there with the users anyways
jboy1807

#4

jboy1807 said:

Having played this masterpiece on the 3DS it's blatantly obvious wiimote controls wouldn't work, surely you guys should know this and not bother with such a lame story?

Linkstrikesback

#5

Linkstrikesback said:

That's ok, my wallet won't support purchasing Revelations "at this time".

I get the feeling this would only change if Capcoms problem changed too.Coincidence? I think not.

@jboy1807
I'd love to hear what you think wouldn't work.

jboy1807

#6

jboy1807 said:

@scollurio this is a WiiU not a Wii.. Why should anyone expect to use the wiimote?? That's just one of many controller options available to the WiiU! This game was never designed for the wiimote control mechanisms.

THENAMESNORM

#7

THENAMESNORM said:

I loved RE4 controls, and I bought RE5 on 360 when it launched to see what dual analogue sticks felt like. I hated it, but when the PS3 version brought Move support I bought it again and I loved it! So I may consider buying this in future should Wii remote and Nunchuck functionality be there either on release or via a patch, but without I'm afraid it's just not suited to me so I'll pass.

@jboy1807 everyone has their own tastes, for me this is a deal breaker, as it is with others. Obviously it is not a big deal for you, but I'd lay off the tired "lame story" route, as obviously through this being discussed by many people in the comments section and via forums It IS worthy of people's attention. Just because it is not important to you doesn't mean it isn't to others.

And on your second comment, I would expect to be able to use the wii-remote as it worked so well previously.

luisesteban

#8

luisesteban said:

It's not a big problem. It would be very similar to the 3ds version, so I'm very cool with that.

Icarus423

#9

Icarus423 said:

I'll probably still try it. I wish it would have had Wiimote compatibility because RE 4 with Wiimote controls was amazing. But I mean, I can still just pop in RE4 whenever I want.

Farmboy74

#10

Farmboy74 said:

I liked how the wiimote was used in RE4, hopefully might add functionality as a patch?
I'll put the game on my list if it gets good reviews.

MeloMan

#12

MeloMan said:

I'd be cool with just the ability to play a "Dual Screen Mode" which would translate perfectly from 3DS to TV (minus the 3D, of course). It's kinda like how any DS game could be ported to the Wii U easily in this respect. I do hope they get the Wiimote + Nunchuk controls in there too though, it would be a nice option.

Azikira

#13

Azikira said:

I could care less~~~~~~ Motion controls are still too wonky for me, I play best on a classic game pad~

Linkstrikesback

#14

Linkstrikesback said:

@jboy1807
Because if they want me to even consider people buying the game, they should darn well offer all the realistically possible control schemes?

You can say the same thing: The game was never designed to be played on the gamepad. But they're adding it, and off screen play to boot.

Why then shouldn't they add the control scheme from Resident Evil 4 Wii? Over 2milion people bought that version, despite it being so many years after the PS2/GC games, with the only real difference being the control scheme. Obviously, it's going to have at least some fans.

Ralizah

#16

Ralizah said:

No problem for me. I tried playing RE4 on the Wii with the Wiimote/Nunchuk set-up and... it was just horribly awkward.

NiBar

#17

NiBar said:

That means no money for you Capcom. I will NOT buy your game. How can you just ignore the ultimate best way to control a game. This is Scandalous !!. Millions of people use and love playing with nunchuck and wiimote. Just look around these pages and you find a lot people saying it's their favorite contol option. When you first master the relaxing nature of nunchuck and wiimote and their posibilities you really can't go back to the pro controller. Developers need to listen to people and give them what they want and need. Game pad is fine but every control options has to be delivered. It really can't be that hard.

LEGEND_MARIOID

#18

LEGEND_MARIOID said:

RE4 Wii Edition was pretty much widely regarded as the definitive version of the game wasn't it? Very lame ommission this, though I'm sure it'll be great on the Gamepad controller. LAZY from Capcom.

DerpSandwich

#19

DerpSandwich said:

It's cool, it's not like the controls were the reason I re-bought RE4 on the Wii or anything.

Motion tracking is the way to go for me. I even use the gyro aiming on the 3DS version, so the least they could do is replicate those controls with the gamepad.

DarkAngel_17

#23

DarkAngel_17 said:

we (nintendo fans) should be thanking Capcom for bringing this amazing game to Wii U instead of complaining about game not supporting the damn wiimote. gamepad is the new controller of nintendo, not wiimote

WaveWarlock

#25

WaveWarlock said:

I find it hilarious how many of these close minded developers try to make some of the most realistic looking games, but they're backed up by an incredibly 'unrealistic' archiac, stiff, clunky and robotic dual analog control scheme. Capcom's not getting a dime from me unless there's a patch. What a dame shame, but i'm not too suprised since RE6 didn't support it either...Still, they're out of their minds if they think fiddling your thumbs on a couple of sticks is the ultimate control scheme for this type of genre.

ZombiU never got pointer controls as an alternate control scheme, Aliens U acted as if it never exsisted and now this? So far, the Wii U imo 'control wise' is a complete step back and utter dissapointent based on what has been released for the 3rd and 1st genre. The addition of the GamePad Screen is awesome and everything, but the game pad can't mimmick the feeling of holding a gun. It's ideal use in the Resident Evil world is to be used as a Zombie shield. :p

And if they're going to make use of the gamepad's screen they should at least get a bit creative. Using it as an item inventory and map is predictable. Why not use the screen/gamepad as the Genesis scanner, by holding it up to your TV to scan around for items through the gamepad's screen? Hell, I wouldn't mind shaking the gamepad to shake off enemies, or having the touch screen based puzzles implemented on the GP's screen, which will most likely happen anyways.

Lo3edia

#27

Lo3edia said:

I only started playing shooters when the wii started letting me point the remote instead of aiming with my thumbs. If there is no pointer support I probably won't buy one just like I didn't buy an Xbox.

Svengoolie

#28

Svengoolie said:

Good. Nobody wants to use Wiimotes. Let's leave that in the past and never look back.

WanderingPB

#29

WanderingPB said:

Hmmmm…im a bit skeptical now but i want to see more of what they're goin to offer with the gamepad b4 i decide to get it

Sean_Aaron

#30

Sean_Aaron said:

Without knowing the controls I don't have a strong opinion. If the game requires aiming at targets then there's no way I'm buying it without pointer support. If it works more like Ninja Gaiden where you auto-aim and you control the character by just moving the stick (which not even RE4 got right) then I'm cool.

RaylaxStaff

#31

Raylax said:

I like how during the Wii era (Wiira?), people argued that they'd prefer dual-analogue over generally faulty (with a few exceptions) wiimote pointing.

And now they have dual-analogue, suddenly lack of Wiimote waggle is A Bad Thing.

accc

#32

accc said:

The gyro aiming worked really well in the 3DS game, so it'll still control well with the Wii U pad's gyro controls. It's a bit disappointing that they aren't supporting the Wiimote though. It's simply the best control option for point and shoot games.

Tasuki

#33

Tasuki said:

Well that sealed the deal for me than guess I will be spending the money somewhere else.

THENAMESNORM

#35

THENAMESNORM said:

@Raylax - I'll give you the benefit of the doubt and assume that you have never played RE4:Wii edition. It wasn't waggle controls. Everything was controlled usning the buttons, you simply pointed at the screen to aim your shots and they way it was integrated was perfect. It wasn't like an FPS or anything. And it was so good that it was then brought to RE5 for PS Move and it was just as good!

What people want are options. I prefer my FPS games with dual analogue. I like 3rd person games with dual analogue too but I have to say the RE4:Wii edition controls are my favourite and as the system supports wii motes and they have proven to be a success then they should be an option.

What was argued during the Wii era is that the Classic Controller Pro should have had support for more games than it did. I like having the option. Games like Mario Kart, Super Smash Bros Brawl etc - they had support for almost every control scheme imaginable and that's why almost anyone could play it and be good at it.

Aviator

#36

Aviator said:

The 3DS version didn't have pointer controls, and nobody complained then.

WaveWarlock

#37

WaveWarlock said:

@Aviator
I was. :p
Where were my Dementium inspired Stylus controls?
But ya,the Gyro controls were pretty neat, but they mucked up the 3D effect.

Void

#38

Void said:

@Aviator because the 3DS didn't have the option, duuuuuuuh. ;)
That didn't stop @WaveBoy from complaining about it, though.
They had a better use for the stylus anyways... Inventory management. (at least IIRC.) Awwwww yeeeeaaaaaaaahhhhhhhh.

Argh! Ninja'd. >:[

Sean_Aaron

#43

Sean_Aaron said:

Gyro aiming? Hmmm, that suggests instead of the historic tank controls it's tilt to aim? I dunno, that Sonic racing game did that for the flying parts and it was horrible arse. I guess if it's less sensitive it could work there's no way it will be as precise as pointing with the Remote.

AbeVigoda

#44

AbeVigoda said:

Call me crazy, by am I in the minority here by preferring to play most games without motion controls? I wish I could lay in bed some evenings and get through Skyward Sword finally, but it's impossible to play without sitting up right and facing the tv directly.

DarkLloyd

#45

DarkLloyd said:

if nintendo did anything wrong, it would be coming up with the wiimote and seperating groups turning it into a preference war calling the other controlls inferior like it was facts.

dragon_rider

#46

dragon_rider said:

There's something wrong here, they're not cancelling the Wii U port!

All joking aside, glad Capcom doesn't hate Nintendo :D

WaveWarlock

#47

WaveWarlock said:

If this sells well, i smell a Resident Evil 6+5: Titanium edition and Resident Evil: The Peanute Butter Chronicles for the WiiU. A Mega Man 11, Power Stone 3 and Viewtiful Joe 3 announcement would also make me' day maytee'

SteveW

#48

SteveW said:

Developers do things like this and then wonder two months later why it didn't sell as well as expected (Epic Mickey 2). You'd think the extra sales would be worth a little bit of effort here, it doesn't take much to add the Wii Remote and Nunchuck.

THENAMESNORM

#49

THENAMESNORM said:

@SteveW Your Right, Epic Mickey 2 is a great example. I bought it for my wife for xmas, but she insisted that wanted the Wii version over the Wii U simply because the Wii U version didn't have wii mote support! She even tried the demo of the PS3 version (which had move support) but didn't like it as much as the wii mote! For some people it makes a huge difference.

GiftedGimp

#50

GiftedGimp said:

Although Having owned the Kinect & PsMove controllers I can say that Wii remote is the best of the motion controllers.
However, even they are not suited for the most accurate or effecient gaming on certain types of games. As a result I have always avoided using Wiimote motion control on, shall we say, 'Core' gametypes if possible so this news has no effect on me.
I would rather see extra touch screen features over motion control tbh on 'Core' game types and keep the Motion controlls for the at home multiplayer games.

@SteveW Motion controlls was the default scheme for Wii, WiiU is different and to ensure games are able to use 2 types of massivly different control schemes (touch screen with direct input plus Motion detection) does add quite of bit of extra work. Since the WiiU's Standard control scheme is the touchpad as thats the only controller developers 100% know that every WiiU player owns it makes sense to shorten development time not to use motion control if its not needed for a games initial launch the patching the game at a leyer date if there is a call for it.

WaveWarlock

#53

WaveWarlock said:

The Wii remote IS dead on/accurate in many cases. The problem is that a lot of you are playing the wii on these HDTV's which are riddled with different degrees of input lag which alter the way Motion controls perform, and because of this you ar not getting the definitive representation of how these games were supposed to be played and how they were intended to be by the developer ....Go and play RE4:Wii Edition, Metroid Prime 3(Controls set to 'advance') and Silent Hill:SS(flash light controls) on a lag free CRT tube SDTV and come back and tell me they're not 1:1 perfect based on your very own movements. They're simply put perfection. in terms of input lag a 1 frame/16ms capable HDTV's(NA models are very rare and i'm sure next to nobody on this site owns one, maybe a few if that aside from myself) still yields a difference in motion controls in comparison to a 0ms/lag free SDTV CRT. But they still performs wonderfully...2 frames. NOTICABLE difference off the bat which i personally wont settle for. 3 frames....Sluggishness kicks in and things get even worse, and anything after that is just BS. Sad to say, but most gamers are typically getting 2-3 frames as far as NA Panasonic(2012 models and up) and Samsung models are concerned...

So unless you've experienced wii motion controls on a lag free Tube CRT SDTV your opinion for example on the 3 previous titles i've mentioned isn't accurate, it's basically botched.lol :p And please, don't bust out the ignorance with a noobish comment and say "durp, my HDTV has no lag" sorry, but ALL hdtv's suffer from lag. The lowest of low(as in 4ms) period are a couple of Panasonic 32"-37" IPS Alpha Panel based LCD's which were released a few or so years back. Another annoyance is that using 'component' cables instead of HDMI typically reduces lag, which is kind of blows considering HDMI gives you 1080p, DTS/DD/DTS HD Master and DolbyHD sound
and an overall 'slightly' superior picture.

Which is the case on my 60" Panasonic plasma. I get the lower 1 frame with component, but when i switch to HDMI the lag increases by another frame, just as the AVS forum's input lag results suggests. Bummer! Oh well, button response is more important to me then a prettier picture. Anyways! :p Input lag babble aside. Please capcom, get those pointer controls in there! All of these other enhancements revelations is getting including the possible inclusion of pointer controls could possibly make this one of the greatest RE games out there!

Michael0134567

#54

Michael0134567 said:

I just don't get this. They better patch it in or something. It's difficult to use analog after using the Remote.

krunchykhaos

#55

krunchykhaos said:

@Tech101 ok so at first people complained that wii games didnt have enough controller support and too much motion now wheb a game is using what the console features its a fail? Gtfo

Grubdog

#56

Grubdog said:

Another game I don't have to buy anymore, without proper aiming it's the same as the 3DS version.

SCAR392

#57

SCAR392 said:

I think it's sad there won't be Wii remote support, but I would still get this version over 3DS if I didn't already have it. The Wii remote counts as a controller for Wii U, so it's an option. Just like COD, Sonic, New Super Mario Bros. U, Tekken, Nano Assault Neo, etc. Not all those use the motion controls and pointer, but still.

MAB

#58

MAB said:

The problem with adding Wiimote control would be the annoyance of constantly pressing a button to go to a different inventory/map screen so I would rather just play it with the gamepad. I mean c'mon it's not like the enemies move super fast so you don't need split second accuracy anyway ;)

Sp00n

#59

Sp00n said:

I am at a complete loss as to why anyone would want to go back to dual analogue after the Wiimote.

It's just perfect for shooters. Absolutely perfect. The only thing that comes even close to being as good for shooters is a mouse and keyboard.

Dual analogue is the awkward control scheme here.

sinalefa

#60

sinalefa said:

I will side myself with the "give me wii remote and chuck" camp. And yes, I was also spoiled by RE4 Wii Edition.

It is an old game getting rereleased at a higher price tag, so the least they could do would be to adapt it to all available options. At least the controller would make it a little more different from the 3DS version.

RandomNerds

#61

RandomNerds said:

RE4 using the Wii Remote a nunchuck was perfect. All games in this genre would do well to use that control scheme. That being said, you have to consider the number of control schemes that are available to developers and understand that it's quite possible to make a mistake and certainly impossible to please everyone. I compiled a list of control schemes here: http://randomnerds.com/2013/02/06/twenty-one-input-methods-for-three-consoles-and-growing/

Gen0neD

#62

Gen0neD said:

I can see why this is a deal breaker for some and their complaints are valid.... but not for me. This is the best RE in ages. That I get to have it on my big screen is my reason for purchase. Btw, the GC REmake is by far the best RE. Please Capcom, remaster that one before you do anything else.

kereke12

#64

kereke12 said:

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO WHHHHHHHHHHHHHHHHHHHHYYYYYYYYYYYYYYYYYYYYY CAPCOM what happen when my pro controller dies and my game-pad dies what then?

pepsilover2008

#65

pepsilover2008 said:

We got to look at this as a new console and the wii remote as a seperate accessory (much like the move). It isn't always gonna be supported, even if it would happen to be nice for some games.

WaveWarlock

#67

WaveWarlock said:

@Mr.NiceGuy
Now that wasn't very nice. :p
i can just see you now in a real post appocalyptic world trying to fend off zombies while you're fiddling your thumbs on a couple of sticks. :p Point, Aim, Shoot. all in 1:1 with the wii remote. I don't understand how people can't wrap their head around that or WHY they wouldn't wan't a genre such as this to become more realistic from a gameplay perspective. Give me virtual reality baby, head tracking, the works. lol I guess some people are absolutely fine getting prettier graphics with the same control scheme while vegging out on their lazy boy. Not i! lol

Dual analog is so 2005. :D

Meaty-cheeky

#68

Meaty-cheeky said:

Stop crying baby's. If you guys owned revelations on the 3DS you would know that the control setup wouldn't work, because a big portion of the game require you to use our scanner and navigating threw your inventory. This would take way to long with the Wiimote and nunchuck.

In all honesty first person shooters on the wii remote and nunchuck are still not perfect and still suffer from being overly twitchy. Until then ill stick to traditional controls any day.

Ernest_The_Crab

#69

Ernest_The_Crab said:

@WaveBoy It's probably not an issue to add the motion controls. The problem most likely arises from the rebalancing of the gaming to deal with the addition. It maybe a concern that the game becomes "too easy" if they add them in. Judging by the relatively quick turn out of the game (a bit over a year) I doubt they'll want to deal with the balancing.

Resident Evil 4 had a little over 2 years between the Gamecube and the Wii versions.

SCAR392

#70

SCAR392 said:

It actually does sound like Gamepad is the way to go using the scanner, inventory, and maps. Just wait for a game you want. If you don't have it for 3DS, and you still want it, get this version. I'm sure we'll see some Wii remote uses in other Wii U games. It IS technically a main controller for the system.

The-Chosen-one

#71

The-Chosen-one said:

i dont care i will buy it anyway, the nunchuck sucks,
just wanna play it with the gamepad, and with that they can focus on the gamepad and procontroller etc.

people have to stop wining like babies for everytime they anounce something.

fluggy

#72

fluggy said:

"We’re doing what we can to get the new classic controller compatibility"!!?? How hard have Nintendo made it to add controller pro compatibility? That kind of thing should be simple. . . although given Nintendo's own inability to add controller pro support to Mario u, it would seem it is painstakingly difficult!!! Another bonkers decision!!

GiftedGimp

#73

GiftedGimp said:

@fluggy Its only as hard as writting code that allows the game to know what controller your using and adjust the game accordingly..
I.e, detect pointer positioning on motion controls, not to relay anything to the touchpad screen is using pro controller.
Its not that its any harder to add adition controller types, but it requires extra coding work.

Sean_Aaron

#75

Sean_Aaron said:

Well if there's a scanner thing then yeah I agree you wouldn't want to deal with swapping controllers, but to address MadAussie's point I can't see any problem with putting the Gamepad in front of you and tapping the screen whilst playing the actiony bits with the remote+nunchuk, though I admit I've not played a game where that's in effect.

I'd really need a demo to get to try these controls before I'd make a decision to buy this game.

Araknie

#76

Araknie said:

@Tech101 Erm...the game is supposed to have two screens anyway, so if you want a boosted 3DS experience you have to get the Wii U because of the Gamepad, they put all their effort in that.
Following a statement "i will ditch it because inferior" you should ditch the other versions but the Wii U one because only there you will have the full dual screens experience that i personally love from the original game. That i have.

But only if it was 30$/€...a full price for a port, even if done well, it's not worth it for any console.

SteveW

#77

SteveW said:

@WaveBoy the fastest HD TV is not 4ms, my Samsung LED DLP 56" is much faster than 4ms, don't forget that DLPs can be hundreds of times faster than LCD. they are measured in micro seconds, not millseconds. My DLP is even fast enough for the NES Zapper although still has problems because the processing occasionally fails to display the black frame when you shoot.

NiBar

#78

NiBar said:

Pro controller sucks. Nunchuck+Wiimote is the ultimate way to control a game. The Nunchuck which fits perfect in the hand. The Wiimote's smart pointer function and genius motion sensor. The relaxing way you hold them to the sides, making longer play sessions a breeze. In contrast traditional controllers like Pro controller feels like you're being 'handcuffed' making you feel very uncomfortable.

Swedishdolphin

#79

Swedishdolphin said:

It has Pro Controller support so I'm satisfied. Never liked the Wiimote or anything, but I still think it's a little stupid to not include support for it as so many wants to play with it and might not buy it because of that, in the same way it was stupid by Nintendo to not include Pro Controller support for NSMBU, therefore I didn't buy that game. This generation I will only buy games for full retail price if they have Pro Controller support. If they don't, I'll get them when they drop in price.

SmashingBrother

#80

SmashingBrother said:

RE4 wii edition was the best experience of gameplay i had on wii and now even with motion plus and everything they decide to skip it from this title. Shame.

Haywired

#81

Haywired said:

@NiBar
"In contrast traditional controllers like Pro controller feels like you're being 'handcuffed' making you feel very uncomfortable."

That's just completely and utterly not true.

Quenaelin

#82

Quenaelin said:

ProController and GamePads analog sticks really feel like you are handicapped in shooting games like Resident Evil, I would love to blast monsters with WiiZapper. I am going to sell Wii U version and going to buy PC version instead.

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