Nintendo Plans To Make It Easier For Developers To Share Their Assets Between Platforms
Posted by Andy Green
Nintendo President Satoru Iwata recently held a financial briefing with investors that wasn't exactly brimming with good news for the company. Iwata-san revealed that Nintendo recorded an operating loss of 5.85 billion Yen in the nine month period and spoke about a contracting video game market.
Thinking of diversion of web services, creation of prototypes and development of independent label games, it has become more important to expand the range of software developers.
Nintendo aims to create an environment where developers can use a broad range of tools to create great games and services. This development environment was used for the making of Wii Street U and some video-on-demand services. He went on to say that Nintendo would expand on this at the Games Developer Conference in March.
Iwata reaffirmed Nintendo's desire to reorganise its development divisions in February in which two separate divisions which worked on handheld and home systems independently will now be unifying as one single division:
What we are aiming at is to integrate the architecture to form a common basis for software development so that we can make software assets more transferrable, and operating systems and their build-in applications more portable, regardless of form factor or performance of each platform.
Nintendo hopes that by uniting the two departments software line-up shortages and development delays will become less frequent. Iwata says having the same architecture in both its handheld and home console machines was previously an impossibility - hence why the company hasn't done it sooner. He believes that, though the move won't bear much fruit in the short-term, it will have sizeable benefits in the long-run.
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