We know that Shin'en Multimedia - the studio behind the Wii U eShop title Nano Assault Neo - is fond of Nintendo's latest console, because we spoke to the company recently about developing for it.
However, Shin'en is clearly a very pro-Wii U firm, as the Manfred Linzner has recently spoken to UK magazine GamesTM about the system - and once again, he's got nothing but positive things to say:
The Wii U development environment allowed us to go from zero to a great, polished game in only half a year. I think we never ever got so far so fast on a new hardware, and we’ve worked on a lot of platforms in the past decades.
Linzner also took time to speak about the console's technological prowess - a topic which seems to crop up a lot these days, what with other developers moaning about a lack of brute strength. Linzner's comments fly in the face of this perspective:
We decided to add a local two-player mode where one player uses the TV and the other one the Wii U GamePad. That meant the complete game world would need to be rendered twice for the Wii U GamePad display. That nearly doubled the burden on the GPU and CPU, but even then we were still able to maintain solid 60FPS without much effort on both displays. Then on top we even added camera streaming, so that the TV player can see the face of the Wii U GamePad player, which adds a lot of fun. We expected the additional camera encoding and streaming would add noticeable strain on the Wii U, but it was almost free. All this proved the system is very well balanced and allows developers without much effort, to use all the unique features. Another benefit of the Wii U is that the system memory is so large that we never have to load an asset again. Everything can be cached and load times are almost gone.
It's great to see a developer speak so highly of the Wii U - we all know it's a great machine.