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Feature: Mastering The Basics Of Spirit Hunters Inc.

Posted by Damien McFerran

A guide to catching spooks, straight from the developer

In this, the first of three articles, Creative Director at Nnooo Nic Watt will detail some of the components of Spirit Hunters Inc. to illustrate all the different aspects of the game. Spirit Hunters Inc. launches globally on DSiWare next week, so make sure you brush up on these tips to get a head start!

Introduction

In Spirit Hunters Inc you start out as a novice Spirit Hunter who has just joined Spirit Hunters Inc. As a new recruit you need to pop open your NIntendo DSi or Nintendo 3DS wherever you find yourself and hunt, battle and capture as many spirits as you can. The more you defeat the more XP you will get and the quicker you'll level up. The more you capture the more money (in the form of Ghoulders) you will get making it easier to afford all of the cool abilities in the game.

Scanning

After you complete the first training battle you can start out on your spirit hunting career. Just pop open your DSi or 3DS, tap on Scanner and start to look around you. After a couple of seconds the camera will have analysed your environment and puffs of smoke will begin to appear on screen. Just rotate yourself or your DSi/3DS until one is on screen and then tap like there is no tomorrow. Once you have tapped the smoke enough the spirit will become angry and the battle will begin. Note: each puff of smoke will disappear after a few seconds so you can wait it out if you want to hunt a particular element.

Also take note that depending on your level, the time of day and the colours around you different spirits will spawn. So to track all of the spirits down you are going to need to do a bit of exploring!

Abilities, Items and Traps

When the battle starts your ability bar will appear on screen. This bar contains all of the abilities, items and traps you have equipped via the Inventory (so don't forget to use the Inventory to add any new abilities when you buy them).

Just tap on an ability, item or trap to select it and then read the text at the bottom of the Top Screen to see what you need to do to use it. For example, the Fire element can flick Fireballs at their foes. So you would tap on the Fireball ability and then flick towards the spirit to fire out a Fireball. There are many different interaction types so to get the most out of each ability you will need to make sure you learn each ones interaction. Some examples are:

  • Tap and hold on your foe
    Holding on your foe will make the ability charge quicker than if you are not
    These abilities may lose charge or be weaker if you move off the spirit when casting
  • Tap, hold and avoid your foe
    Holding and avoiding your foe will make the ability charge quicker than if you don't
    These abilities may lose charge or be weaker if you bump into the spirit when casting them
  • Draw
    Use the stylus to draw on the screen
    For example, draw a wall of ice around the spirit
    Be careful though because drawing through the spirit when drawing a barrier will stop
    the effect
  • Slice
    Draw a line to slash the spirit
  • Tap
    Tap on the screen to activate the ability
    Watch out as some tap abilities will have more of an effect if you tap on the spirit
  • Flick
    Flick towards the spirit to fire the ability in that direction

Items are used as soon as you tap on them in the ability bar, so be careful. Finally, traps need to be placed by tapping on the screen. When you place a trap it will bob about and activate as soon as the spirit bumps into it. Depending on how weak the spirit is; how many debuffs (e.g. Slow or Blind) you have on the spirit; how big a level gap there is between you; and how strong the trap is will determine if you are successful in capturing it or not. Note: Each ability has its own cool-down timer so you will need to learn to use different ones before the first one becomes active again. Traps and Items share the same cool-down timer so you can't just keep using them - so be careful!

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User Comments (5)

TheDreamingHawk

#1

TheDreamingHawk said:

Wait, YOU are the catcher?

That changes all of my opinions on this.... May buy it now, though I hear of a rumor that a spirit is hiding somewhere on NL...

XCWarrior

#2

XCWarrior said:

This kind of sounds like Denpa Men, which is a fun game. So might keep an eye out for this.

LittleKing

#3

LittleKing said:

@XCWarrior I don't think this looks like Denpa Men at all. In Denpa Men, you spend half a minute crawls pointing at Denpa Men with the camera then flinging a net on them. Then, you spend ten minutes crawling dungeons and engaging in turn based combat, which is most of the game. Take Denpa Men, remove the dungeon crawling and turn based battles and just leave in the point-and-click capture minigame; now you have Spirit Hunters. Well, you don't just tap on them to be fair. You tap, swipe and long press them into submission. :p

Really, I'm not sure how this is going to keep itself fresh after some hours. All you do is tap, swipe, long press and tap some more. Rinse and repeat until done. Still, it's not like Pokemon Ranger had much variation and I enjoyed that. It was basically loop, loop, loop, rinse, repeat. Of course, it actually had a game world with characters to interact with along with a story and some basic puzzles. Interested to see how this comes out.

slidecage

#4

slidecage said:

major flop.... wait for it... too much money and for those who do buy it they will say its too confusing

WiiLovePeace

#5

WiiLovePeace said:

If this comes to the eShop at the same time as Denpa men in my region its going to be very hard to choose this over getting Denpa men...

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