News Article

New Super Mario Bros. 2 Trailer is Informative

Posted by James Newton

Gold standard

After years of competing, it looks like Mario's finally realised that Sonic's better.

As New Super Mario Bros. 2 is all about the coins, one of Mario's new ways to earn gold is turning enemies into coins. How does he do this? By grabbing a gold ring, of course. A sneaky hat-tip to Mario's great rival or an out-and-out admission that Sonic was always superior and always will be? You decide.

The game's out on 19th August in North America alongside the new 3DS XL console. Europe gets it 48 hours earlier on 17th August.

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User Comments (79)



19Robb92 said:

Looks very lackluster. What's my goal with collecting all these coins?

I have no interest in buying this at the moment. I think I'll keep myself to New Super Mario Bros. U instead.



Alienfish said:

I don't know why people are so against this, it's like they're afraid of a little bit of change. Yeah, I just did that.



Shock_Tart said:

its ok but yeah they did focus a bit too much on coin grabbing to me, if you get a life for every 100 coins you get added with the fact that coins look as if they just pour out of every hole and enemy you step on it kind of takes away from the challenge and the point of having lives in the game. it ceases to be a challenge if theres no consiquence. they should have added in some of the older mario suits like the cape, or the boot. heck, they should have re added the giga mushroom that thing was fun lol



sikthvash said:

I wonder if we're going to get a bunch of new mini games like the last NSMB on the DS? It will be interesting to see how Nintendo plan to keep this title's longevity as DLC content would be good (even better if you could use the in game coins as the currency to unlock bonuses and extra stuff)



CowLaunch said:

These NSMB games are all merging together in my mind. The first 3 Super Mario Bros. games had graphical styles quite distinct from one another.



aaronsullivan said:

I was a little uninspired by this direction, but the more I see the more I like how it changes the overall game dynamic significantly. You can even see it in the level design which feels fresh because you have to look at everything as a coin opportunity.

So, the visuals might feel very similar to previous NSMB games, but I think this one is going to easily distinguish itself in people's minds once they play it. It's quite different. Isn't that what NSMB naysayers have been clamoring for?



Cranky said:

I can't wait for this game! It reminds me of the switch palace rooms in super mario world.



turtlelink said:

Coin Rush looks cool but no online leader boards?

And I'm sure you can get a million coins in one play through from the looks of it so far.



NintyMan said:

At least there are some new backgrounds different from the traditional NSMB flair. That Super Mario World-like one with the blue, rocky mountains looked like something fresh. It's easy to say that it doesn't look different, but I want to know if it plays different, and I imagine the coin mechanic changes the flow of gameplay. I'll be getting this on its release to find out.



warioswoods said:

Looks fantastic. I always wanted a mode that would rank players based on a mixture of speedrun time and coins collected, so that you have to be strategic on both fronts rather than just rushing through.



Doma said:

There is, i heard the chime at least once. It’s almost like they're trying to hide it though, they skip to the next scene just before reaching 100, every time...

The coin thing doesn't interest me, the rest looks stale and like something i've played already. Not buying.



StarDust4Ever said:

New Super Mario Brothers 2 - They should have called it Mario's Gold Bonanza! I'm still totally getting this btw. Hopefully, they release it with the 3DS XL as a bundle...



grumblebuzzz said:

I'll buy this game, but I'm honestly not very excited about it. Everything they've showed off so far as been either a downgraded rehash of NSMBW (graphics, music, multiplayer) or some other Mario game (tanooki tail, repurposed fire flower). The only thing that's different at all is the coin-collecting thing, which is nice, but some other different things would have been nice too and probably would have made for a more engaging game.



grumblebuzzz said:

Also, I really hope that the controls allow you to use the d-pad instead of the circle pad. I've found 2D platformers, where precision is needed, to be really hard to play with analog controls.



Cyrso said:

It looks decent, but that's it.

The coin collecting thing isn't really creative, it sounds a bit uninspired. Also, collecting all those coins don't give you any feeling of accomplishment, or very little.

But there could be some unlock systems, you could unlock a bonus world or mini-games if you have collected a specific amount of coins. Or you could use those coins as paying method for buying the extra bonus levels or mini-games.

This game doesn't really bring something exciting, same style, same gameplay mechanics, but heavy focus on coin collecting is mehh.



Nardar said:

Again, I don't mind the change but it better be like Lost Levels difficulty. The reason why so many people are so down about this game is that from what we've seen there is nothing exciting about it that makes you want to play the game other than collecting coins.



MrWezzle said:

It is nice to see them emphasize speed-running. The collection thing has been a franchise staple, but that speed element has never been emphasized much. And it's been around since the first game. Those NES speedruns are a thrill to watch. So it's cool to see them making a Mario game that complements and embraces that. Say what you want about the "recycled" visuals, but these distinctions are starting to make this look like a game that will easily stand on its own feet.



Savino said:

I am still not that happy with the screenlock on the MP mode.
Seriously, why not let both players explore the world at will?
A fully coop Mario where you can play diferent levels at the same time, share itens, explore levels from top to botton.

If you wanna go for the gold, go like crazy!



grumblebuzzz said:

To everyone complaining about all the extra lives, when was the last time you saw the Game Over screen in a Mario game released after 2000? It's not that big a deal at all.



grumblebuzzz said:

Also, I saw someone up there say they hoped the game was "Lost Levels Hard". I don't. AT ALL. That game is unplayable except to the most die-hard, over-practiced fan and it would be really dumb of Nintendo to release a game like that now. There's a reason why Lost Levels didn't leave Japan as Super Mario Bros 2.



Savino said:

I am ok with the lack of game over screen, really. Not a problem at all.
My problem is with the lack of challenge throughout the game!



grumblebuzzz said:

I found the later levels of NSMBW to be pretty challenging myself. I don't want a frustrating Mario game though. Tough is nice; grueling is not when it comes to Mario.



Savino said:

The special world is kinda hard, I must agree.
But they are the only ones. The whole game is pretty easy and the golden leaf introduced in SM3DL will not make things harder.

I know, I know, it´s optional... but I am a very old mario player... I am from a time where everybody looks to you suprised and with admiration when you announced that you beat the game.



grumblebuzzz said:

@Savino Oh, I'm old school too, believe me, but I never found any of the original Marios to be that hard either (aside from Lost Levels, which is just AWFUL). I mean, yeah, I never got 99 lives in Marios 1, 2, 3, or World, but I beat them all pretty easily. I think some people just have this nostalgic view of the older Mario games being tough as nails when really, they weren't. The original SMB was, and remains, the toughest of the 2D Mario games, if only because 1ups were so scarce in it.



Monkeh said:

@Faron You can clearly hear and see him getting a 1-up at the end of the video, when going over 99 coins (at about 02:09).



Knuckles said:

@James Nintendo just signed the treaty! The 16 bit wars ended with Nintendo giving Mario huge gold rings

SEGA's Victorious!



Ralph said:

I don't find Lost Levels particularly hard and I'm no expert Super Mario player.



WiiLovePeace said:

Yeah I'm still not fully sold on NSMB2. It kinda seemed both lame for the focus on coin collecting & exceptionally easy to get 1 million of them, since everything explodes coins everywhere but I've gotta play it before I judge it.



Kyloctopus said:

That coin sound must be annoying by the end of the game, when you literally heard it 1,000,000 times



TrueWiiMaster said:

Has there been any confirmation for a real versus mode like the original New Super Mario had? I know it has co-op, but I loved playing versus with my brother in the DS game, and would be disappointed if it didn't make a return.



FonistofCruxis said:

The only new additions are all the coin related things which aren't exciting at all. Everything else looks too similar to previous entries, especially when all world themes are from the previous two games. I'll probably wait until I can find this for £20 or less.



Mollutje said:

don't understand why people would whine about getting too many lives.. lives are essentially superfluous anyway.. Rayman Origins did very very well without a life system..The only thing a life system would add is giving players a limited amount of retries from a checkpoint.. and it's kind of neat to keep track of how many times you have fallen.. but overall I really don't think virtually having endless lives is a bad thing. You still have to beat the levels.



SuperMinusWorld said:

Seems to me like James is turning back into a Sega fanboy, hm James? This looks alright. I really, really wish they'd abandon the "New" moniker and make something that actually is new and fresh, unlike the old and tired "New" series. Only reason I'm getting this is for 2 player co op.



theblackdragon said:

@SMW: what makes you think James ever stopped being a Sega fanboy? He's been biding his time, waiting for the Sonicocalypse to finally hit :3



SaSoBe said:

I'm not really into collecting coins, but it still looks like a fun game!



James said:

Turning back into a SEGA fanboy? Never left. I really should change my bio, though.



DJ_Triforce said:

This looks really fun. It's a shame it's for a handheld console though.

Anyone else think the narration was pretty bad in this? Haha.



Henmii said:

While I am not very excited about both new "new" super mario bros, I think so far the Wii u version looks slightly better! New super mario bros 2 is just a new super mario bros level pack! Same graphics, mostly same backgrounds, recycled music, no real new power-ups (I don't consider the golden power-ups as new). Even the 3D isn't that great (I have seen the e-shop trailer)!

While I probably end up with both, I rather would see a totally new 3D mario on the Wii u. One that looks very strong! And other franchises would also be VERY appreciated!



hendie001 said:

this looks wicked so quite crying you don t like it beacause you have not even tryed it yet.



hendie001 said:

how can you say you don t like it when you have never even played it. i think it looks crazy good and it will look even better on my new 3ds xl : >



Spideron said:

This looks awesome, Sonic was NEVER any fun and James is a fanboy-troll! IMHO



Token_Girl said:

I think i'm going to have more than my fill of 2D mario in the near future. This one will definitely be the one I pick up though, since I spend so much more time playing portable games.



bro2dragons said:

Couldn't you just use an infinite 1-ups trick to get infinite coins, leave your 3DS plugged in and running and hit 1,000,000 coins in a couple days?



sinalefa said:

I agree with Mollutje. Tons of lives do not mean the game will be easy. I liked how 3D Land allows you to get literally hundreds of lives, so I could beat the very last level (8 Crown) without the extra nuisance of having to go back to the title screen after all my lives were gone. Still, it took me dozens of tries to beat that one.

On this game I see like you even raise the bar as you see fit. Want to go easy on the levels, getting only the coins in your way? Do it.

Or would you rather like to go out of your way, risking falling in pitfalls, getting hit by enemies in order to get all possible coins? Do it.

The powerup where Mario's head gets stuck in a block actually gives you more coins the faster you run, which of course makes you more vulnerable to incoming enemies. So the challenge seems to be there if you look for it.



StarDust4Ever said:

Even with the game throwing boatloads of coins, it'll still take a long time to rack up a million. If you got awarded a coin for every second of game play, it'd take you 11-and-a-half days of continuous gameplay to rack up a million, so I don't think anyone's going to be collecting that many coins at launch.



Korbin64 said:

Or the entire valuable stuff from a sparkly ring thingy started with Yoshi's island. Just saying...
Mario for Wii U AND 3DS XL 2012! WORD!



Korbin64 said:

@CowLaunch These are only the first screenshots and Demo Videos, and you can't really judge a book by its cover...
Unless it's Silver Surfer for NES...



Henmii said:


Ever heard of the sentence: I have a FEELING I won't like it that much?

I was never a huge fan of the original New super mario bros and I liked New super mario bros Wii only slightly better. Sure I will buy New super mario bros 2, and maybe New super mario Wii u if I buy a Wii u in the future! But I can't say I am very excited about both upcoming games! And New super mario bros 2 does look extremely cheap to me!!



Tomatoboxer said:

Super Meat boy=Infinite lives=Crazy Hard
Rayman Origins=Infinite Lives=Fairly Difficult
Kirby's Epic Yarn=Can't Fail=Still Rather Difficult if You Try to 100% it

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