News Article

Aliens: Colonial Marines Wii U Definitely "Not a Port"

Posted by James Newton

Cleared up

Gearbox is doing a lot of talking about Aliens: Colonial Marines on Wii U lately, but wants to make one thing clear: it's not a port.

Warp Zoned spoke to SEGA senior producer Matt Powers, who referred to the game as "the Wii U port" before Gearbox community manager Chris Faylor stepped in to clarify:

I hate that word. The Wii U version is not a port. Remove it from your vocabulary.

Gearbox has so far only hinted at what sets the Wii U version apart from other console editions, but if we had to guess we'd say that big touch screen controller might be something to do with it.


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User Comments (16)



Shining-Void said:

If it's not a port I then expect it to be running in 1080p. I'm looking forward to seeing how they use the u pad. Hopefully it's more than just a menu on the screen.



WaveBoy said:

If it supports th Wii remote plus + Nunchuck(Using Wii pointer controls like Metroid Prime 3 and Golden Eye 007)as an additional control scheme i may actually check this out. if not, i couldn't care less. The same deal goes for Ubisoft's quirky looking Light hearted Alien FPS.



PixelatedPixie said:

I don't know about that. If a senior producer is referring to it as a port then it's probably a port. I can see why a Community Manager might not like the term 'port' because it doesn't carry the best connotations, but I think we all know that's exactly what it is. Video games tend to have a main SKU and then are ported to other platforms, it's the nature of the business.



James said:

@Mardt I think "port" suggests it's a straight-up translation with few positive changes, which it doesn't sound like this will be. I hope!



shingi_70 said:

I find ghat hard to believe. Up until. Es the game was still in the R&D phase and wasn't even an officalxproject acootfing to gearbox.



PixelatedPixie said:

@James - Well, if they're suggesting that the Wii U game will be a different game from the one that is being released on 360 and PS3 then that's fair enough, but If they're going to say that then I hope for their sake that it's a substantive difference and not a few minor interface changes.



TheGreenSpiny said:

@james: A port is a game that's been built for one system then ported to another. Meaning it was not built from the ground up for that system. It always carries a negative connotation. It may be the same game as the PS360 version, but it was built from the ground up for the Wii.



Alienfish said:

I think exploring the middle ground would be best for the situation. The game will obviously have basically the same graphics and the same engine along with some probable tweaks. The controls, on the other hand should be completely different and there will probably be some extra visual content that needs to be produced for the controller's screen. So graphics ported, gameplay and extras original.

Of course, there is the possibility that this game will operate differently than the other two console versions since WiiU should be capable of some pretty mad processing power which will allow for more AI to be operating at once among other things. I think 'superior version' will be a better term for it when we finally hear all the juicy details at E3.



Ren said:

I agree with @alienfish. I can see it being the same in terms of general story and visual content but I imagine the development for Wii U is different enough that porting all of it is just not possible. To some if the story is at all similar it is a port, but if the engine needs tweeking and there's more cpu power the AI, number of enemies, the interface, gameplay and even some entire levels could be very different. At the end of the day it's the same game so it could be called a 'port' but I'd say it's worth calling it it's own game. I'm excited and I'll gladly wait for the WiiU to experience a new Era for Nintendo in 'adult oriented' gaming. Win



Oregano said:

The think it's because it's got negative connotations. Are the PS3 and 360 versions called ports? Nope(even though they are ports of PC code). So why if the game is launching simultaneously on PS3/360/PC/WiiU is the Wii U the only one regarded as a port?



CaPPa said:

I don't expect the Wii U version to look much different than the 360/PS3 versions, perhaps having a slightly higher framerate or higher resolution, but generally looking the same. I think that the Wii U controller acting as a motion tracker will be what sets it apart though, as that will add so much more tension and atmosphere to the game.

I wasn't even considering Aliens until the Wii U version and motion tracker was mentioned. Likewise I want to get Batman Arkham City even though I already own it on PS3 because I've heard that they are using the controller for some cool Bat gadgets. I think that the controller is going to make a big difference to a lot of games.



spawningblue said:

The way Gearbox has been talking it definitely sounds like the Wii U will be the version to get. That said this quotes worries me a bit from an article at IGN talking about its new rendering engine that will be the next generation in graphics technology.

"He also specifies that Aliens: Colonial Marines will make use of the deferred rendering engine on PS3, 360, and PC. The Wii U version presumably won't use it."

Worries me slightly as it would match what those two developers said that the Wii U can't match the graphic capabilities of the other systems.



Kage_88 said:

@spawningblue - That's odd, considering Gearbox said the Wii U version would be "one of the best looking" (though that statement could be interpreted in many ways).

But...the Wii U version isn't a port? Or maybe it IS a port...its just that Chris Faylor is just trolling with his idiosyncrasies ...

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