Shigeru Miyamoto knows a thing or two about making games. As general manager of Nintendo's Entertainment Analysis Division he's worked with staff including Yoshiaki Koizumi, Takeshi Tezuka and many more. One of his protégés is Koichi Hayashida, director of Super Mario 3D Land, who took to the stage at GDC 2012 yesterday and recounted some of his mentor's advice.

As part of his talk, Hayashida told the audience some of Miyamoto's game development insight in handy quote form:

Remind yourself everyday of what you are trying to make.

Analyse new information and build your own perspective.

We need to remember to let people play the way they want to.

Even simple things anyone can do can become difficult when you do two of them at the same time.

To prove his point, Hayashida asked the audience to try an experiment: alternate between rock, paper and scissors gestures with their right hand while the left hand switches between paper and rock. You're probably trying it now and finding it's very difficult.

Sadly Hayashida didn't shed any light on Miyamoto's weird game ideas. Next year, perhaps.