Team Ninja Reveals Wii U Evolution

New features in the shadows

Last week we heard from Street Fighter IV producer Yoshinori Ono, who stated that the Wii U is more capable than what we saw at E3. Ono said he couldn't reveal more due to fear of Nintendo assassins, by which he may be referring to previous Nintendo collaborators Team Ninja.

In an interview with Nintendo Gamer magazine, and as reported by CVG, Team Ninja's Fumihiko Yasuda and Yosuke Hayashi revealed a little about developing Ninja Gaiden 3 for Wii U, while also joining the chorus to say the the console has improved since its original announcement.

We're finding it very similar to develop for Wii U as for Xbox 360 and PS3. They've asked us what we would want from the hardware, and when we give them feedback we can see that they're definitely listening to it and making changes. The hardware is still constantly changing.

The Wii U's touch control is like the Nintendo DS's. We released a Ninja Gaiden game, Dragon Sword, on DS, so we want to introduce some elements from that into the Wii U version (of Ninja Gaiden 3).

The comparison to the DS may seem an obvious one, but is perhaps a good indication of how Ninja Gaiden 3 will be played. What do you think about these comments? Is it good or bad that development is very similar to Xbox 360 and PS3, in terms of the console's capabilities? Would you like influences from Ninja Gaiden: Dragon Sword to make their way into a console title?


Sponsored links by Taboola

From the web