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First Impressions: Flipper 2: Flush the Goldfish

Posted by Corbie Dillard

Don't forget to flush!

Flipper was an engaging and imaginative DSiWare release: not only did it feature one of the more unique visual styles seen on the service, it had simple and addictive gameplay too. Rather than merely take that idea and run with it for the follow-up, developer Hugo Smits decided to mix things up and create a completely different game using a handful of the more charming characters from the first release.

You'll have to negotiate dangerous terrain in Flipper 2: Flush the Goldfish, but there's a catch: you only have one action button. To accomplish this one-button feat, each room features a different button command, ranging from tapping to run to ducking around a specific set of enemies or hazards. Since these button variations continually change from room to room, you'll have to stay on your toes if you're going to be prepared for the next challenge. Think One Button Bob, only with a bit more intensity and visual flair.

There are several modes to choose from, but you'll have to complete the game's Story Mode before the other modes become available. Story Mode pits you against four unique areas, each with a bevy of rooms to tackle. There are a couple of checkpoints in each area, but you only have a limited number of goldfish bowls with which to complete a particular section or it's back to the last checkpoint to try again.

There are two additional modes of play to enjoy after you've completed the Story Mode. Random Castle Mode throws a variety of different rooms your way in a completely random order; if you're feeling a bit creative, you can also use the game's unique level editor to create challenging rooms of your own. While the story might only keep you playing for an hour or so, there's a lot more replay value in the package for those who are willing to explore it all.

Flipper 2's simplicity is immediately appealing: it's amazing how much gameplay you can squeeze out of one button. The frantic pace will please gamers who like a little more intensity in their games, but since everything is moving so quickly, you've got to get a feel for glancing down at the bottom screen to find out what the button does before your character runs into his death on the top screen. It takes a little getting used to, but once you get the hang of it the experience is rather engaging.

As if having the gameplay amped up wasn't enough, the soundtrack and visual presentation also got a nice boost. Gone is the Voxel engine used in the first game, replaced with a nice collection of sprite artwork that really brings each area to life. The same can be said of the up-tempo soundtrack that carries the intensity and speed of the game quite well. It's obvious that Goodbye Galaxy Games was going for something a little different this time around and it works well with the new look and feel of the game.

While some may prematurely dismiss the game due to its simple gameplay design, Flush the Goldfish exudes charm. The main story mode itself is quite fun, and the random mode and level editor gives the package extra replay value. The experience won't appeal to everyone, but it's definitely a fun romp that proves that sometimes less is more.

We'll have a full review of Flipper 2: Flush the Goldfish shortly after its December 29th European release for 500 Nintendo Points.

Thanks to Hugo Smits for sending the preview build of Flipper 2: Flush the Goldfish.

From the web

Game Screenshots

User Comments (23)



brandonbwii said:

Any plans for 3DS downloads or do you lack the resources? I'd love to see what you can do on more powerful hardware. Also if make another game similar to Flipper, I can see 3D helping immensely.



Flowerlark said:

I'm interested, but I think this game would be too hard for me, so I guess I'll pass.



HugoSmits said:


You can select the difficulty (easy, medium, hard). easy should be totally doable for you... so no excuse to not spend your bucks



Retro_on_theGo said:

Wait, you can't move flipper? You can only execute commands like in Bit. Trip RUNNER? Whoa, not what I was expecting...but still awesome. I can safely say this is still a day one insta-buy!
Any word on an American release date? I've been patiently waiting since you said the game made it to Nintendo's lot check.



BulbasaurusRex said:

Goodbye Galaxy Games, huh? Do you have Commander Keen veterans on your staff or something? While the first CK trilogy was good, the Goodbye Galaxy duology of CK games rank among my favorite DOS games.



HugoSmits said:


There will be some good answers on your questions soon (I also did an interview with NL). but for short :

level editor; it's very easy to use yet it gives you all the options that I had while desiging with the Windows level editor.

3DS: Goodbye Galaxy Games is an official licensed 3DS developer. So it's only a matter of time before something will hit the eshop!

No veterans just big fans! it's one of my favorite DOS game as well!



Martyn said:

Wasn't going to buy this as it wasn't a 3DSware title...but seems i just might now after reading this!



Oregano said:

Will buy definitely. I also hope you can revisit the original Flipper concept with the enhanced 3DS power!



brandonbwii said:

Thanks for finally getting back to me Hugo. Looking forward to this game, although I do miss the voxel engine. It brought back fond memories of Red Faction's geo-mod tech on PS2.



sinalefa said:

I hope it is interesting. The main character looks like Earthworm Jim if Bob the Goldfish ( a character from that game) had the suit instead of Jim.



EdEN said:

@Hugo Smith: Thanks for the update! I really enjoyed Flipper and, once I do a full system transfer from my DSi to my 3DS by the end of the year (I'm buying a 32 SDHC card), I'll purchase Flipper 2!

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