News Article

Aonuma: "We'll See" About Zelda Voice Acting

Posted by James Newton

Never say never

There's been much discussion about whether or not The Legend of Zelda: Skyward Sword should have used voice acting; some appreciate the mute characters, others feel a whole chunk of the game's potential atmosphere is missing. Game Informer recently asked Zelda producer Eiji Aonuma and music maestro Koji Kondo about the possibility of voice acting in the future, and their answers may surprise you.

Kondo was matter-of-fact about the idea of a talking Link:

The most important thing about the Zelda series is that the player becomes Link. One of the challenges with full voice is that if we’re trying to convey the player’s emotion through Link, but you hear Link talking in somebody else’s voice, that creates a disconnect between you and the role that you’re taking on.

Aonuma stated that if other characters were voiced and Link remained silent, it would only draw more attention to the mute hero, but has given it some serious thought, saying:

Of course, this was the first time we went with fully orchestrated songs in the game, and we’ve seen what that can do to help bring the world alive and make the game that much more fun. We’re continually looking at ways that we can evolve the series. We’re not confident that we can find the right balance with full voice, so we’ll see.

Where do you sit on the great Zelda voice debate? Would you prefer a totally mute cast or wouldn't you mind if Link was the only silent character? Speak up in the comments below.

[via gameinformer.com]

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User Comments (92)

Cia

#1

Cia said:

Those arguments are enough reason to never have voice acting in Zelda game. I can imagine every character's voice anyway by their sounds.

DiggerandIndy

#2

DiggerandIndy said:

If Link is to be portrayed by a voice actor, I would picture the Hylian Hero to have a Scottish or Irish brouge. That's just my opinion.

LoopyLuigi

#3

LoopyLuigi said:

Funny, cuz I never feel like I'm Link when playing, I think that he does need dialogue and a voice actor to give him more personality, especially in the last game where the story was a lot more character driven. look at examples where the main character had a voice and how well it works, like Cecil in the remake of FF4 for DS.

bro2dragons

#4

bro2dragons said:

Skyward Sword was the most like Link I've ever felt. I don't want him to talk. It's part of the charm. I wouldn't find anything wrong with voice acting for everyone else, though.

Popyman

#5

Popyman said:

Link should remain silent, I don't care about the other characters as long as there is good acting. Personally, I think Nintendo should create an entirely new language, like with ICO and Shadow of the Colossus.

SpaceKappa

#6

SpaceKappa said:

What I find interesting is the most vocal complainers about Link not speaking are people who don't even play Zelda. An acquaintance of mine HATES Nintendo but he keeps insisting that Link needs to talk. I don't really know why it matters to him.

I, personally, feel that there's more than enough emotion and personality in the little grunts and exclamations of the characters that we don't need voice acting. It would just seem so ODD with full voice overs at this point.

chevx

#7

chevx said:

Well how about keeping links mouth shut and give the other characters voice acting that would be a huge step

Yrreiht

#8

Yrreiht said:

I'd be okay with all other characters being voiced.... just get better voice actors than in Other M. And Link really has to remain silent.

Linkuini

#9

Linkuini said:

Link didn't even talk when he was a guest fighter in Soul Calibur II; his pre-battle taunt was "Hyaaaah!". I think if he ever talked normally, it would be harder to adjust to his maniacal screaming, which is one of the things I like most about him. :)

@DiggerandIndy
A scottish accent? An irish brogue? I guess his battle cries kinda lend themselves to that kind of voice, but I'd never be able to take him seriously if he actually talked with one. Not the way that sort of voice is typically executed in movies and games, at any rate.

Bigdog

#10

Bigdog said:

Voice acting? Just look at Metroid: Other M as to why it can be a very bad idea when dealing with a game that has a built-in level of atmosphere.

That game was great, mechanically, play style, execution. Spot on. Loved it. But look how it was absolutely slaughtered with issues about the "acting". As a developer, you go ahead and build and excellent game and then it's killed by something that has nothing to do with "gaming".

At most, I'd be ok with having fully voiced supporting staff if they wanted to go that route. But Link should remain silent. Not much can be gained otherwise.

Link79

#12

Link79 said:

I don't see what's so bad with having Link just stick with the yells and grunts he does. They are plenty expressive enough without the need for talking.
Metroid other M had voice acting and everybody complained.
Didn't we learn anything from that?
Maybe if Link only said one or two words it would be okay but we don't need him yacking on like Samus did. If the voice work isn't going to be perfect it's better left out.
If it ain't broke don't fix it.

ueI

#13

ueI said:

I see voice acting as a bonus. It would be nice to have, but the lack of it is hardly detrimental to the rest of the game.

shingi_70

#15

shingi_70 said:

You guys didn't post the most important part of the interview.

He says that if the game did have voice acting it would go the Animal Crossing/minda/Fi route where its all gibberish and you still have to read.

Bass_X0

#16

Bass_X0 said:

Bad voice acting in a game doesn't mean that all voice acting in a game is bad. You cannot predict whether a game will have good voice acting or not until it actually happens and you hear it for yourself. Good voice acting can provide new heights of atmosphere and emotion to a story that a silent protagonist cannot. Even if you now feel like you're playing the character of Link instead of placing yourself in the role of Link then a better story is worth it. And really, what do people get out of putting themselves in the game instead of playing a character and watching the story unfold and that character's reactions to how the story unfolds?

SLiM

#17

SLiM said:

Kondo is absolutely right. I feel the most connected to the hero in games where they don't speak at all. On the technical side, the less voice acting, the more space to load the game up with more things to do :)

47drift

#18

47drift said:

Voice acting would ruin it. As it stands right now, because each of us hears the voices in our heads, the characters express more emotion to us than any voice actor could possibly portray. It's similar to if the Phoenix Wright games had voice acting. The characters become more fictional; entities that exist solely for the sake of the story, instead of characters we project into and relate to.

motang

#19

motang said:

I honestly don't care if they ever give Link a voice, but what I do want is NPC and other main characters to speak, tired of reading everything at a slow pace.

Bass_X0

#20

Bass_X0 said:

It's similar to if the Phoenix Wright games had voice acting. The characters become more fictional

So the same as every TV show and movie ever then. And I'm pretty sure TV shows and movies have characters you can relate to too.

Spartacus3765

#22

Spartacus3765 said:

It's actually a fun idea to think of - the game has evolved in a lot of different ways, and this can be one more step in it's evolution. Albeit, a very risky step. The way I see it, and maybe it's just silly, but why can't it be an option? If you hate it that much, or the acting is just that awful, or you enjoy the dialogue in it's traditional form, simply turn it to text only. Either way though, Link should never have his own audio dialogue with other characters. Honestly though, I think everybody wins with this implementation. And you have to think, not everyone is going to love what Nintendo does with every Zelda game. But, I think it's always good to see Nintendo try some new things with their beloved franchises. Who would've thought having the Nintendo universes fight one another would have been such a hit? (Smash Bros.) Maybe later down the road, we'll say the same thing about this kind of element added to the Zelda series.

JGMR

#24

JGMR said:

Link already had a voice once : ZELDAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!! :p

JGMR

#25

JGMR said:

Eiji Aonuma: "When a player is playing a Zelda game, my desire is for the player to truly become Link — that's why we named him Link, so the player is linked to the game and to the experience. Of course, the player can always change Link's name to their own name to further that notion should they want. But if we did give him a voice, that would go against the whole notion of Link being you, because Link's voice should really be your voice."

(2007)

Dan Owsen: "I wouldn't call it a disconnect. Just that the developers feel that posting a full narrative would take away from the players' imagination. Part of what makes the series so special is the legend that spans across the series and they wanted to preserve that in the players' vision. It's also why they have never given Link a voice. The story is told as if the player is Link. Giving him a voice would eliminate that attachment."

(2011)

Traxx

#26

Traxx said:

Dudes, learn about the "Lassie-factor". You cannot have full voice acting for every character but Link. It will feel silly.

And M:OM voice acting was bad for the mere reason they only had bullcrap to tell.

rjejr

#27

rjejr said:

Wow, so many people opposed to voice acting? My kids think it's ridiculous that Link grunts all the time but doesn't talk. Just let whoever does the voice acting for the grunting do his voice. And I thought all the other characters already had a gibberish language. I'm almost sure they do, so nobody in my house can understand how a game released in 2011 doesn't have voice acting. If you don't like it, lower the volume. Starfox Adventures had voice acting on the Gamecube about 10 years ago, and that was basically a Zelda game w/ Fox instead of Link. Tricky was annoying as hell, but he was going to be annoying w/o it anyway.

zionich

#28

zionich said:

Whats funny is I dont think people realize its more the script , not the voice acting, they have a problem with in regards to Other:M.

misswliu81

#30

misswliu81 said:

i think that voice acting can work in a zelda game- providing the scripting is better, as well as the voice actors involved.

people keep bringing up 'other m' as an example of how not to do voice acting. but for me, it was more the case of the scripting by sakamoto that was terrible. and i watched a vid on youtube interviewing jessica martin who voiced samus in the game, and she said it was planned by the writers and sakamoto for samus to sound 'detached' and 'emotionless' as she was.

if you want an example of a nintendo game where the voice acting is done really well, take a look at fire emblem: radiant dawn.

zionich

#32

zionich said:

Well to further the point, Legend of Zelda games have always had a good story and script in the games. Not saying I want voice acting, just that there would be less surprises in LoZ as there was Other: M. If they choose to do just the supporting role and not Link, they would have to at least add response choices like they started in Skyward Sword.

NiaLovesNinty

#33

NiaLovesNinty said:

I'm cool with everyone talking except Link. I also, think there should be an option to turn the VA off and read text only for the gripers out there. :p

LightSamus

#34

LightSamus said:

I think if they do two things need to happen, Link must remain silent but everyone else has a voice. If they have a conversation with Link they can "hear him" much like his text never comes up. And of course it needs to be optional on or off. Some people want it, other don't - it needs to be an option if it happens.

aaronsullivan

#35

aaronsullivan said:

My vote is for voice acting but I can see where it might get disastrous. Thing is HD is coming with the Wii U and not having voice acting is another way in which a AAA game like Zelda starts looking outdated.

I "might" go for gibberish if it isn't repetitive grunts ala Banjo Kazooie, but more like actual voices in a different language. Hyrulian, for instance.

It would take a major investment in someone they trust to get it right. Voice acting is NOT easy. Also there is the localization problem where you have to get voice acting for every major language.

theblackdragonAdmin

#36

theblackdragon said:

i'd rather have nothing than have to listen to more gibberish noises like Animal Crossing/The Sims, ugh. :/

JGMR

#37

JGMR said:

As for myself, I would prefer the way it has been done. Voice-acting, even if it was done in Hylian, would take away the magic. Skyward Sword, which has quite a big story and cast left a more powerful, emotional impact on me, because it was presented 'voice-less'. See, the problem isn't the quality of voice-acting; the problem is voice-acting itself. Super Mario isn't a talker either, and he should also be 'anonymous' as possible...

Ben_Rage_V2

#38

Ben_Rage_V2 said:

One game I loved that didn't use voice acting for the main character was Dragon age. And I don't remember anyone complaining about it either. I don't know why people make such a big deal over this; it never bothered me. But, I have this lost art in my brain called imagination.

NintyMan

#39

NintyMan said:

I'm split about it. On one hand, if everyone but Link talked, it would make a bigger cinematic feel and there wouldn't be too much reading text. But on the other, it would be a radical move for Zelda and potentially remove some of its original appeal. You could still imagine yourself as Link, but I guess this all boils down to the voice-acting itself.

Super Mario Sunshine, Metroid: Other M, and Kid Icarus: Uprising are three examples of games in which Nintendo used full voice-acting. In Sunshine, Mario never talked while everyone else did, and that might be a model for a voice-acted Zelda should it ever come into being. However, people panned the voice-acting of the other characters as bad, even though I personally didn't think so. Other M tried to expand on the story, but people panned it for making Samus sound like an insecure young woman, yet some people said that was good. Kid Icarus: Uprising is getting a mixed reaction for its voice-acting, but the supporting argument is that it makes Kid Icarus sound more light-hearted and even entertaining.

This is a decision that Nintendo wouldn't and shouldn't take lightly. It has the potential to make or break a game, and in a series like Zelda, they wouldn't want to tarnish one game in a prestigious series. At the end of the day, I would support voice-acting, but only if it had everyone except Link speaking and done in a careful manner.

ShellyDeKiller

#40

ShellyDeKiller said:

If done right, voice acting can help enhance any game, with recent examples I believe made games better being Warhammer 40k Space Marine, or even Saints Row: The Third. It's just a shame Other M was so badly received (Not that I disagree), because it was a game filled with lessons to be learnt, which could be seen if Nintendo went forward, as apposed to backwards.

Yogsoggoth

#41

Yogsoggoth said:

It's an industry standard and Nintendo is woefully late to the party with adopting it. Nintendo doesn't "do" voice acting for any artistic reason, they don't so it because it costs money.

I've been playing Zelda games since the original release so I'm not a noob. I just am sick of all the walls of text I have to read when playing a Nintendo game. If I wanted to read, I would read a book. Videogames are a audio-visual medium and Nintendo is still living in the Dark Ages when it comes to innovation.

I did find this amusing from the aricle, "Aonuma stated that if other characters were voiced and Link remained silent, it would only draw more attention to the mute hero." That's how it is already, isn't it?

Beechbone

#42

Beechbone said:

I'd like to keep him silent but I don't mind rest of the cast talking. Pretty much like in Oblivion or Skyrim where every character talks but not you.

SkywardLink98

#43

SkywardLink98 said:

Samus was a mute hero/heroine so what's stopping them from doing that with Link? And he is kind of already a silent hero. The other people have text bubbles but Link doesn't get any. In Skyward sword you see his mouth move and he act's as though he's talking.

ecco6t9

#44

ecco6t9 said:

Keep him silent, but if voice acting has to happen then it has to be Hylian.

NX01Trekkie1992

#45

NX01Trekkie1992 said:

no, just no, no voice acting, I'm aghast that Aonuma is even CONSIDERING it... please Miyamoto-San, shut this down

killer6370

#46

killer6370 said:

they can make voice acting if they want but just give us a damn option to mute him if we dont like voice acting, i hate Microsoft for their bad voice acting in the german Halo parts and no chance to put it in english or mute it

Dodger

#47

Dodger said:

I don't like voice acting because I make the text scroll faster because I read quickly. Which makes the voice acting be like "Hello Link! Can you get my? Thank! I think it would be somewhere around th." It gets annoying after a while. Professor Layton is bad enough. Not saying Professor Layton is bad. I love the series and the voice acting is pretty good if you have the patience to sit through it but I never felt it really added much. The games would be just as good with grunts. That's about how I feel with every game with voice acting that I play.

Besides, I prefer having to imagine what voices and stuff sound like. Maybe it comes from actually reading good books and actually reading good books when I was little. It adds a lot to have to work your imagination just a bit.

And no Hylian voice acting. Midna and Fi sound cool for about the first quarter of the game and then you start wishing they were mute instead of the gibberish talk. At least Navi said real words. (Actually, Navi doesn't bug me much, to be honest. I don't get why so many people hate her)

What I wouldn't mind is if Link had more text showing what he is saying during cutscenes. I like the choice of being able what to say but when you have a cutscene where Link is explaining something by waving his arms around, it looks rather silly.

@SpaceKappa I think they don't play Zelda because it doesn't have voice acting. Doesn't make sense to me.

DarkLloyd

#49

DarkLloyd said:

@Link79 :P speak for your self i didnt complain about Metriods Voice acting and yes i did play the other metriod games so in fact i welcomed it the same for Link if it ever comes to fruition in the future

our world is based on CHANGE after all, no need to stick to the same thing forever even though it works great

shinesprite

#50

shinesprite said:

No voice acting for Link. However, I think that they should continue what they started with Skyward Sword and add more gestures to help the player understand what link would be saying if you could hear him.

Majoras_Wrath

#51

Majoras_Wrath said:

This isn't a TERRIBLE idea, like @Dodger said, I remember in Skyward Sword when Link was telling Zelda's dad what happened to Zelda, and there was music for a few seconds and Link was moving his arms around and moving his mouth, I thought it looked weird. Fi really annoys me, Midna doesn't really, and neither does Navi. Navi only annoyed me in Ocarina 3D, not the original because of her constant warnings about playing with the 3D on or something.

Infernapeking

#52

Infernapeking said:

As long as the Voice Acting are as great as Starfox 64 or Metroid Prime 3 I'm good. Please no Super Mario Sunshine style.

HanuKwanzMasBif

#54

HanuKwanzMasBif said:

Link should still have Link's voice. HUHT! EAAAAT! huht EAA!! Just his same battle gibberish. Even hearing the player's own voice, IMO, would ruin the atmosphere.
Voice acting for other characters would be great, but should be an option.

DarkKirby

#55

DarkKirby said:

Giving the previously mute hero a voice has caused all kinds of controversy in the past, while I wouldn't care if Link had a voice I know many would not want it as they do put themselves in Links boots. However I disagree that if people other then Link had a voice it would make how Link is mute odd. Elder Scrolls and Fallout games have been pulling it off for years with the mute hero and everyone else voiced. The only real issue is how nobody ever calls you by your name (a random title maybe), because there is no way for them to know what it is, so relationships with people feel much less personal as they usually outright avoid addressing you in any way and make some anonymous comment instead.

Robo-goose

#56

Robo-goose said:

Normally, I wouldn't like a talking Link.
If, however, Link was to be voiced by Charles Barkley, I would probably change my opinion.
Untitled

CanisWolfred

#58

CanisWolfred said:

It wouldn't kill the series to make Link an interesting character for once. Hell, even Master Chief had some voice acting, yet they still succeeded in making him a good character to project into.

kurtasbestos

#59

kurtasbestos said:

I don't know if Link's voice sounds anything like mine or not, but I am fairly certain that he doesn't look anything like me. That's generally the first clue that I haven't become him when I play his games.

Noire

#60

Noire said:

Voice acting needs to be done, just for the backlash. Pretty please? That was the best part about Wind Waker.

Usagi-san

#61

Usagi-san said:

I don't think there's anything wrong with what they're doing at the moment really. However Dragon Quest 8 managed to use voice acting and keep the protagonist silent, the big issue I have with voice acting is that it's not always very good.
There are some japanese games where the english voice acting is so atrocious I just turn it on to Japanese so I can't tell if they're doing a bad job or not.

SDDMN

#62

SDDMN said:

How about an option where if you want voice acting, you can have it on in the options menu under sound, and if you don't want voice-acting, you can simply turn it off.

lex0plex

#64

lex0plex said:

I agree with Popyman, a made -up language would fill in the silent subtitles, and give more personality to all the characters. Link should stay silent though.

Teh-Ray

#65

Teh-Ray said:

I'd say keep Link silent, but let everyone else talk.

Heck, I think it'd be funny if Link opens his mouth to say something, but every time, he'd be cut off by something before a word gets in.

bauckster

#66

bauckster said:

I definitely agree that options are good. Adding voices to other character really could enhance the series, IMO, but I am on the fence about giving Link a voice - it would have to be really good, and would probably be better in Japanese than English, honestly, which is how I usually feel about Anime. But, really, it feels like a no-lose situation if both voices and subtitles could be turned on/off. Then the anti-voice players could have what they want too...

jerryo

#67

jerryo said:

giving link or zelda a voice would be disastrous... i'm ok with other characters if done right and only to satisfy those who would like VO in these games but other than that it would really ruin the experience.

ReZon

#69

ReZon said:

No.

This is a terrible idea. If he's done just fine all these years not speaking, then let it continue the same way. No sense in changing a winning formula.

Look to Metroid Other M if you need a good example of why this is a bad idea.

DivineDope

#70

DivineDope said:

To me, putting voices in Zelda doesn't seem right... it feels too "real"... its like trying to make Mario look like a real person... GraphicsWhores might want to see Mario with RealHuman looking Skin Texture and 5 o' Clock Shadow :D ... But that aint gon' work

BenAV

#71

BenAV said:

It's fine how it is.
The only people who should be complaining is anyone illiterate and can't read the dialogue... but then they couldn't really read this article either.

Sam_Loser2

#72

Sam_Loser2 said:

I think Link became his own character a long time ago. He's no longer the player anymore, he's Link. His silence is part of his character, and there is a lot to him without the need for speech.

Taya

#73

Taya said:

I almost always prefer no voice acting in games because of a) voice acting that doesn't represent how real people talk and b) I can read faster than they can speak so I either cut them short or wait for them to finish. There have been exceptions though and I think sometimes voice acting adds to the experience.

I don't want Link to ever be voice acted because they'll never get it just right. In fact, the silly noises that he makes in Skyward Sword when he touches lava or falls off a cliff are too much as it is. Wind Waker Link is the closest they've gotten to a good Link voice.

killer6370

#74

killer6370 said:

The silent link is the best, or would you like a link that always says "weeeellll eeeeeeexxxcuuuusseeee meeee priiinceeesss"
this animated series was a real nightmare it made legend of zelda so disgusting an by the way never seen Nintendo charakters talk in games from nintendo, DK is silent,Kirby doesnt speak, yoshi is silent so why change this for link? 25 Years he didnt speak a word an theres no need for him to speak for the other 25 years

CanisWolfred

#75

CanisWolfred said:

@BassX0 It makes the game feel more atmospheric, I guess. Honestly though, I don't play Zelda for the immersion, so I'm fine with voice acting, especially if the story is better for it.

BulbasaurusRex

#76

BulbasaurusRex said:

@70 The voice acting itself in Other M was fine. The problem was the dialogue.

@75 Voice acting has always worked very well in the Star Fox series, and who wouldn't want a Pokémon game where the Pokémon all use their animé voices instead of those annoying digital sceeches?

If the problem is Link talking in someone else's voice, then I've got a great idea for a 3DS Zelda (which will also provide increased replay value): On your first playthrough, you're given the option to use the 3DS microphone to speak and record Link's lines yourself as they appear on screen (and saved to your SD card). On your subsequent playthrough(s), it will play back the recordings, effectively giving Link your own voice. You could even have some fun by putting your drama skills to the test, use an interesting accent, or even alter (or improve it if it's like Metroid: Other M) the dialogue in funny ways (Save Zelda, I must. The Master Sword, I will claim. Mine, victory shall be. Hmmmm.).

Fuzzy

#77

Fuzzy said:

Dragon Quest 8 did it well, so I can't see how it couldn't work with Zelda. I felt it was definitely missing in Skyward Sword, even though I have still enjoyed the game a lot.

If you really don't want to annoy people, have to option to turn the voice off or something.

It will happen eventually.

SunnySnivy

#78

SunnySnivy said:

Couldn't have said it better than @6.

Voice acting would ruin Zelda for me. In all honesty, I typically hate voices in games. It feels more like watching a movie than playing a game.

Also, Super Mario Sunshine flopped in the voice acting department, so I don't think Zelda should even try.

Gamesake

#79

Gamesake said:

I'm playing through Skyward Sword right now, and there's a wall of text between Link and Zelda. Talk about a disconnect.

TikiTong

#80

TikiTong said:

I really dont care for voice acting, but I'd be fine only if everybody talks but Link.

sikora360

#82

sikora360 said:

I really really really really hope that they DONT do voice acting for Zelda. It would be almost like comiting suicide.

Mandoble

#84

Mandoble said:

Fine without voices, but then please localize always the extremely "over-japanesed" shouts and screams of Link.

Eclipse_Dj

#85

Eclipse_Dj said:

My views on voice acting are mixed really, I am enjoying Skyward Sword and believe it certainly has some of the best cut-scenes of any Zelda game to date, conveying true emotions and feeling - yet I find myself thinking, "would this experience be improved by voice acting?" As I sit reading line after line of text, I question whether it detracts or breaks the cinematic feel this game is striving to achieve.

Personally I'd like to see voice acting brought in to the next Zelda title, but as an optional preference to keep everyone happy. When you start your quest you can choose whether to turn the voice acting off and simply read the subtitles in a 'classic' mode. I'd also welcome every other character talking, with the exception of link. I think that can work very well, like in Half Life for example. I think it would definitely bring the characters and world to life.

MeloMan

#86

MeloMan said:

One of the challenges with full voice is that if we’re trying to convey the player’s emotion through Link, but you hear Link talking in somebody else’s voice, that creates a disconnect between you and the role that you’re taking on.

Disagree... I wanted to identify with a Mario having a Captain Lou Albano-ish, Brooklyn-ish voice, but I have to identify with Mario near sounding like a Mickey Mouse inspiration (not complaining, just making a point). I can still identify w/ Link if he talked, it just depends HOW you use that talking. I say keep him mostly silent, but let him speak when he's got something worthwhile to say, or is asked a question, or something like that. It's not the end of the world if he talks.

Ron22

#87

Ron22 said:

Link has a voice.
"Hmm"
"Ha"
"oOooOh"
"HiYaaaAAAHHH"

So, yeah, the "disconnect" has been there since Ocarina of Time. Just hire the same guy to speak in sentences instead of grunts. Only those with the nostalgia goggles gouged into their skulls will object. Acceptable Losses.

HylianYoda

#89

HylianYoda said:

I'm on the fence about this one. Ultimately, for the game to evolve with modern expectations, I think it would be nice to have optional voice acting to make everyone happy - and it'd be great if it was anime DVD style - i.e. subbed and dubbed. Perhaps there'd be three options - English dub, Japanese subbed, and some made-up Hylian language subbed. I also think Link should remain silent - let the other characters speak.

I think this is more an appeasement, though, than a necessity, and the lack of voice acting would never prompt me to miss a Zelda adventure.

Oh, and the part about voice acting being needed for emotion is total crap. The scenes most compelling for me were right after getting the three flames - talking to Groose before going after Zelda, and then the scene with Zelda right after that... powerful stuff. I can't think of any more moving scene in a previous Zelda game off the top of my head. (Well, maybe the scene from Windwaker where Ganondorf is going on about the suffering of his people and the deep jealousy he had of Hyrule - actually made me feel sorry for the guy!)

Altrix

#90

Altrix said:

It has always worked on Half-Life... It has worked on The Elder Scrolls...
Why not Zelda? Surely, I'd rather not hear Link with a voice while you're able to name him whoever. I'd like him to be called Link when the hero's name is spoken with voice, but have the subtitles say the name I gave the hero. This should be considered.

The quality of the voice acting certainly varies, but it's clear that Xenoblade Chronicles has some of the best english voice acting I have heard. The japanese actors were blown away in that game in my opinion. Thus I believe they could do really well with a Zelda, too.

Stay optimistic, people. There's nothing to lose should they also add the option to turn the voice acting off.

Tide3456

#91

Tide3456 said:

If they did add voice acting I would want them to all speak Hylian, and the text box would translate (obviously). It would be like how Midna and Fi talk. Then each race of people like the Gorons and Zoras would sound slightly different but not by much so the characters would be able to understand one another. If they wanted to add voice acting I think it would work best like this. Is it just me?

Tide3456

#92

Tide3456 said:

Also like a bunch of other people said if It could be toggled in between the classic noises and text, and the voice acting and text (there should always be text just in case you can't have the sound up) I think that would work great. Then if you decide you don't want voice acting anymore on the pause screen you can fix it.

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