News Article

We Have 74 New Screenshots of Super Mario 3D Land

Posted by James Newton

And now so do you

Forget less is more: when it comes to Super Mario 3D Land, it's definitely a case of more is more.

After the Super Mario 3D Land artwork earlier this morning we now have 74 — count 'em — new screenshots of Mario's latest adventure, showing everything from giant Goombas to what looks like a "super" Tanooki suit.

Check out the screenshots in the gallery below and let us know your favourites.

From the web

Game Screenshots

User Comments (34)



Late said:

Having fun watching all the screenshots Happy Whomp is funny looking.

After watching all of them the things that I have left in my mind are the "Super Tanooki suit" which seems odd and the old SMB Mario on bottom screen while in stage selection.



ville10 said:

Looks great!

However, the level select screens make it seems like there are quite few levels... I really hope for additional hidden worlds, or bonus stages in all worlds.



19Robb92 said:

Looks fantastic. Getting a bit hyped towards this, at least more than I was before.



SuperPeach said:

Whoa thatsa lotta screenshots. O:
Love the cartoony look so far. It's kinda like a mini SMG2 but it's like, 3 instead of 2 n stuff.
Can't wait to give this game a try later on.



warioswoods said:

The lower screen is disappointing. I always thought that NSMB (DS) missed a huge opportunity there, and here they are copying it. Actually, the one neat trick the DS title had up its sleeve was those rare cases in which it threw you to the lower screen through a pipe, but even that surely won't happen here due to the 3D / 2D problem between the screens.



NintyMan said:

So there was a dark, stormy night in the Mushroom Kingdom and the leaves from a tanooki leaf tree scattered all over the kingdom? That explains why there's so many tailed enemies then. And I like it when Mario gets that artwork from Bowser showing that he kidnapped Peach again. It looks very Super Mario Bros. 3-like.



NintyMan said:

@James: I had a feeling it was, but this game is shaping up very nicely! I'm so glad I pre-ordered it in full yesterday!

Now I wonder if the P-Wing will give Mario the ability to jump very high or warp him to the end of the level?



James said:

From the looks of the screenshots sequence it warps you to the end of the level — officially known as the Goal Pole, fact fans. Presumably this means there's no Super Guide, though.



ville10 said:

If I understand correctly, the P-Wing and "Super Tanooki Leaf" is this game's replacement for the Super Guide, either skip the level or play through it while invincible all the way.



warioswoods said:

I know I'm a broken record on this point, but I still find the moronically linear and dull map to be a travesty.


That also doesn't look like a whole lot of stages per world.



Tryken said:

I can't wait! A true Mario adventure for a handheld... it's been so long!

This looks like a beautiful fusion of Mario 3, Mario 64, and just... new awesome design.



TeeJay said:

Hahahaham Tanooki Boos? Awesome! We also get a glimpse of the opening cutscene. Cool!



FonistofCruxis said:

Some of those screenshots look great but I agree with warioswoods about the map, It looks like the sort of map you would expect as a beta map.



Dabblemouse said:


Well, if the bottom map screen doesn't expand - and I'm pretty sure it does ;p - that would still be 56 total worlds. Not too bad for the system's first Mario game, I'd say.



grumblebuzzz said:

I've heard from other sources that there are bonus levels in each world so I'm expecting 7-8 stages per world, not unlike NSMBW. I think this game will be plenty big for a handheld Mario game.



Megumi said:

I wonder what the white tanooki is all about...Kinda looked like its another "star" power up.



LordTendoboy said:

Tanooki everything, even Bullet Bills? A bit overkill don't you think?

According to GoNintendo, you get the golden Tanooki suit after you lose enough lives, and apparently it lets you stay invincible throughout the entire level. This makes the Starman pretty much useless now.



warioswoods said:


Well, I don't believe the Mushroom House should count as a level, unless it's more substantial than I'm expecting. So I'd count the baseline at 6*8 or 48 levels. Of course, with Mully, I do expect some branching eventually...

But it still doesn't change the fact that it feels like an ad-hoc collection of individual pieces without any kind of real map or overview to bring it together. Even Yoshi's Island, which had a very linear map per world, backed that up with a nifty 3D overview of the island as you progress across its terrain and upwards. Who knows, maybe something like that is here, but it doesn't look that way at the moment.



LordTendoboy said:

@warioswoods (22)

Super Mario Bros. 3 and Super Mario World had the best maps in the entire series.

Super Mario Bros. 3 had separate themed maps, while Super Mario World had one huge interconnected map. The NSMB games had pretty decent maps as well.

Super Mario Galaxy 2's map was horrible, extremely linear. It seems Super Mario 3D Land just copies it.



warioswoods said:


I agree with you except for the NSMB part. The DS NSMB had a horribly linear map that isn't much better than what we're seeing above. In fact, while I greatly enjoyed the Wii game, the DS NSMB is what I'd rate as the worst entry in the main Mario series since at least the Mario Land games. The maps were basic, the level design was lacking... it just didn't do it for me. Bringing more of Nintendo's big developers in for the Wii game fortunately changed all of that, as did the fantastic multiplayer which was more than half its worth to me.

We agree that Galaxy 2 is the lowest of them all regarding its maps, but I would say that the problem started with the DS game, and Galaxy 2 just tried to bring the 3D games closer to that model.



Punny said:

These screens are gorgeous. I won't look at them all, though. I want to save some surprises for when I get my hands on 3D Land. Can't wait!



RYBlast said:

Who cares about maps? All I care about is if the levels are accessible and if the map is easy to memorize. SMG2's map was pretty good for people like who who want to jump straight into the level without having to explore around.



Super-Mario-Fan said:

from the new pictures, you can tell what the story line is now:one day in a windy night,bowser took all of the tanooki leafs in mushroom kingdom and the next day Mario noticed that there was only one tanooki leaf left in the tanooki tree then he receives a letter that has a picture of bowser kidnapping peach. and that's the story



TheAmazingRaccoon said:

omg this game looks awesome. Super Raccoon Mario looks like super sonic. It is nice to get a glimpse into how the raccoon bullet bills operate



Megumi said:

Aren't those platforms those flip-switch platforms or whatever from Galaxy 2? Man, I hope they bring back Beat Blocks in some way again, LOVED that level. Was catchy.
"Beep, beep, beep, swoosh!"



Teh-Ray said:

Man, all this stuff warioswoods is saying about the bottom screen makes me think about how cool it'd be to be sent to the bottom screen at some portions of the game to play as a 2D sprite in a 2D world. A mini side scrolling Mario in the veins of the NES Super Mario Games.

I think it would be awesome.



MasterBlue said:

I can't believe it man. The P wing will be in this game so this actually (more or less how ever you want to picture it) confirms that Mario will be able to fly in this game......AWESOME. But whats the deal with the white, glowing Tanooki Leaf? could this mean that you can fly with that too?

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