News Article

Round Table: Remembering the Nintendo 64

Posted by Nintendo Life Staff

Thomas Whitehead: Another major feature of the console, which Nintendo even speak about in their official details, is that the N64 was a 'party machine'. What are your favourite memories and experiences of this?

Corbie Dillard: True to form, I've just never been into multiplayer on game consoles very much. I've always preferred to play video games all by myself and the N64 didn't seem to change that. In truth, other than a little Mario Kart 64 at a party one night, I don't recall ever playing multiplayer on the system.

Jonathan Wahlgren: I wouldn't even know where to start. At first we only had two controllers, one for me and my brother, and the two of us played insane amounts of GoldenEye: remote mines, Archives. Eventually we picked up two additional pads and the console really picked up steam at my house: a few buddies of mine would come back during longer breaks at school and play the hell out of Mario Kart, Super Smash Bros., GoldenEye, Perfect Dark and Conker. I would typically trounce everyone since, hey, host advantage, but never a bad time was had.

Christopher Ingram: The countless hours spent bashing each other in Smash Bros. in the dorms while I was away at college will never be forgotten. It's amazing just how many guys you can fit into a single dorm room when a good Brawl match breaks out! We also spent a lot of time with Tony Hawk's Pro Skater 2, Mario Kart 64, Excitebike 64 and GoldenEye 007 as well, but Smash Bros takes the cake by a long shot.

Zach Kaplan: Creating custom wrestlers and fighting them in the WWF and WCW/nWo games was a favourite pastime for my best friend and me. Of course, GoldenEye provided many cherished multiplayer experiences, as did Perfect Dark after it. And battling in Mario Kart 64. No Mario Kart has been able to match it as battle modes go, as far as I’m concerned. Oh, and Smash Bros.! In college, there were about four people who had consoles and copies of the game, and no matter what time of day, you could walk into our hall and follow the sound to an open door where a Smash game was going on. An amazing time.

Jamie O’Neill: I was a student in ’97 and ’98 and we would often have over ten people in our house, with a focal point being multiplayer on N64. Everyone took turns, so we all became really skilled. Two girls who I lived with were not gamers, but became killing machines in GoldenEye 007.

Marcel van Duyn: The two biggest usual suspects: Mario Kart and GoldenEye. Strangely, I could never find anybody with Mario Party and Smash Bros., and I never bought them until much later.

Patrick Elliot: Most memorable for me was Conker's Bad Fur Day, especially the Beach and Heist modes. I loved the way stuffing would spill out of those Nazi Teddies!

Thomas Whitehead: For me it was GoldenEye all the way. My brother and his Uni buddies would even stick post-its over the radars on each quarter of the screen.

Jamie O’Neill: My friends and I knew where body armour was hidden amongst every GoldenEye level, they would run away after giving you a cheeky slap and they could take you down with a ‘one hit kill’ head shot. I think that all five of us who lived in the student house completed Secret Agent mode, but only two of us were gamers before N64. I reckon they could still reminisce about the Aztec Moonraker level today.

Marcel van Duyn: Oh man, I actually didn't manage to beat Aztec on 00 Agent until two-three years ago, I was really glad I finally managed to do that.

Jonathan Wahlgren: I never finished GoldenEye on 00 Agent but I did crush Perfect Dark on Perfect Agent. Go figure.

Jamie O’Neill: I probably couldn't do that now. We lived and breathed GoldenEye as students. Mario Kart 64 too, with bits of 1080° Snowboarding, Wave Race 64, Lylat Wars (N64 four player split-screen Star Fox was weak though).

Patrick Elliot: Playing GoldenEye Temple map with all rocket launchers also stands out.

Christopher Ingram: Paintballs! Why was it so much fun to shoot paintballs in GoldenEye 007? But, those flipping proximity mines always ticked me off!

Patrick Elliot: Remember all the different Sims you could pop into Perfect Dark multiplayer? Vengeance Sim would hunt you down if you killed him, or something...

Jonathan Wahlgren: Taking on an army of Meat Sims was the best way to boost your ranking AND feel like Rambo.

Patrick Elliot: All meat Sims and all N-Bombs = hilarity

Thomas Whitehead: So it's clear that the multiplayer was a big part of it. Is that a major part of the console's legacy do you think, the source of the best memories?

Marcel van Duyn: Definitely, it was the first console to support four players without an accessory and it got some of the most fun multiplayer games ever to take advantage of that.

Zach Kaplan: Yes! Nothing can match the multiplayer experiences I had on that, and it was so impressive to be able to have four people playing at once anyway. It also happened that I had many school friends at the time and could have them over to play, followed by lots of college friends for Smash matches.

Christopher Ingram: Multiplayer was a huge part of my memories with the system for sure. Either in big dorm room brawls, or me and my cousin staying up all night trying to shave a few seconds off our lap times in Wave Race 64, multiplayer was a major factor for the system.

Patrick Elliot: I think that the multiplayer helped differentiate itself from the superior PlayStation power. And the fact that I still play the original Smash Bros. in my pal's basement speaks of its endurance.

Christopher Ingram: You know Patrick, I've never really thought about it, but we all had PSOnes in our dorms too, but when it came to multiplayer events, it was the N64 every time. We always played JRPG's and Metal Gear Solid on the PlayStation.

Jamie O’Neill: My most fond memories are the four player games, but for me N64 was even a social gaming console for single player games. Me and my mate raced to complete Ocarina of Time. Ha, he finished it first by staying up all night as I worked the late shift at a factory. D'oh!

Jonathan Wahlgren: I don't see how you could separate multiplayer from the N64. It was built for it through and through: those four ports on the front weren't just for show!

Corbie Dillard: Let's face it, there were some amazing multiplayer games for the system, a la Mario Kart 64, Mario Party and Super Smash Bros., so there's no question it was a popular console for multiple player sessions. Just not for me.

Thomas Whitehead: What did you make of the inevitable peripherals, namely the Rumble Pak and Expansion Pak?

No matter what time of day, you could walk into our dorm hall and follow the sound to an open door where a Smash game was going on. An amazing time

Zach Kaplan: The Rumble Pak blew me away, that a controller could actually shake! (It really improved Wheel of Fortune too, haha!) The Expansion Pak was impressive too but few games used it that I owned, so it didn’t have as much of a chance to wow me.

Jamie O’Neill: Yep, I thought that the Rumble Pak included with Lylat Wars was insanely brilliant, it felt like having a little electric shock in my hand, it freaked me out wonderfully.

Marcel van Duyn: Never used the Rumble Pak much because it ate through batteries like mad, but of course the Expansion Pak was awesome just because it enabled you to play Majora's Mask!

Jonathan Wahlgren: Bought, 'em, loved 'em. I thought it was so cool that the functionality could be expanded by buying more RAM. I'm less keen on peripherals nowadays but I think the N64 made me a little more open to the idea of them.

Patrick Elliot: Star Fox just needed to be played with the Rumble Pak. My local renter even loaned out the peripheral with the game. If I had to buy it though, I may have passed. I did enjoy those third party cheap ones though that were bundled with more save memory.

Christopher Ingram: The Expansion Pak was brilliant and the Rumble Pak worked too, but I never felt that the rumble feature ever reached the potential that it could have had on the N64. Feeling the DARPA Chief's heart-attack in Metal Gear Solid on the PlayStation is a gaming memory I will never forget, and nothing on the N64 ever reached that kind of potential for me. It was also kind of frustrating to take the thing in-and-out to use a Memory Card as well.

Corbie Dillard: Those two peripherals, although fairly useful when it comes right down to it, felt more like an afterthought to me. Sure, the Expansion Pak cleaned up the visuals in a couple of games, but it just didn't seem worth the trouble in most cases. I think Donkey Kong 64 was probably the only game of mine that got any significant use out of the Expansion Pak and I don't think I ever used the Rumble Pak until years later when I picked one up cheap on eBay.

Thomas Whitehead: Final question — what was your absolute favourite game, and do you still revisit it today?

Patrick Elliot: I'll never fall out of love with Ocarina of Time. Playing that game on Christmas on a 13" TV still felt bigger and more immersive than many games I play today. The sound of the game is what really stuck with me though! I definitely still revisit it on the original system (though I feel I have matured since my uncouth manner of naming save files) and on the Wii VC. Nintendo was even nice enough to give it to me in 3D!

Zach Kaplan: Ocarina of Time, and yes I revisit it – in 3D! Though Conker’s Bad Fur Day is a second, partly because of its amazing journey from Twelve Tales: Conker 64, a game about two cute squirrels gathering scattered housewarming gifts, to what it eventually became.

Marcel van Duyn: GoldenEye for me, absolutely; I only recently finally managed to unlock all those cheats for finishing levels within insane times and it's still fun to run through the game while messing around with said cheats (all guns, paintball mode, DK mode) and blowing up everything with dual wielded rocket launchers!

Jamie O’Neill: Shucks, unfortunately, I can't choose one top game: I revisit the classics, all the games I’ve already mentioned. I particularly enjoy fast fun racers like 1080° Snowboarding, Mickey’s Speedway USA, Wave Race 64, Diddy Kong Racing and F-Zero X.

Jonathan Wahlgren: For me it always comes back to Perfect Dark. Having played ridiculous amounts of GoldenEye I had excessive frothing demand for its spiritual successor, and I would basically memorise magazine article previews for the game when it was in development. I was so hyped on the game that by the time it released and, holy crap, actually lived up to my sky-high expectations — the whole thing was just mind-blowing. I know that game inside and out, and there are very few games that stuck with me like it did. I do pop in the cart from time to time, but having it on XBLA in HD makes things a lot easier to look at. It's a case of technology allowing for the completion of the vision.

Corbie Dillard: Banjo-Kazooie is what I consider to be the greatest 3D platformer of all time, even eclipsing the great Super Mario 64. And while I used to drag it out from time to time on my old Nintendo 64, I've since began playing the gorgeous Xbox Live Arcade version instead. Plus I much prefer the Xbox 360 controller over the crappy N64 model.

Christopher Ingram: This is a hard one, because I adore Wave Race 64 so much, but my overall favourite game on the N64 just has to be Mario 64. I would've never thought it possible that a Mario title could actually still have that 2D platformer 'feel' inside a 3D environment, but that's exactly what we got. Not to mention all of Mario's new moves to boot, and achieving all 120 Stars was a feat that will challenge even the most hardcore gamers out there. I think it's the best Mario game in the series and I play through it at least once a year.

Jamie O’Neill: My head was stuck in the idea that ‘3D polygons are pure awesome’ in the late ‘90s, but I also made a special effort to relish the N64's side-scrolling 2D style games (Mischief Makers, Mystical Ninja 2 Starring Goemon, Disney had a fun Tarzan game and I even enjoyed Yoshi’s Story). I never imported as much during the N64 days, so I missed Bangai-O, but thankfully I got to enjoy the incredible Sin & Punishment through Wii’s Virtual Console. Perhaps retrospectively Sin & Punishment is my favourite. That would be if I was decisive. Which I'm not.

Thomas Whitehead: My favourite at the time was GoldenEye, I played that a heck of a lot. I’ve still got an N64 hooked up, and occasionally fire it up for a bit of retro goodness.

Christopher Ingram: My N64 is the only retro system that I keep hooked up year round! I still play quite a few games on it quite regular. Beetle Adventure Racing is one that I always seem to come back to constantly. It almost makes driving a Bug cool!

Thomas Whitehead: Thanks everyone, quite a diverse bunch, aren’t we? Four player GoldenEye, anyone?

Our thanks to everyone who shared their time and thoughts on the Nintendo 64. Share your own memories of the console with us in the comments below!

From the web

User Comments (37)



Kirk said:

Playing GoldenEye, both single-player and multi-player, is one of the highlights of my gaming life.



ToneDeath said:

Watching a neighbour play the Battle of Hoth level in Shadows of the Empire was what made me want to get an N64.
The game that impressed me the most in terms of graphics was Conker's Bad Fur Day, and the most played multiplayer was Super Smash Bros. Conker had an excellent multiplayer actually; my cousin and I were shocked to discover that if you killed your AI teammates enough times, they'd turn against you!

Of course my favourite game remains Ocarina of Time...which I only bought because it was going for £20 at Electronic Boutique's online shop, VERY cheap for a brand new game at the time. Before that I wasn't interested because despite scoring 98% in N64 Magazine's thorough review (spread over two issues actually) I thought it looked like 'boring Final Fantasy rubbish.'
Oh well, you live and you learn.



TKOWL said:

Since I was born in '95, I missed out on the N64 era. However, some friends of ours had a Nintendo 64 in their basement, and at 6 years old, Mario Kart 64 was one of the most fun experiences I ever had.



Ichabod said:

I miss the N64. Unlike the systems that come out today, the N64 was the last great system that felt like it brought something great and magical to the world. I remember sitting up for hours, ignoring my best friend next door (he got a PS1!) and never sleeping. It was the best time of my video game life.

Today, any system that comes out just feels like a new gadget to add to the plethora of others that a majority of us have filling the hours. Everything is so hi-tech now adays, that nothing feels revolutionary.... Not like the N64 did.(and come on Nintendo, bring the word Nintendo back to the system)



Ren said:

I remember sinking many hours into Mario 64 and really being blown away by the design and control of this fully immersed 3d world. I had a PS1 so it wasn't entirely new but still it hadn't done anything on that scale before at all.
Shadows of the Empire is a good one that I almost forgot. The mood was really nice, despite the fogginess, and a good 3D Star Wars adventure is still a pretty rare thing. It's hard to top Perfect Dark, though more people seemed to know 007. So sad that all those Rare games are just gone to us now; what a mess. Rare really did make so many of the games that made this system shine. The discussions of the potential of 64 games on 3DS just re-opens the wounds of all the lost Rare games, thanks to Microsoft.
Never really understood the excitement over Killer Instinct and Wave Race even then. It was a thing all the game magazines drooled over then, but when you actually played them they looked nice but got boring very quick. Jet Ski racing? Who is eagerly awaiting the next jet ski game? or Generic fighter for that matter? Not me.



FonistofCruxis said:

l was born in '95 but still got an N64 so I didn't have many games for it because of how late I got it. That and I wasn't much of a gamer back then but my most memorable experiences with it would probably be Super Mario 64 and Star wars: rougue squadron.



TheKingOfTown said:

I was born in '99, so I missed out on the N64. Sounded like a cool and fun time. I would love to be astounded by Mario 64's or OOT's transition to 3D, but my first console was the GameCube.



TheGreenSpiny said:

PS1 was not technically suprior.

Man I remember buying an N64 right around the time GoldenEye came out. The was the first FPS I ever bought and it's still my fav. Only one other person in my dorm had an N64, but after month half the people in the dorm had one and everyone was playing GoldenEye. Man I got a lot of milage on that game. And when we got bored with that we just switched to Mario Kart. Man those were the days.

@Ren: Wave Race 64 was the reason I bought an N64. I still consider that the best racing game ever made. The AI was immpecable. The levels designs are awesome. And the physics are still the best to this day (only beaten by it's sequel). Even the sheer amount of customization is pretty impressive to this day. I'm waiting for wave race's return, hopefully on the 3DS.

The only problem I have with Nintendo selling Rare was the lose of all those great franchises and never being able to see them on the VC, or as 3DS remakes.



AlbertoC said:

Banjo Kazooie is the greatest platformer on all time. It has the simplicity and humor of a cartoon, yet complex and engaging enough to want to explore every area for everything this game has to offer. The game mechanics were great, and all the worlds were so colorful and lively. But i can't longer play it confortably on my N64 because of the control sticks on the controllers being all weared down.

I agree with you Corbie.



FJOJR said:

Loved the N64. Sums up my childhood right there. Loved the uniqueness of all the console colors and controllers. Everyone had their own preference. Kinda why I was disappointed in how long it took the Wii to break away from the White scheme even though one could buy shells or skins to remedy the situation between that time.



Bass_X0 said:

I'm waiting for wave race's return, hopefully on the 3DS.

They should call it simply Wave Race 4, because it would be the fourth game.



Ben_Rage_V2 said:

I know exactly what you mean. I remember the first time I played the N64 and it just felt magical. I'm not exactly sure why, but I haven't had that feeling since.



hamispink said:

N64 multiplayer defines a large portion of my childhood. Everyday consisted of waking up late, playing with friends outside on a trampoline or bikes and such. After a few hours, go inside and break out the N64 with diddy kong racing battle mode or even better, in announcer voice SUPER SMASH BROTHERS! then of course go home when the sun starts to fall, eat, watch anime on toonami, then go back outside until bedtime(then stay up to some ungodly hour to watch adult swim).
And then repeat!



Slapshot said:

@Bass_XO You my friend just proved yourself to be a true Nintendo fan. Very few seem to know that WaveRace 64 was actually the second game in the series, as WaveRace on Gameboy preceded it.



ToneDeath said:

Good point! But you never really hear about it. I just remember looking at the back of the box and thinking it looked like the speedboat bits in Micro Machines.
Not sure if it's worth looking forward to on the VC then, but any other Wave Race stuff would be welcome! (1080° Snowboarding too).



StuffyStuff said:

It has to come down to Goldeneye and Perfect Dark. Banjo Kazooie is my favorite N64 game, but FPS are incredibly popular today and these two games had just as much fan fare in my little world growing up. Another equation is "all meat sims + unarmed = beat the meat"



Omenapoika said:

I have a very foggy memory of my first N64 experience. I was a little boy maybe 8 years old. We had a Super Nintendo but I wasn't thinking too much about the games other than what we owned. I remember it was a dark room with many people, maybe on a ship! I remember my parents were a somewhere else and there were intriguing and also scary things around, until I saw a screen with Mario's face. Someone was fiddling the controller, and when they saw my face they kindly gave the controller to me. Now remember, I played the first area with the bombs and was frustrated of how difficult it was to maneuver 3D-jumping
Didn't think too much back then, for all I knew that could've been the only machine with that game in the world! I played Mario 64 at our relatives maybe year/years later and had a silent "ohhh this".
Writing that now felt like a brain excavation



Retro_on_theGo said:

These roundtables are great. I love reading them a lot. Glad to see you guys doing this. It's fun to read.

Wow, the N64. This article brought up so many memories. That console was great! It was a party machine for sure. Smash Bros., Goldeneye, Mario Kart64, and countless other games. Plus all the great single player games and the fact this was Nintendo's first step into 3D! This console was revolutionary. I love the fact there was very little to no loading times...unlike the PS1 >:[ (worth it for MGS though.)
I still have my N64 hooked up. I play Smash Bros. with my brother a lot and still play Pokemon Stadium 2 by myself and with friends sometime.



NX01Trekkie1992 said:

@TheDarkness: It's still totally possible to see a rare game, either remake, sequel or new franchise, on the 3DS, since Microsoft doesn't have a competing handheld they do allow Rare to occasionally work on handheld projects for Nintendo, consider the following rumour posted right here back in April:
Therefore, it IS possible, just not as likely as we'd like it to be.

But to get back on topic, there are no greater memories of my childhood than Ocarina of Time and Banjo Kazooie, best games EVER



nintygaming said:

I'm a huge Zelda fan. Its my favorite series. And the N64 is suppose to have 2 great Zelda games (and Ocarina is a great game).


I'm currently playing Majora's Mask, and may God have mercy on my sanity and stress tolerance, because it is the first horrible experience that I've ever had with a Zelda game. Don't get me wrong, I've played, completed, and enjoyed every single Zelda game except for Majora's Mask. This is my first real attempt to finish the game, and so far, I'm really frustrated, even with a walkthrough. The consistent, forced backtracking, re-beating boses, re-gathering items, re-playing songs, ultra-high difficulty in side-quests, and only 4 dungeons? The whole game is nothing so far but back-tracking, loaded with re-doing and un-doing what I've been constantly re-doing, and loaded with side-quests, so many in fact that it makes the game itself a side-quest, with no real depth.

But hey, I'm not yet finished with it, so maybe it will get better, and redeem itself to me toward the end. But then again, so far, its getting worse and worse and worse. Thank God that Skyward Sword is coming soon, a REAL Zelda game.

--EDIT/UPDATE---- I just finished Majora's Mask a few days ago. I must admit, it did get better toward the end. My conclusion is simple. If you play the game primarily to finish it, then it's worthy of a purchase. However, if your hoping that its Ocarina of Time x2, then you're going to be disappointed, unless you have strong nerves, alot of patience, and side-quests are your thing. (I did manage to find out that some of the side quests are not so difficult once I learned a few simple tricks).

Overall, I feel that Gamespot's score of a 8.3 is very fair, and perhaps a bit too generous. Gamespot is usually the harsh critic (or at least they use to be). To quote Gamespot.............

"Majora's Mask is a great game, but it isn't for everybody. Even though it uses the same engine that drove Ocarina of Time, and the gameplay is the same on the surface, the adventure is extremely different. Some will appreciate the game's differences, while others will find the game's focus on minigames and side quests tedious and slightly out of place. While the game definitely has a lot going for it, and in the end comes together in a pretty tight package, skeptics should definitely rent this one first."--end of quote.

Could not have said it better myself.

Check out their original review here--->

Oh, and the same guy (Jeff Gerstmann) gave Ocarina of Time a 10, and said it was perfect. So, he's not anti-Zelda at all.



RedYoshi999 said:

Majora's Mask is my probably my favourite N64 game but it's hard to choose. It definitely is my favourite Zelda game just ahead of Wind Waker. I just loved everything about Majora's Mask. It was so much darker and deeper than Ocarina. There were less dungeons, yes, but there were so many interesting sidequests and all the characters had a story and a schedule to follow, something Nintendo has never done since. The Expansion Pak made it a graphically better game than Ocarina too. I really hope Nintendo remakes it in 3D. Maybe then it would be more appreciated.

But as for mulitplayer experiences, Mario Party 3 is my favourite game on the N64. I first played it when I was like 5 and for years I searched for the game again that I could barely remember. After getting Mario Party 1 I knew what series it was in and had to guess whether it was Mario Party 2 or 3. I eventually got Mario Party 3 and at last I had found it. But the length of one game meant my family wanted to play Mario Kart 64 instead. I grew to love it though and I have never played a better battle mode than Mario Kart 64's. I didn't get Mario Party 2 until it came out on VC last year and I didn't get Smash Bros until this year too. I played little bits of Goldeneye 007 when I was little but we never owned it.



JimLad said:

Me and my brother had to pool our money and do extra chores for months to buy the N64 when it first came out. We'd read about it in Official Nintendo Magazine (or Nintendo Magazine System as it was known then) and were blown away by the screenshots. At launch the console was something insane like £270-£300, and the games were £50 each (Turok was £70!)
If it had been anything else, it wouldn't have been worth it, but the N64 was a landmark console in the same way the NES and Atari 2600 were. It wasn't the first with 3D graphics (although they were much smoother than the PlayStation and Saturn's) but bringing in the analogue stick as standard, and the trigger, and camera control, and force feedback, and 4 player ports, made it so much more than just a step up. Of course the games are what made it really great. It was at that time when developers couldn't exactly push for realism, so they focused more on gameplay. And family games like Banjo Kazooie were still cool to play even if you were a teenager.
Not sure when we'll see a leap like that again, if again. Maybe when some kind of virtual reality becomes available to the public, in the not too distant future.



NintyMan said:

I for one was not a grown-up during the N64 era but was a kid, and I think the system and its games were even more magical from a kid's standpoint. Still, it gets me how many memories games like Super Mario 64 and Super Smash Bros. have made for all age groups. There might not be another leap like from the SNES to the N64 again. Now it makes me think what the kids will remember after playing the Wii down the road.



TheAmazingRaccoon said:

I was so happy when the yellow controller came out. I hadn't been able to have one for a console before or since. I love the colour yellow, and there is a severe lack of yellow in consoles ( the only other yellow gaming item I have is my yellow dsiXL. Thank you Nintendo for being more adventurous with the colour options.



Simon_Deku said:

Same here! I'm playing Majora's Mask and hate it too! Exept, im kinda new with zelda, so the only games ive played are twilight princess(wii), spirit tracks, and phantom hourglass. phantom hourglass was kinda mediocre, but OMG i couldnt stop playing the other two! The only reason I havent given OOT a try is because I dont have a 3DS and want to get the 3D version(playing songs on VC just isnt the same)!



TheGreenSpiny said:

@nintygaming: You do realize you can save your game in Majora's Mask right? All your items and such stay with you when you save the game. Anyway, I never did like that game much... Zelda on a time limit is just wrong. Maybe if the dungeons were not on a time limit I would have liked it a whole lot better.

@25 yasha: I know that Rare made DKC for the GBA, and Diddy Kong Racing and Viva Pinata for the DS, but I doubt that MS would have them port any N64 classics to the 3DS. If they remade Perfect Dark and Conker, the 3DS would be the greatest system ever.



Ren said:

Ah, the good old days. after a certain hour of the evening it always came back to 'slappers only'.
a 'slappers only' victory is a victory indeed.



Bikeage said:

When the N64 was new it was too kiddy for my lifestyle of PSX, loose women, and booze. I came around after experiencing four player Goldeneye, Mario Kart, and WCW/NWO Revenge, and the system has aged much better than the Playstation.



StarDust4Ever said:

@thedarkness: They did do a remake of Conker for the Xbox, but they dumbed the game down and censored the swearing. Based on reviews, the original N64 version was far better. I hunted down Conker's Bad Fur Day N64 and thoroughly enjoyed it. While I stongly dislike blood/violence in video games, good old-fasioned raunchy potty humour is fine with me. Conker is one of those rare M-rated titles without the blood-gore-violence factor. It's like comparing a slash-n-gash horror movie to an raunchy comedy flick. Totally worth the admission price in my book.



TheN64Dude said:

I have an N64 that doesn't work, but I didn't get rid of it because there is too many memories.

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