The multiplayer mode in Star Fox 64 3D is a lot of fun, but the need to gather four 3DS owners in one place has irritated gamers who'd rather play online with friends far and wide. Why didn't that feature make it into the game? Nintendo's Yusuke Amano recently explained in an interview with Official Nintendo Magazine.

Amano began by explaining that as a fan of online FPS games, he doesn't believe that simply making regular multiplayer modes available over the Internet would provide a "satisfying experience" for users:

The popular online games work in lots of things, so they play well online — and if we wanted to satisfy everyone who bought the game, the costs required for including online support would be vast.

Money issues aside, there were other factors preventing online play, including old grandfather time:

For this project what we needed to do was use Star Fox to provide users with a game that shows the appeal of Nintendo 3DS as quickly as possible. We put a lot of effort into the graphics, and if we had included online support then we couldn't have reached this level in the time allowed.

So while we can all enjoy some Star Fox 64 3D local multiplayer now, if you wanted online play we might not have seen the game until next year.

What's your take on this? Would you rather have the game now minus Internet multiplayer, or wouldn't you have minded another six months' wait to get the game and online play?