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Feature: Unlocking the Secrets of escapeVektor: Chapter 1

Posted by Thomas Whitehead

Learn more about Vektor

Last week we brought you the first in a series of three features from WiiWare developers Nnooo, introducing escapeVektor: Chapter 1. In this latest instalment, Nnooo tell us about another enemy type, as well as details on the secrets and achievements to be uncovered in the title.

Anti-Hunter tactics, exits to hidden areas and the key to Vektor’s memory.

escapeVektor™: Chapter 1 is a retro styled arcade game for WiiWare™ in which the player controls Vektor, an entity trapped inside the player’s CPU. Each level consists of a series of interconnected lines which form cells. These are claimed as Vektor moves along them. Claiming all of the cells in a level unlocks the exit to the next level, bringing Vektor closer to his escape.

However, this is no ordinary CPU. It has held Vektor captive for what feels like an eternity and it doesn’t want him to leave now. As Vektor progresses with his escape, the CPU sets up obstacles and sends out its army to destroy him.

We told you about about those dumb Patrols in the first part of our escapeVektor: Chapter 1 feature. We also described the dangerous Electric Fences and Cannons, not to mention Vektor’s useful Boost ability. Now it’s time to find out about another enemy and see how you get Vektor out of there.

Hunters

Hunters are much more intelligent than Patrols. They will search the whole level in their attempt to track you down. They’re not fully awake when they spawn though and may just pick the wrong direction when chasing you. But as they start to wake up, they become more alert and are more likely to track you down, so there’s no room for complacency when dealing with these tricky enemies.

Hunters are sometimes spawned by passing through a switch, so think about which parts of a level you complete first. Spawning a hunter early in a level means he’ll be chasing you while you’re dealing with everything else that’s going on. Waiting until you’ve nearly completed the level before triggering the Hunter is far more tactical. However, if you’re an adrenalin junkie who likes white knuckle rides, go ahead, and spawn the Hunters early. Just don’t say we didn’t warn you!

Exits

Once you’ve claimed all of the cells in a level, you’ll trigger the exit and every enemy will be destroyed. Enemies
respawn though, some of them very quickly, so you might just find yourself in trouble even on your way to the exit. Try to make sure you’re not over an enemy spawn point when the exit has been triggered. All of your hard work may have
been in vain if a rapidly spawning enemy destroys you on your way out.

Hidden Areas

Sometimes triggering an exit will also unlock a hidden area in a level. Completing these areas will trigger a second exit which will lead to a different level; sometimes a level with a timed challenge or occasionally a shortcut to one of the later levels of the game. If you choose to enter one of these later levels, be prepared for the difficulty to ramp up significantly!

Unlocking Vektor’s Memories

Vektor has been locked inside the CPU for so long that he’s forgotten how he got there in the first place. Moving through the CPU will help him unlock his memories so you need to make sure you get through all of the levels. If your strategy is to get to the final level as quickly as you can through the hidden exits, be sure to go back and complete the levels you skipped so that all Vektor’s memories are unlocked.

Badges

There are 40 Badges to collect in the game. We don’t want to give away too much at this stage but you’re going to have to be pretty damned dedicated to get them all. Just sayin’...

Medals

Your score at the end of each level will determine whether you win a medal or not. The time you take to complete the level is an important factor in the score so don’t worry if you initially don’t get a platinum medal in the early levels. Once you unlock Boost, go back and have another try. You’ll find it easier to get a higher score.

If you win a bronze or silver medal, you’ve certainly got the hang of things. You’ll need to be little more adept to win a gold medal though, and downright professional to even get a look at a platinum. Be warned, we’ve set the bar high!

Which path will you choose to take? Whatever it is, watch out for these Hunters and try not to let that CPU get the upper hand.

In the next part of our escapeVektor: Chapter 1 feature, we’ll tell you about the most dangerous enemies, the Interceptors. Meanwhile, have a look at this video to see just what these Hunters are really like.

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User Comments (10)

Katernity

#1

Katernity said:

looks like it would fit right in with the art style series. since getting my 3ds i have all but forgotten about wiiware, but this title might convince me to get back on the wii shop.

nix

#3

nix said:

Looks good, reminds me of Painter on the BBC micro with a back story of Tron.

Omega

#4

Omega said:

Reminds me of a circuit diagram. Looks too "sterile" for my liking. I prefer games with colorful, imaginative and varied world design. This is also the reason why I don't really like the Bit-Trip and Art Style games.

Bassman_Q

#5

Bassman_Q said:

Alright! Glad to hear it'll have more to it than the 30-level main quest, though that wouldn't have been a problem, either. For 500 points, this seems like a steal. :D

WiiLovePeace

#6

WiiLovePeace said:

Man this game looks awesome, can't wait! Even though I do already have a ton of games on my backlog...

Bruce_Thomson

#7

Bruce_Thomson said:

Thanks for the supportive comments everyone :D
@Portista the game starts off very simply so you get the hang of what's going on. Each new enemy type and obstacle are introduced individually so you get used to them before moving to the next level. So when you play the game it shouldn't be confusing :)

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