Capcom Apologises for Poorly Worded Tweet

"We'd never ever blame fans"

Last night, Capcom Europe responded to fan inquiries regarding the cancellation of Mega Man Legends 3 with a Tweet that it's now admitting was perhaps not the right choice of words:

it's a shame the fans didn't want to get more involved if we saw there was an audience for MML3 people might change minds

Now the company is responding to the resulting bombardment of angry tweets by reassuring fans that this was not meant to implicate them, but instead to make a simple statement about the interaction within the devroom, and to show that Capcom was at fault for using a poorly planned marketing strategy.

yes that was a flippant answer, it was a shame lots of people didn't get involved in Dev room to devleop the game was my point

I said it was "a shame more fans didn't want to get more involved" when discussing our Dev rooms = Blaming Capcom

Thats not blaming the fans thats expressing dissapointment in something we did

Apologies again. The original comment was in relation to the interaction in the Dev rooms NOT the fans who have been nothing but supportive

140 characters is not easy to explain all the detail people want

Finally, there's a note that the voices of angry fans are not going unheard:

This incident has shown there is very passionate group Mega man fans. It will be passed on.

What do you make of Capcom's response?


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