Briefing on Snake Eater 3D Game Details
Posted by Trevor Chan
Metal Gear Solid fans will be sneaking around later this year
Konami is set to publish Metal Gear Solid: Snake Eater 3D on the 3DS later in the year, and the publisher has released more details on the remake of the popular PlayStation 2 tactical stealth game.
Fans of the original Metal Gear Solid 3: Snake Eater will be familiar with the game's narrative. Those of you that aren't aware of the plot, it goes a little something like this: as the result of the Cold War, the United States enters talks with the Soviet Union in an attempt to get the latter to withdraw its nuclear weapons from Cuba. After a period of negotiations, the Soviets agree to withdraw the missiles and the world breaths a sigh of relief.
However, as part of a stipulation in the deal, the Soviets wants the return of Nokolai Stepanovich Sokolov, a Soviet scientist who at the time was under the employment of the Americans. As Sokolov returns to the Soviet Union, he brings with him the designs of a new type of weapon, and work on it resumes back at his homeland.
Realising the urgency of the situation, the United States' CIA send the SAS-led FOX unit into Sokolov's research facility in an attempt to recapture the scientist. The FOX unit's MO is to send a lone agent deep into the enemy territory. This lone soldier's codename is Naked Snake.
- Experience an all-new re-interpretation of Metal Gear Solid 3: Snake Eater, previously released on PlayStation 2 with over 4 million copies sold, in 3D for the first time ever.
- Auto-stereoscopic 3D viewing capability that endeavors to create a rich jungle world with natural depth in settings of trees, rock/stone, water and more.
- ‘Photo Camo’ system utilizing the built-in camera technology of the hardware bringing customized stealth and camouflage options to the player. By snapping a photo in the real world, players will be able to use the same image as a camouflage pattern applied to Snake’s uniform within the game.
- Utilizing the Gyro Sensor, players will become one with Snake through specialized tilt mechanics throughout the game design. As Snake climbs trees, or traverses bridges and other environmental obstacles, players will be in danger of falling based on the balancing of the system.
- An intuitive menu utilizes the touch screen for quick and easy equipping of items and weapons.
Developed by series creator Hideo Kojima's Kojima Productions, the game is scheduled for release this winter.