The little system that should

A little less than one year ago, as E3 2010 approached, one question was on everyone's mind: would the 3DS work? Surely our bodies were not ready for the futuristic glasses-free technology Nintendo promised. As we all know, it wasn't long before Reggie put our fears to rest: yes, it works, and it works well.

Before we could even articulate our next question, Nintendo delivered tenfold: yes, your favourite franchises would see new life on the revolutionary handheld. Yes, one of them — Kid Icarus: Uprising — would answer two decade-long cries for a new title from a beloved, underutilised IP. And two games that many would agree rank among the best of all time would be reborn for a new era: Legend of Zelda: Ocarina of Time and Star Fox 64. On top of all this, Nintendo promised to renew its dedication to online content with a new Virtual Console service, 3DSWare and a direly needed revamped interface. It all seemed too good to be true.

It's still absolutely incredible, right?

And, a little more than a month after the console's launch, some fans are worried that it might have been. The launch line-up was arguably lacklustre, especially without a Mario or Zelda at release, there's still no online shop, and a startling number of its titles are updated re-releases. Even those two we were so excited about at E3 fit that description, Star Fox 64 3D unabashedly including "64" in its title. So why, then, did their mention get our anticipation juices flowing so vigorously? Why did we not demand a new Zelda, a new Star Fox? With this in mind, we look forward to E3 2011 and what Nintendo should do to make sure the 3DS ramps up our excitement to the levels it deserves.