News Article

Resident Evil: The Mercenaries 3D Utilises Home Console Assets

Posted by Trevor Chan

Capcom the Re-Animator

The arrival of the Resident Evil series on the 3DS is the bearer of two gifts: an anticipated return to the series' exploration roots by way of Resident Evil Revelations, and online cooperative action in spin-off title Resident Evil: The Mercenaries 3D. Two titles offering two different zombie-related experiences, but both will also push the technical specs of the handheld console in ways we haven't yet seen from other 3DS titles.

Both upcoming Resident Evil games will use a portable version of Capcom's MT Framework version 2 and producer Masachika Kawata spoke to Eurogamer about what the development team has been able to accomplish:

We're very proud of what we've been able to achieve with the hardware... In our opinion it looks pretty impressive. It's getting to the point where the line between the portable systems and home systems is blurred.

Based on the mini-game portion of Resident Evil 4 and Resident Evil 5 of the same name, the reason why The Mercenaries 3D looks as impressive as it does is partly to do with the game being able to utilise some of the assets that were developed for the home consoles:

When the engine team got the specs for the 3DS they asked, "Can we make MT Framework move on this thing?"... They laid the groundwork and got everything moving to the point where we were using some of the same assets from our home console games - and they were working on the 3DS... After they laid the groundwork we got the Mercenaries team on there, and they went wild with seeing how far we could go in making the game look great on the 3DS... We're very proud of how far we've come with it. It was definitely a big challenge.

As great as both Resident Evil titles already look, Kawata reveals that the 3DS hasn't been pushed to its limits yet and hints that Revelations and/or other titles will look even more impressive than The Mercenaries 3D:

We definitely are not using the full power of the 3DS or our engine at this point... The engine team, their initial orders were to get it working specifically for Mercenaries... If we're talking about a different kind of title that has a different focus – maybe there needs to be more emphasis on graphics – we have every confidence we can implement that in the Framework and also on 3DS... You will see even better things coming out on the platform.

We don't have a hard time swallowing that at all. Resident Evil: The Mercenaries 3D launches in Japan on 2nd June with releases in other territories expected shortly afterwards.


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User Comments (18)



vakama94 said:

so they are not using the full power of the 3DS? i can´t wait to see when they do use it



6ch6ris6 said:

those resident evil games for 3DS really look great.
two of the graphically most impressive titles so far for this system.



TheGreenSpiny said:

These two games are the biggest reason's I want to get a 3DS. As much as I love Nintendo I haven't seen anything from them that's interested me yet.



Sabrewing said:

Given that this is a more developed port of a minigame, this should come as NO surprise to anybody. Recycling assets is pretty well expected. Hell, they reused Claire's model from Darkside Chronicles.



Ryno said:

Not interested in Mercenaries, Revelations on the other very much so.



WaveGhoul said:

Not that interested in Mercenaries either, Revelations however, Hell yes!
Great to hear that the Exploration is back....But I'm hoping there are going to be tons of items, puzzles, and back tracking on top of it.



sillygostly said:

I was so disappointed that only 1 Resident Evil game was ever released on the DS (and it was easily cemented as one of my favourite games of all time). I'm not familiar with the Mercenaries mini-game, but I'm very much looking forward to both 3DS RE titles. Bring it on, Capcom. =)



MeloMan said:

If Nintendo's next console doesn't eclipse the power of the PS3, Xbox360, and 3DS, Nintendo will only have themselves to blame if it doesn't sell. glares at Nintendo to make a more-than-adequately-powered-console



AcidFox said:

No way!! The console was released two weeks ago and they're still not utilizing it's full potential?? Madness!!!



siavm said:

Hopefully capcom example can make other companies put their best effort in the gameplay and graphics going forward.



Darel18 said:

Monster Hunter is gonna use the full power of this console when the times comes... and it will



daznsaz said:

looking forward to both mercenaries can be a good stop gap till the real one cant wait for some of nintendos own games bet theyll be good lookers and people like square enix will utilize the power well i reckon



Wisconsin1 said:

I NEED this game to get here. I would like to see an unlockable RE3 map. I would mind seeing a mansion map either. Come on Capcom give the 3DS some DLC...



Azikira said:

Thats totally understandable, seeing how the system is still new. It takes time to fully understand the limits of a system, but im glad it looks as good as it does, anyways~!

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