News Article

Ocarina of Time 3D Gets Boss Rush Mode and Helpful Videos

Posted by James Newton

Take on the baddest of the bad

We already know that Legend of Zelda: Ocarina of Time 3D will feature the revamped Master Quest too, but gamers who want more action can check out the new Boss Challenge mode, likely to the the new content Satoru Iwata mentioned recently.

The new feature is unlocked at a certain point during Link's adventures in Hyrule and allows players to take on any previously defeated guardian, or chain them one after the other for maximum boss-based carnage.

Nintendo is also keen to help newcomers to the land of Hyrule make their way through the game, as it's including several in-game videos at tricky points to help gamers figure out difficult puzzles or see where to go next. Consider it a Super Guide of sorts, though it's unlikely using these hint videos will incur any penalty for players.

Zelda: Ocarina of Time 3D comes to Europe on 17th June and North America on 19th June.


Experience The Legend of Zelda™: Ocarina of Time 3D in the palm of your hand, exclusively on Nintendo 3DS

19th April, 2011 – One of the most critically-acclaimed games of all time The Legend of Zelda Ocarina of Time has returned, this time in full 3D - without the need for glasses - and exclusively to Nintendo 3DS. Brace yourselves this summer as The Legend of Zelda™: Ocarina of Time 3D - a masterful enhancement on one of the landmark releases in video game history – comes to Europe on 17th June, 2011.

With phenomenally re-mastered graphics and new stunning 3D visuals, fans of the original game and newcomers alike will be able to marvel at this gaming classic to join the daring adventures of one of video-gaming’s greatest heroes – Link!

Guide Link – a young boy who is tasked with saving the land of Hyrule from Ganondorf, the Gerudo King of Thieves. The evil Ganondorf is intent on gaining mastery both over the land of Hyrule and time itself and he is led by his ambition to overthrow the current Royal Family of Htrule. It is up to Link to stop him in his tracks as you guide him on a magical journey through time. Explore vast landscapes, mythical temples, dungeons, towns and villages, as well as interact with many different characters and battle various enemies – all in stunning 3D.

The game’s original control scheme has been completely re-designed to fully make the best use of the capabilities of the Nintendo 3DS system. Players will be able to control Link by utilising the Circle Pad whilst the Touch Screen of the Nintendo 3DS is used to assign items, check maps and ensure that Link is wearing the appropriate equipment - all in a fresh and intuitive way. Players can also take advantage of the in-built gyro sensor of the Nintendo 3DS; the implemented motion controls allow you to look around your environment when in first person perspective simply by physically moving the Nintendo 3DS system.

Not only does the fully-3D gameplay experience provide easier in-game navigation, but an improved and intuitive interface gives you better control as you solve puzzles, travel through time and explore the immersive land of Hyrule. Players not so familiar to the Legend of Zelda series can also get a helping hand through bite sized videos available in-game which will provide hints on how to solve puzzles encountered during your journey.

Fans of the original game will be pleased to know that The Legend of Zelda: Ocarina of Time 3D also heralds the inclusion of two brand new additional challenges not available in the original game; Master Quest and Boss Challenge.

Master Quest mode will see some surprising changes to the game. Puzzles will have to be thought about and solved in new ways from the main Story mode, whilst items and enemies will be found in different locations. The land of Hyrule has also been reversed as locations are mirrored - so what would ordinarily have been on the right now appears on the left and vice versa. Enemies will also prove more difficult to beat, and as such the greater complexity involved in this new Master Quest will test the gameplay abilities of even the most seasoned fans and prove a new experience for all.

The new Boss Challenge mode acts as an extra treat for those players who reach a certain point within the game. It will provide players with the opportunity to face any of the previous Bosses they have defeated once again, or, the option to face and confront them one-by-one, all in a continuous battle.

The game’s graphical re-working coupled with the three-dimensional depth provided by your Nintendo 3DS breathes new life into this timeless classic. Whether you're a first-time player or a regular visitor to Hyrule, the engaging, immersive gameplay features of The Legend of Zelda: Ocarina of Time 3D offers a magical new adventure for all.

The Legend of Zelda: Ocarina of Time 3D launches across Europe, exclusively for Nintendo 3DS, on 17th June, 2011.

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User Comments (71)



Cia said:

"it's including several in-game videos at tricky points to help gamers figure out difficult puzzles or see where to go next."
Take away the challenge, take away the fun. I'm one of those rare people who actually loves to be stuck in a game, since being stuck makes the adventure longer and encourages player to do sidequests also, instead of just running through the main story.



ColtTheNotsoEpicGamR said:

cool I guess, but personally a boss "rush" seems kinda arcade-y for the likes of zelda but meh I'm sure alot of people will enjoy that feature.



jkgatling said:

@Faron no one forces you to use the videos... why don't people understand that?! same with people being irritated at Megaman 10 having an easy mode... you still don't need to play it...



GameLord08 said:

@Faron - No-one said you have to use it. The word 'compulsory' is hardly present.

I've personally never tried a Zelda game (unless you count Zelda Mobile - totally like the NES version), but I'm very familiar with most games in the series. Videos, wikis, playthroughs and the like. This is totally going to be my first, and what more - in 3-D.



6ch6ris6 said:

helpful videos?? yeah! i never beaten a zelda game. now i will finally be able to do that^^

guess i will buy it now



Radbot42 said:

Is Master Quest available from the start on not, I don't see myself going through this twice just for it. I'd rather do it on my first playthrough



NintyMan said:

I'm excited for a Boss Battle mode, and I think the helpful videos would help me since I've only played part of OOT and this would get more people to try the game just like Super Guide. Also like Super Guide is the fact that you don't have to watch it, so don't do it if you're already experienced.



Cia said:

Well, i don't need the hint videos personally since i've played the original through several tens of times. But there are many new players who will just use every video in the first moment of frustration, and therefore lose the whole meaning of the game- the rewarding feeling you get when you finally solve a tricky puzzle that's been eating you for days.



King_Boo said:

The boss rush sounds kind of like that battle house thing in spirit tracks, wonder if they'll be more from the ds games



TwilightV said:

Boss Rush for OOT? Hope there's incentive for playing it, because it seems like it'd be easy for some people. Still, Master Quest = instabuy for me.



King_Boo said:

anybody else notice that the game is rated E10, when the original was only E?
should it have been K-A, didn't E10 replace that.



HappyHappy said:

Why include videos to help people solve the puzzles? Last time I checked being frustrated and stuck in puzzles was one of the things that made this game fun and allowed players to actually think to move on.



TeeJay said:

Boss Rush sounds amazing! Kind of like the Beat-em-up game in Spirit Tracks! :3 Ooh! Maybe Dark Link is the final boss!



Kirk said:

At last!

The option to actually go in and re-play the boss battles that I actually enjoyed without having to go through the entire game again.

Now all they need to do is the same thing for sections of the game so I can play some of my favourite bits without having to go through the entire game again to play them, or even just to show them to my friends.



brandonbwii said:

Miyamoto always wanted people to see all his games have to offer. Therefore he offers hint systems now for those who need it.

Personally, I don't like being stuck for TOO long, so this is good for those times I just sort of "give up" on a game just for being at a loss or what to do or where to go. Wish they had this for ALttP.



Kid_A said:

Nintendo is really going all out for this one! I just hope they put this much effort into Skyward Sword.



Hardy83 said:

Hint systems are fine. Taking away doesn't necessarily take away the fun to some people.
It can take away the frustration of being stuck and not knowing what to do. So instead of giving up on the game, they can keep going.

The people complaining about this were probably the same people saying the hint system in Mario Bros Wii and SMG2 were going to ruin gaming. lol



Xkhaoz said:

Nice. I've wanted to take on bosses again before when I was playing the originals.



SilverBaretta said:

@3: Majora's Mask says hi with it's redoable bosses.

This seems like a nice feature, though, I can kick around Morpha at any time now! As long as they keep in the empty bottle trick for Ganondorf, though, I'll be happy with whatever.

Also, on the subject of the hint videos, it doesn't help that games are at a point where easyness and convenience is the norm for a lot of games.



triforceofcourage said:

YES! This has been my main complaint from previous Zelda titles. My favorite games of all time finally with replayable bosses! I always used to replay the games just to fight the awesome bosses again, so this is a huge plus.



Nintomdo64 said:

Boss Rush mode sounds pretty cool to me.

As for the hint videos/super guide, that's great, because it confirms the difficulty will be left intact. Super guide haters don't understand that this has allowed nintendo to bring us more challenging games instead of just dumbing down the difficulty.



Malkeor said:

This is pretty sweet! I would defiantly try the boss rush sometime.

I would try really really hard to avoid using the "super guide", since I never actually finished or got even half way through Zelda OOT, I'd try to do everything using what's left of my brain

I wonder if there are any other new features not announced yet....



Raylax said:

@Faron: Well, sucks to be them. Doesn't exactly affect your play of it. Guess what, people have been using GameFAQs and Youtube for exactly the same purpose for years.



Token_Girl said:

The bosses in OoT are some of the best. Videos are fine, though it does take away the satisfaction of finding things solving puzzles. They probably won't have one to help with the one skultula/heart piece you missed though.



daznsaz said:

cant wait to get woke up by navi again in 3d i cant remember the puzzles been that taxing but ive maybe just forgot ordered wind waker yesterday its the one with oot on it but dont think i play it wait till 3ds one



Arctic_Furnace said:

I'm liking that Master Quest has been mirrored, so now it'll feel completely different compared to the old Master Quest.

Boss Rush mode sounds cool too, but I don't know whether I would redo the bosses that often, I think I would rather start the game again and complete the whole thing instead. I'll wait and see though.

@joe22 In the UK (and europe), Ocarina of Time came out as a 3+ on the N64, which then got upgraded to a 7+ with the new rating system on the Gamecube. The Wii version then got upgraded to a 12+ and they were both ports of the original N64 version with nothing changed. The 3DS version has remained at a 12+



cyrus_zuo said:

My only worry is Battery Life!

I get ~1.5 hours of play on the battery. If I don't play at night and so try to go 2 days w/o charging, while keeping StreetPass active, I've found I only have ~15 minutes of juice on the second night to play some Pilotwings before the red light starts blinking frantically at me to get the system to the charger.

I think for a game like Zelda it's going to be really hard to fit game play sessions in between charges. Am I the only one seeing this as a potential problem?



Arctic_Furnace said:

@cyrus_zuo I'm not finding battery life too much of a problem. I use the charging cradle overnight, so I'm all topped up to play the following day. I think I've only had it blinking red three times since launch, and one of those was on purpose just to see what it looked like on the notification light.



Linkstrikesback said:

Some of the things they have to say about master quest are odd. Unless they've made a lot of changes to the GC master quest ( which would be odd to still call it master quest then...)
The monsters certainly weren't any more difficult to beat (though stronger ones did appear slightly earlier, attack patterns and methods to kill them were all the same). Mirroring the game doesn't make it harder when the dungeons are mostly linear anyway, it just makes them annoying. That was my experience from playing twilight princess on one console then the other anyway.

If this is the "new content", a mirrored master quest, and rehashing the bosses, label me very very unimpressed.



Scribbler said:

To all the people complaining about the in-game videos. The original release of The Legend of Zelda: A Link to the Past for the Super NES came packaged with a small, sealed booklet that contained hints and solutions to some of the more difficult puzzles in the game, as well as the requisite full-color instruction manual.

The addition of "super guides" and in-game videos is nothing more than an extension of this, as long as the feature can either be ignored or simply turned off. If they can be used for the good of the design like Retro Studios did to crank up the difficulty in Donkey Kong Country returns, such a decision is gratefully welcomed.



warioswoods said:

Uh-oh, sources out there are saying that Master Quest will unlock after completing the main game. : (

Let's hope the reports aren't accurate, or that there is some sort of cheat code. That could well be the difference between a purchase and a pass for me; I don't have time or energy to go through the entire original quest again now.



EarthboundBenjy said:

If it was like it was on the GameCube's Master Quest, then I think it would be better. The GameCube version was not mirrored, and was selectable on the game's menu from the start. Oh well. It's still Ocarina of Time, isn't it?



LightSamus said:

I used to have a spare save file which was just to re-fight the Spirt Temple boss voer and over without saving it.. so yay for Boss Mode.

Tip videos is kinda lame, sure it helps out some players, but I just don't like it (andddd que hate)

They said it was 'crammed with new features' I'm hoping it's more than just 'extra modes' I'm hoping for things like, stuff planned for the original that never made it out of Beta. Such as using the Temple medallions on C Buttons for Spells etc..



tweet75 said:

The video guide will come in handy in the water temple for those that havent played though it before.



Punny said:

A Super Guide-ish mode, 'eh? I don't mind. Every gamer must experience Ocarina of Time and watch the incredible ending at some point in their lives, even if it requires some help along the way. The Boss Rush mode sounds exciting, too. Can't wait!



Tylr said:

That is how you take a great game and make it even better. Nintendo is solely aiming to please with this game. I just hope there's a couple of new charactors and items. Or a whole new dungeon. Yeah...



SwerdMurd said:

Boss Rush you say?

Can't imagine a Zelda Boss Rush being all that engaging given that very little of the boss-fighting is very reflex-based and is all slow pattern memorization/execution. There also aren't any difficulty settings....still--the closer to Ys this series gets, the better imo.

I consider it a good addition.



Doma said:

My hopes for this game are slowly diminishing. Mirror mode and boss replay… that’s all they could come up with, huh?



Dodger said:

Personally, I wasn't a huge fan of a lot of the bosses in OoT. I found a lot of them too easy. I wanted a boss rush for Phantom Hourglass. It would be nice for some of the OoT bosses though.

I doubt this is it. I still don't know if I'll get this right away or later though. I still play the original on VC, I'm certainly waiting for reviews before I pay for it again.



StarDust4Ever said:

So basically, they are doing another super guide? I must say, it came in handy a couple of times in Super Mario Galaxy 2



TeeJay said:

@ 54 A lot of other people seem to be very happy with the new additions. What would it take to please you?



Chris720 said:

I want a boss time trial and then post it up on Wi-Fi for others to beat. <.< >.>

This is getting more interesting than SS actually... with the almost deadness of SS news, I just wonder if they've finished it and going through testing, bug fixing etc. and focus more on OoT 3D?

But with all this effort going into OoT, it really isn't a surprise though, they're remaking a game that defined the whole Zelda series and gaming as a whole (for me anyways).



Chris720 said:

overthrow the current Royal Family of Htrule.
We get to discover a new area of Htrule! Nintendo really out did themselves by adding a new area.



1080ike said:

I might not like the Super Guide, but that doesn't mean someone else won't be desperate to use it at some point in the game. Boss Rush sounds awesome. Master Quest mirror won't matter, sinc eI didn't play the original. I wonder if there's more content that has yet to be revealed, because, outside of MQ, there isn't much incentive for people that already played OoT, other than to experience its majesicness again.



SilverBaretta said:

I just realized, this has more justification with using Super Guide-ish videos than a freaking platformer game. Puzzles are a good reason for hints, reflex-based jumping and dodging doesn't seem to be one.

Not that I care, but there it is.....



Doma said:

Same as most, i’d want: more side quests, an extra dungeon, a few new locations etc. (something to interest those who’ve played the n64 game to death already). There’s plenty of unused landscape within the game that could be linked to either of these things, they should've made the effort to make the MQ version more robust. Mirroring it was a poor decision, it would just be annoyingly awkward to me seeing as i’ve already got the all the location/directions ingrained to memory already.



SwerdMurd said:

the couple super-guides i actually watched took super-boring playthroughs of the levels anyway....they really didn't spoil anything. Zelda super-guide, however.... I dunno--we'll see how it works I guess, and I suppose it'll be nice for the friggin' water temple's stupid-hidden keys (esp. on MQ mode)



CerealKiller062 said:

These are probably the gold Skultula rewards since stone of agony is useless for a system that has no rumble pack or vibration functions.



Colors said:

I like the idea of being able to fight an old boss without having to start a new file



Noire said:

Hooray for things I don't care about~

I want a mode where I can play as Sheik dammit D:



JayceJa said:

ive already played masterquest, and mirroring it doesnt do it for me, if theres no actual new content, ill pass on it and get it in the future

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