Super Dodge Ball's Attack Line Drawn for WiiWare this May
Posted by Trevor Chan
Updated and aiming for your head
Originally developed for the arcades and the NES in the late '80s, Super Dodge Ball is making a return as Miracle Kidz announces more details on the remake set for WiiWare release this year.
Known in Japan as Downtown Nekketsu Dodgeball, the game will be taking after Nekketsu Koko Dodgeball Bu (known as Super Dodge Ball to the rest of the world) which was developed by Technos for the NES. Downtown Nekketsu Dodgeball will be a modern rearrangement of the original, with Artificial Intelligence, gameplay systems, and other areas updated for the current generation.
Turning the Wii Remote sideways, gamers will be able to control their own team during matches, or if you'd rather watch from the sidelines, the A.I. customisation system can be used instead to let the computer control the on-screen players, effectively turning the match into a simulation if the final scores are all you want.
Of the two modes that are available; Tournament mode will task a single player to play against the A.I. by controlling the players directly or by using the A.I. customisation system, and Match mode will allow single matches between player and computer, or player against player.
Downtown Nekketsu Dodgeball is scheduled for release on the Japanese WiiWare service this May but there's currently no indication on whether this will make it outside of Japan or not. With no sign of Super Dodge Ball on the European Virtual Console, maybe this will be a nice treat for Euro gamers if it gets localised at some point. To find out more on the 8-bit version, head over to our Super Dodge Ball review.