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High Voltage Would Like to Bring Conduit Prequel to 3DS

Posted by Trevor Chan

GDC tech-demo seems technically-impressive

Early last month we got word that High Voltage Software was in a position where a tech-demo of a 3DS instalment of Conduit 2 was looking likely for this year's Game Developers Conference, and the studio certainly delivered.

As reported by Nintendo World Report, what was shown at GDC reflected ideas still in the conceptual stages of development. It seems the Conduit 2 engine had been ported over from the Wii, with several game environments looking near-identical to their Wii counterparts.

Although decent technical progress has clearly been made, High Voltage Software is still in the experimental stages. Elements like the narrative and game controls haven't been decided yet. The tech-demo had implemented a control layout similar to most DS first-person shooters: movement is controlled by the D-Pad; L deals with shooting; jumping, targeting and weapons cycling is performed with the stylus (or buttons). The developer acknowledges that in high-intensity combat situations, this rather unstable control scheme might make it difficult to keep the 3DS in its sweet spot in order for the stereoscopic effects to remain visible. Developers and gamers are likely to have to adapt in some way if these types of games are to be played.

Regarding the storyline, High Voltage Software would like to explore the franchise's universe even more, possibly by making a prequel that will explore some of the more mysterious characters from the Wii instalments. Multiplayer is also something the studio is looking into.


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User Comments (19)



DF2506 said:

I liked the first Conduit. Fun game. A 3DS Conduit might be cool.



JDig said:

3D may be the headliner for the 3DS but it isn't the only advancement. HVS could throw it out and give us good graphics with tilt controls. The Wii, and PS Move, offer brilliant FPS experiences through motion control and there's no reason why 3DS couldn't offer the same if developers are prepared to sacrifice 3D.



Burny said:

Why don't they try to implement an 8-direction + analog-thingy control scheme?

Using the ABXY buttons for movement and the analog slider for aiming would leave the dpad / touchscreen free for weapon changes and allow a steady grip on the 3DS at the same time.



WhiteTrashGuy said:

This looks cool, but I would rather have them move development on THE GRINDER over from Wii to this. I am sure that sales of MERCENARIES will show that there is a viable mature crowd. THE GRINDER would be perfect for this system!



HawkeyeWii said:

I cant wait for conduit 2. Having a portable conduit now that would be nice. The first conduit is one of if not the best shooter on the wii.



pixelman said:

Damn it, use the accelerometer for aiming. Then you get ALL of the buttons to work with. iPhone FPS's are already doing this successfully.

Move the device to move the on-screen reticule, and make the reticule behave like it does in Wii FPS's. The 3D effect might not work perfectly, but it sounds like it already doesn't anyway.



HeroOfTime007 said:

Mercenaries was announced for the 3DS? Cool.
Though this game has not even been conceptualized, there are a lot of possibilities and a sci-fi re-skin of The Grinder isn't out of the question, or maybe a more co-op centered FPS that plays like Resistance.



1080ike said:

This might finally give me a reason to play Conduit. I'll get it, if I have the money when it comes out.



Dorkvader said:

I would love that i love the first Conduit and can't wait for the second one to come out and this would give me a reason for me to get a 3DS



Bassman_Q said:

This seems like a pretty good concept, but why would you use the D-Pad to move if the system's got an analog nub? And I think utilizing the accelerometer like Pixelman said would be pretty cool for it.

But, we need to see how successful the Conduit 2 is before even considering a 3DS prequel.

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