News Article

Talking Point: Why Nintendo and Rare Should Reunite

Posted by Damien McFerran

Is now the right time for Rare to come back home?

Last week wasn't the best of times for the UK games industry. We reported that indie dev The Code Monkeys shut its doors after 23 years and on Friday Bizarre Creations – who produced the brilliant Project Gotham Racing for Microsoft, as well as the criminally underrated Blur – finally closed after owner Activision failed to find a buyer for the troubled studio.

To cap off a miserable few days, reports trickled through of redundancies at Rare's countryside HQ, with rumours that the firm's entire art department was at risk.

While all three of these tales are distressing, the one that hits home the worst for us personally relates to Rare. In case you didn't know, Nintendo Life's offices are based just a short drive from Rare's Warwickshire home, and the developer has a near-mythical status in this part of the UK.

Of course, geographical concerns aside, there are plenty of other reasons to love Rare. Those with good memories will not doubt recall the days when the company went by the name of Ultimate Play the Game, and crafted such 8-bit mega hits as Lunar Jetman, Sabre Wulf and Knight Lore. However, as Nintendo fans, the love affair began when the firm switched its name to Rare and became one of the first western developers to support Nintendo hardware.

A string of brilliant games followed, with Snake, Rattle and Roll, Battletoads and R.C. Pro-Am being three examples. An exclusive publishing agreement with Nintendo in 1994 heralded an era of even greater games, with Donkey Kong Country, Killer Instinct, Jet Force Gemini, Blast Corps, Diddy Kong Racing and everyone's favourite Bond game, Goldeneye 007. Rare's close working relationship with Nintendo seemed to virtually guarantee best-selling releases, and during this period the company became one of the most highly-esteemed studios in the world. So well regarded that Microsoft paid a whopping $375 million to purchase the entire firm and make it the centrepiece of its internal development division in 2002.

Rare's final game as a first-party Nintendo developer was the lacklustre Star Fox Adventures on the Gamecube, although it wouldn't be the company's final release on Nintendo hardware, thanks to an agreement with THQ that saw titles like It's Mr Pants! and an updated Sabre Wulf come to the GameBoy Advance.

Since joining the Microsoft stable, Rare's fortunes have been decidedly mixed. Its debut Xbox title Grabbed by the Ghoulies failed to ignite consumer interest, and Conker: Live and Reloaded also struggled at retail. With the launch of the Xbox 360 in 2005, Rare's importance as one of Microsoft's first-party teams was obvious – the machine was sold off the back of games like the underrated Kameo: Elements of Power and eagerly-awaited FPS sequel Perfect Dark Zero.

The brilliant Viva Piñata followed, the game which arguably came closest to recapturing the spirit of the firm's glory days with Nintendo. Its sequel was equally entertaining, as was the Nintendo DS off-shoot Viva Piñata: Pocket Paradise, but Rare's next big-name venture was less successful. After months of rumours and speculation, Rare resurrected N64 favourites Banjo and Kazooie to star in the riotously inventive Banjo Kazooie: Nuts & Bolts. Half platform adventure, half customisable racing game, it divided critics and failed to sell in significant numbers. It remains something of an underrated classic in the 360 catalogue, entirely at odds with the graphically slick racers and bloodthirsty FPS games that so typify the format.

After proving its worth with the Xbox 360's Mii-like Avatar creation system, Rare then went on to become a key player in the development of Microsoft's controller-free Kinect system. Kinect Sports is, according to Microsoft itself, one of the best-selling first-party Kinect titles. However, its critical and commercial triumph doesn't seem to have been enough to prevent this week's unpleasantness, and despite the highly playable nature of the game, it hasn't stopped hardcore Rare fans from voicing their disapproval of the company's new direction.

So it begs the question – should Rare and Nintendo reunite? It's arguable that Rare enjoyed a much more profitable relationship with the Kyoto-based gaming giant than it currently does with Microsoft. While the games released for the Xbox and Xbox 360 have been far from terrible, many fans would suggest that they've failed to match the slices of digital brilliance that emerged from the company back in the Nintendo days.

It's painfully obvious that much of Rare's current problems stem from the fact that its target audience isn't the average 360 owner. The company's predominately light-hearted titles belong on a Nintendo machine, and we'd be almost certain that a rekindled union would yield some incredibly successful releases.

Just look at the way in which Nintendo has worked with Retro Studios to resurrect Donkey Kong Country – a game that was born at Rare, ironically – and turn an ageing 2D platformer into a million-selling smash hit. Although we're sure they would be loathe to admit it, there must have been some sullen faces at Rare when they saw the exemplary job Retro Studios did with the franchise. One can't help but shake the feeling that Rare should be involved in similar projects, working under Nintendo's watchful eye.

Another thing to remember is that Rare has recent experience of working on Nintendo hardware – lest we forget the aforementioned Viva Piñata: Pocket Paradise and the brilliant DS port of Diddy Kong Racing, the latter of which was published by Nintendo itself. That might indicate that the door is still open, at least from the Japanese veteran's perspective.

Of course, much of this is wishful thinking. Microsoft will be unwilling to give up such a vital studio, especially when it's attempting to push Kinect into more homes. Rare's expertise in creating fun, intuitive experiences will prove invaluable, and it was the firm's development work with the Kinect software that paved the way for many of the games seen so far on the fledgling format. There's also the small matter of Microsoft owning 100% of the company rather than a limited share that could be easily bought out, and the recent installation of Scott Henson as studio manager is a clear indication that it's looking to assert more influence over Rare, rather than less.

Whatever the future holds, we sincerely hope that the unfortunate fate that has befallen Bizarre Creations and The Code Monkeys isn't going to repeat itself at Rare's Twycross HQ, because the studio remains one of the best UK-based developers on the face of the planet. While we'd dearly love to see Rare making games exclusively for Nintendo consoles (and who knows – they may even support the 3DS in the future, if rumours of a new Banjo Kazooie game are to be believed), we're keen to see what the company has up its sleeves regardless of the platform it happens to be on.

From the web

User Comments (97)



Conker3000 said:

Star Fox Adventures is a good game. Just because it wasn't a traditional Star Fox game doesn't make it bad.



MasterGraveheart said:

Rare's best work was on Nintendo. After Kameo, they've just sort of faultered... both in fun and in creativity.



Rawk_Hawk said:

Being a fan of the Project Gotham Racing series, I was very disappointed to hear about Bizarre Creations folding. I hope the same fate does not hit Rare. I would love to see them collaborate with Nintendo in the future if only to get their retro library on the VC. This article forgot to metion Wizards & Warriors which is another great series from Rare.



nicknintendo68 said:

i miss banjo kazooie series for nintendo 64 it really shouldn't of been on xbox lol.If nintendo got rare back im sure they wouldve made a awesome banjo kazooie series game :3.



edhe said:

...because the studio remains one of the best UK-based developers on the face of the planet.

And there's so many to choose from.

Lionhead is better though.


That's one chest we'd love to see gracing Nintendo hardware once more.

Not entirely relevant. Us Nintendo players were never graced with that chest, because on the N64, Joanna Dark was dressed a bit more modestly - not needlessly sexed up by order of the big money at Microsoft Games.



kevohki said:

No one who worked at Rare during their time with Nintendo still works at Rare. Nintendo knows that wasting the money to reacquire them would only mean they would getting a sub-par game studio.




@4 yeah I agree, rare games on virtual console before anything else. The whole studio has changed dramatically since the N64 days and perhaps the new personelle are the reason for recent failures. I have played several of Rare's games since the N64(and I can't remember a game I didn't enjoy that they made on the N64) and the best of them was Perfect Dark Zero, however compared to modern shooter sadly it just doesnt stand up!

However I'd welcome them back on a Nintendo console with open arms and I DO fully believe that their games are better suited to Nintendo's hardware.



Kriedler said:

I'd love it if Rare came back. Not just for Perfect Dark, but I've been hoping for a (good) followup to Conker's and Jet Force Gemini. Hell, even another Battletoads or 3D Donkey Kong would be awesome ;P



aaronsullivan said:

Rare isn't what it used to be, or maybe it's just a victim of the greater forces of Nintendo and Microsoft. After all, Starfox Adventures was forced into the StarFox mold. It was going to be a new IP (I still listen to a couple of the music tracks from it that were released).

DK64 and BKTooie were horribly drawn out to inflate play times and Perfect Dark was nearly unplayable on the N64 (the only platform it was released on!) I can see why Rare was lured away.

However, Diddy Kong Racing is one of me and my wife's favorite games. Far better than most Mario Kart sequels and the adventure plus racing genres was a perfect addictive match. "I'm bumpah!" "This... is for you!" Tip Tup's head throwing back when he boosts. TT. The arabic music in the volcano flying stages. The simple and surprising game mechanics (at the time) to squeak out some extra speed. LOVE IT. Almost did the DS version, but we just don't like the cramped nature of the DS and I've read that the new features bring it down.

So, I'm with this article. Let's get Rare back into the fold! I want a full on Diddy Kong racing sequel on the Wii 2. The timing is pretty good with the DK Country Returns success bringing Diddy back into the spotlight.

I don't know if Rare has the chops anymore and maybe some shake-ups and creative talent injection need to happen along with the hype of a Nintendo blessing for it to really return to making stunning games again, but it's worth a try.

Props for mentioning the criminally overlooked Jet Force Gemini, which was epic and remains somewhat unique.



Objection said:

Well, Rare has been dying for years in my opinion. I'm not yet convinced that anything they did after Starfox Adventures was that great. I'm playing through the beginning of Kameo right now and it's pretty mixed so far, but I hope it turns out decent by the end. Those other titles (besides maybe B&K) don't interest me (and apparently lots of gamers) in the slightest. It'd be a shame to see them completely close, but...what can you do? You can only support something mediocre for so long.



FonistofCruxis said:

I would love it if rare came back to nintendo. I know it's unlikely that their games would be of the same quality as their games on nintendo's past consoles but at least we would have their classics on vc.



Highwinter said:

I disagree with a lot of what the general community seems to think about Rare. Viva Pinata, Kameo and Nuts & Bolts are at least as good as anything they released back on the N64, the only problem is they completely failed to find an audience.

I'm sure returning to Nintendo would give the games the sales, but there's nothing wrong with the games they've been making for the Xbox.



Lotice-Paladin said:

Didn't Retro Studios have key figures leave before DKCR because of no creative freedom that Nintendo refused to give them?

Either way, it doesn't look good to one of Britain's best developers...



Highwinter said:

That's a render of Joanna when Perfect Dark Zero was a Gamecube game. She looked NOTHING like that in the final 360 version.



warioswoods said:

Agree with 12 -- I'm surprised that the article never seems to acknowledge how all the recognizable people associated with their classic games left the company long ago.



gojiguy said:

contact some Rare employess about this. get an interview.

also, I believe the founders of Rare are no longer with the company.



Arturo164 said:

i made a Nintendo life account just for this..... i have been playing banjo Kazzoie all the time when i was little. i remember all the fun i had in that game. and i wish i can have it back. if rare went back to Nintendo i would be majorly happy. playing banjo kazzoie as a child was so fun! when i saw banjo tooie in the parking swap my heart skipped a beat. i pulled out my ten dollars o so dramatically i purchased this godly item and went straight home to see my Nintendo 64 broken... yes a very sad tale. what kid would not grow up playing a sequel to one of the best Nintendo 64 games of all time... i would praise the gods if rare went back to Nintendo.



Linkuini said:

The respect that Rare has and has had is by no means unmerited: they've kept high production values in most all of their games, developed across starkly contrasting genres, and lest we forget, turned a licensed game into a landmark console FPS. We can't just ignore stuff like that.

Still, especially in light of Donkey Kong Country Returns, I don't really miss them nowadays. DKCR pretty much wiped the floor with the old DKC games, which is something we almost never say about classic revivals. This is coming from somebody who actually liked Star Fox Adventures, too. I'm sure Rare could make something well-suited to Nintendo consoles, but given their mixed reputation and Microsoft's huge stake in them, the time is not now.



SwerdMurd said:

Personally I don't miss them too bad. Donkey Kong country games were pretty cool, but Retro has proven they're way more capable with them anyway. The only IP I miss is Battletoads....otherwise Rare didn't do much for me.



BowserTheGreat said:




moosa said:

If Nintendo somehow got the notion and the balls to buy the rights to Jet Force Gemini I COULD NEVER ASK FOR ANYTHING MORE.

This will never happen. And if Rare/Microsoft ever finds themselves digging up the property to develop a sequel it will never live up to the original. Such is life.



Sonic1994CD said:

I want Rare to go back with Nintendo for two reason rareware games on the virtual console, 2 make a new Conker game for Wii and Banjo Kazooie those games rock!



the_randomizer said:

Oh, come on! Star Fox Adventures wasn't THAT bad! If they changed Tricky's voice on the other hand, it would be deemed a fantastic game! I personally like the aura of the game as a whole, especially in the Krazoa Palace.



wes008 said:

I'd love to see them come back. Maybe we'll finally see a rerelease/reboot of DK 64 then.



Hawker said:

Even if Nintendo & Rare reunited, it doesn't mean Rare would all of a sudden make good games again. People really need to stop living in the past & realize that Rare is no longer the company they knew in the N64 days.



Yasume said:

Like #11, I would like to hear something about that new rumoured Banjo-Kazooie game as well. I can't find anything about it.



Raylax said:

If you look closely, there's a woman attached to 'that one chest'

Is it even possible for a picture of a woman to appear on NL without all the guys getting all uncomfortable in their trousers and making lewd comments?



Noire said:

Retro has already proven they can beat the top of Rare's game with the fantastically jaw-dropping Donkey Kong Country Returns. I don't see any reason to bring them back now, with what they've become.



sonicphoto said:

There is potential to Rare's games. Starfox adventures was a great game, its adventure elements were well done. perfect dark zero on the other hand wasn't that much exciting and kameo elements of power was pretty good, it just needed a little bit more elaboration. banjo 3 on the other hand was awful. And also viva pinata was a great concept. One thing for sure, there games would sell so much better on the wii console. Like somebody else said, they should be a third party company instead, just like sega did back when it was first party.



zeeroid said:

The Xbox 360 is the only system from the current and previous generations that I don't own, and that can be attributed to a dearth of exclusive titles that truly capture my interest. It's ironic that most of the titles that I would buy are on XBLA, and the capital investment required to play those games is the highest of the bunch, since you need a model with a hard drive, more or less. Rare is definitely one of those studios that could get me interested in buying a 360, but only if they're at their prime. I'm sceptical that they will ever march under Nintendo's banner again, but more than anything I just want the studio I once loved to renew its golden era.



Deviant_Mugen said:

Rare's a shell of its former self, Nintendo doesn't need them. Why try to buy a long-faltering studio when they have the equivalent of it back in its heyday (Retro)?

I can't believe this article failed to mention Banjo-Kazooie and Banjo-Tooie, though, which are two of Rare's best games. Also, the last Retro game I played, post-Nintendo, was the Banjo-Kazooie interquel on the GBA, which was good, but way too short...



DiggerandIndy said:

I believe Banjo-Kazooie are just MADE for Nintendo. Period. Their original models were screaming Nintendo all over it. Their new and blocky appearances just can't cut the mustard. I never did like the duo's new looks; Kazooie looks like she's half-drunk! I think Nintendo and Rare should get back together. Rare never has and never will belong to Microsoft.



WolfRamHeart said:

Rare is pretty much dead now. All the good talent left the company ages ago. They have nothing to offer Nintendo anymore. I would love to see another Viva Pinata or Kameo but the only thing that they have been doing for Microsoft lately is avatar related stuff. Nintendo is better off without Rare.



TTGlider said:

"It's painfully obvious that much of Rare's current problems stem from the fact that its target audience isn't the average 360 owner." Oh? Alternate theory: much of Rare's current problems stem from vastly changed (and much departed) staff and an irrevocably altered culture as a result of said personal changes and corporate acquisitions.



BulbasaurusRex said:

@2, 31, 39 - I agree on Starfox Adventures. It probably would've gotten better reviews if it hadn't been a Starfox game.



TheBaconator said:

Star Fox Adventures a disappointment? BAH! But then again I believe Star Fox Assault is a platinum title so maybe my opinion is what you may



Damo said:

Actually, there are still quite a few guys at Rare from the 'glory days'. More than you might think, in fact.



The_Fox said:

Their performance over the last decade would certainly make you think otherwise.

Of course I've always felt Rare was overrated no matter what period you look at.



MetalMario said:

I loved Star Fox Adventures, and almost every other Rare game on Nintendo, but most of the 360 Rare titles aren't very good, IMO.



XD375 said:

Everyone on the Internet who says nobody from the old days still works at Rare are misinformed. Leigh Loveday, the soul of Rare, is still around. A good portion of the DKC and Banjo teams are still there, too.

Most of what left Rare was the Goldeneye/Perfect Dark team, actually. And we got the amazing TimeSplitters series out of it.



Chris720 said:

Who would stay at Rare after what they became? I haven't heard faf all about Rare since they left Nintendo... actually:

Rare were in a part co-op with Nintendo and Microsoft. Nintendo owned 35% of rare, Microsoft owned 65%, Nintendo didn't welcome the fact that one of their best studios was being shared with Microsoft and so Nintendo sold their share of Rare to Microsoft.

Nintendo in effect dumped and left Rare.

So I see why they wouldn't go back with Nintendo, but yet they also should, because all though Nintendo were restrictive (and still are) they made some amazing games.

But now? I can't even tell if Rare made it or they got some bum in to make it for them.



Slapshot said:

This was a fantastic read Damien!

I would love to see Rare make a triumphant return to Nintendo. I guess I'm one of the few crazy Nintendo fans that enjoys some of the different Nintendo franchises such as Donkey Kong, WaveRace, etc, but Rare and it's Donkey Kong franchise has always been a favorite of mine, and I'd love to see Rare return to their throne!



PSICOffee said:

David Wise, Grant Kirkhope, and many other key employees are gone now and seeing the crappy games they've made the past few years, I don't care about them anymore. Diddy Kong Racing DS is the last game of theirs I bought, and it will probably be so in the long run.

I'll only care about a 3DS port of all their n64 games with updates (BK,BT,JFG especially). It's been a dream of mine to play a flawless portable port of Banjo-Kazooie. I only hope that someday happens.



LztheQuack said:

Rare has hit rock bottom and they were heading there about the time Microsoft bought them. Reuniting with Nintendo probably won't change anything



WhiteTrashGuy said:

CONKER'S BAD FUR DAY is one of the top 5 games in the N64 catalog, along with GOLDENEYE 007 and arguably BLAST CORPS. It's sad that Nintendo and RARE could not settle their differences. I think a lot of pressure from the poor showings of JET FORCE GEMINI and STAR FOX ADVENTURES made Nintendo think twice about the developer. I'm glad Retro is the "New Rare" as I love the PRIME series and DKCR, but I can't help but think how awesome a new JET FORCE GEMINI and PERFECT DARK would be on the Wii. This would not have happened if Iwata had been president at the time.



Rarewarefan7495 said:

Rare needs to come back to Nintendo. Banjo Tooie is my favorite games of all time and even though there was a lot of backtracking, I still enjoyed exploring more of the huge environments with my new moves. With Microsoft they can't bring back that great gameplay style of the NES SNES and 64 days.



Retro_Gamer said:

I don't believe it's much of the same people working at Rare anymore, so I don't think it would matter much if they were joined with Nintendo again.



NintyMan said:

I wish Rare would come back to Nintendo, but they wouldn't exactly be the same as they were before. If it weren't for Microsoft buying them, we would've seen Donkey Kong Racing and who knows how many good Donkey Kong games on the Gamecube. But, now that Retro has sucessfully revived Donkey Kong, Rare isn't really needed. If Rare felt glum about Retro's work on DKCR, I wonder how David Wise would've thought about Yamamoto making his original Donkey Kong Country soundtrack sound even better.

Their games back in the 90's were truly good, but now they're not riding high anymore. I hope they don't fall into the abyss. Actually, I don't see a reason why they wouldn't make 3DS games since Microsoft isn't in the handheld business. Making Banjo-Kazooie and possibly Donkey Kong games on the 3DS would be a good idea.



LztheQuack said:

Considering the owners sold Rare to Microsoft, I'm sure they were destined to die anyway

@NintyFan: Just like how it's a good idea for BK to come for the DS...oh wait



Vinsanity said:

What a random thing to discuss now.

At any rate, who even cares about the company called "Rare" nowadays? While Kameo was great, and Viva Pinata has its fans, they're not going to be putting out anything good from here on out. They're MS's Kinect/family friendly studio now.

They've lost the Stamper bros. awhile ago, they recently let go of all their non-contract artists, and they've been hemorrhaging employees since the Gamecube era. Free Radical (Crytek UK), 4J Studios or Eurocom bares a greater resemblance to the Rare of yesteryear nowadays. Hopefully, the artists who were let go recently will start up a brand new studio and we'll have yet another studio with ex-Rare talent. The guys responsible for Conker, Jet Force Gemini, Goldeneye, Diddy Kong Racing, Star Fox Adventures and Kameo are no longer at Rare. So let's just let go of the memory now - all "Rare" is now is a name. The talent will go on though. And hopefully, they'll put games out on 3DS, Sony NGP, PS3, etc. I'd imagine they'd be PRETTY bitter at Microsoft after having them mishandle the studio so badly for the past decade.



Fuzzy said:

I would only want Rare to come back to Nintendo only so I could play their old games again.



Love said:

Rare isn't the same company they were when they were with Nintendo. It doesn't matter anymore since they're RARE by name only. Rare is gone, people need to let go. Only reason they've kept the name is because of articles like this. People still think they're good but they're not. The talent has left.



Paperclip said:

Retro's the new Rare anyway so it doesn't matter. Can't wait to see what game they work next on =D



Shirma_Akayaku said:

Rare and Nintendo should rejoin but it probably won't since Rare has plummeted down the charts. Nintendo might see Rare as not much but it would take a miracle for them to rejoin. Also I have Jet Force Gemini but I don't play it at all because I never asked for it. What should I do with it?



MARl0 said:

I honestly don't care if Rare ever comes back. Even back in the N64 era, many of their games were just generic knock-offs of Nintendo's own mega-hits. In a way, Rare was the "Gameloft" of the N64 era. Almost never any originality in anything they produced. The only real exception was Blast Corps. Anything else that they actually tried to innovate on turned out terrible (Jet Force Gemini).



Adam said:

Buy them. Put their NES games on VC (including Marble Madness, if all they need is Rare's consent as publisher). Let Retro make a new Battletoads. Then sell them back.



Fuzzy said:

@Adam - let Retro make a new Battletoads, and hopefully one that is possible to finish. I still can't beat it without "help". Even then, it's still hard.



komicturtle said:

I remember reading that Rare did not like Nintendo's strictness. With Microsoft, there isn't all that much pressure, so it seems like Rare isn't given their best effort as they did with Nintendo. Retro Studios employees have to get up VERY VERY early to work on Donkey Kong Returns. That's dedication, and look what they pulled off.

I doubt we'll ever see Rare under Nintendo's wing. Maybe if they went with Sony, things could be different, maybe.

And is Microsoft Studios really a GAME studio? I know they funded 343 Industries to make Halo Wars but then shut it down months later. Microsoft doesn't seem to CREATE their own studios from scratch like Sony and Nintendo. They just 'buy' buy buy.



Wolfenstein83 said:

There is no doubt that we should see Rare and Nintendo get back together, but will Microsoft allow it?
As a matter of fact, I wish Rare could develop games for every system, cause they are such a great company.
I wanna see a new reboot or sequel to Jet Force Gemini, which I think was the last game they made for Nintendo, but I could be wrong?
Nintendo seems to be doing just fine without them, but it would be even better if they came back with a new game or two.



Gamer83 said:

Nintendo has Retro Studios now, a company that I would aruge is as good, maybe better, than Rare was back in the day. DKC Returns is better than any of the Rare-made DKC games and the Metroid Prime games were excellent. Can't wait to see what that company does in the future. Rare was at one time a great studio but it's no where near what it is used to be. Nintendo is not run by a bunch of idiots, they saw where Rare was headed and sold them off before things got real bad. It's been about what? 10 years now? Time to move on people, what Nintendo and Rare had was great at one time but those days are long gone.



Rapenzie said:

I don't think the audience is not there. There's not a single awesome 3D platformer on the 360... If they come up with a good Banjo, they can totally sell this at a good number. People don't want a platformer, building and racer game, they just want an awesome platformer from the old days. Perfect Dark is another game. FPS is in its glory days, just make a good FPS and it'll sell. Jet Force Gemini... reinvent it. Make a third-person shooter like <input third-person shooter game>. Fighting game is getting some love lately, so why not another Killer Instinct? They have a lot of good franchises to work. Not only good concepts but they are known on the game industry. Not sure why they are not making it, maybe Microsoft owning the company has the rights to make the decisions... don't know, but the potential is there.

On a side note, I still want the Donkey Kong Racing game for the GameCube. I don't care if it'll be on the next Nintendo system or the other after that but I want it. Give me some kart adventure racer and I'm sold!



Chozo85 said:

Its easy to be nostalgic about Rare, on the N64 they were constantly producing brilliant games. Goldeneye, Perfect Dark, Banjo Kazooie/ Tooie, Conkers Bad Fur Day and Blast Corps are classics and some of my favorite games on that console. The problem is Rare hasn't produced a good game in years. The sad truth is that the glory days are gone and and show no signs of returning.



maka said:

To me games like Starfox Adventures or the 3D DK game for N64 exemplify the problem that has plagued consoles since the 3D era: pretty graphics, awful gameplay.

I actually made a point of finishing Starfox Adventures at the time (which was pretty easy btw) but it was one of the less interesting and bland games I've played. But yeah, the fur looked amazing...

I think that saying Retro is the new Rare is a disservice to Retro. Retro has been much more consistent with the quality of their titles. The entire Metroid Prime series is amazing and they changed a generic bland platform game (DK) into a great, interesting one... I much rather have Retro than Rare...



JimLad said:

Though most of the 90s staff have left, I believe there is still plenty of talent there.
If they wern't making Kinect games, avatars, sexed up Joanna Dark or squared up Banjo, it would be interesting to see what they would make on the Wii, a new platform game maybe?
God knows Nintendo need all the third party support they can get.



Guybrush_Threepwood said:

Rare made some of the best Nintendo games ever. Unfortunately Nintendo did never find a proper replacement for Rare's franchises and creative input since then.

I hope Rare would release more XBLA remakes of its classic games (Blast Corps, Jet Force Gemini, GoldenEye, Battletoads, Conker's Bad Fur Day). The remakes of Perfect Dark and Banjo Kazooie/Tooie were an instant buy to me.

And Nintendo should finally give us Donkey Kong 64 on Virtual Console. Maybe Nintendo and Rare could agree on a downloadable release of Diddy Kong Racing (with Banjo and Conker of course).



JusticeColde said:

Sure Retro did make a better Donkey Kong Country, But, Rare still could make better games on Wii than they could Xbox (I heard that mircosoft had total control over that horrible sequel to conker)



NESguy94 said:


This is an awesome idea. Microsofts Rareware games are horrible. We need more Rare games. But what are the chances of that happening?



leon_x said:

Nintendo has always been very careful about throwing games. Nintendo works hard on them and is very close to the companies that develop games. Microsoft is very different.

Silicon Knights is otherwise very similar.



DarkKirby said:

Rare made good games for sure, more in the past then the present though. What happen when Rare got purchased by Microsoft anyway? For sure, it was exactly around that time when Rare stopped having high profit games, and released Conkers Bad Fur Day which was famous, or infamous for it's new take on the series which previously didn't have much attention. The style of the game aside the game itself wasn't fun AND was released in the N64's death days as it was being replaced by the GameCube, which was the real killer. I would like to see a new Banjo-Kazooie that was actually a Banjo-Kazooie game through. Not just a game with Banjo-Kazooie characters but played completely differently from the originals.



DarkKirby said:

Oh I should add, Star Fox Adventures wasn't bad, it just doesn't really fit into the Star Fox franchise at all. Even the reasoning behind use of the staff in the game is total horse manure. But I admit I don't think it would have left the shelf at all if it wasn't a Star Fox game. I believe in the original incarnation Krystal was the main character, and it wasn't meant to be related to Star Fox at all. But Nintendo said the game would sell better with a male lead, and linked to a major Nintendo franchise, which was probably true.



lex0plex said:

Yea, I had tons of fun with Star Fox Adventures! I'd be totally psyched with a sequel on 3DS!



TKOWL said:

Donkey Kong Country Returns proved that Nintendo don't need Rare anymore.



Crunc said:

Rare has a hit with Kinect Sports, and well deserved. It's a very good game. I doubt they'll move back to Nintendo now.



CowLaunch said:

I don't see much reason for Rare to come back to Nintendo home console development, most games I'd like to see from them I think could be achieved on the 3DS, if they could be achieved at all.

Joining Microsoft seemed odd to me at the time, I thought they'd do much better simply being a multi-platform developer.

They seem to have made some pretty stupid decisons since leaving Nintendo. Why turn one of the best platforming series into a racer on a system already with an abundance of good racers?

I don't think we'll ever see games that are special from Rare like Donkey Kong Country 2 or Conker's Bad Fur Day again, on 3DS or Wii. Whereas Nintendo have Miyamoto (and others I presume) working behind projects providing a certain level of continuity whilst allowing new ideas to develop, this doesn't seem apparent at Rare. At least in the experience of playing their games, I don't know their staff demographic exactly.

It's gone, we have to move on.



rokemon101 said:

Rare made perfect games before with Nintendo...i can't even found one bad!
Now that they are not with Nintendo anymore I can't even find one good !!!



misswliu81 said:


kinnect sports anyone? i think not.

nintendo should buy back some of rare's franchises like killer instinct, banjo kazooie perhaps, battletoads and resurrect them on the 3DS, wii U.



BlueSerperior said:

I think that is a good idea. But I think our best bets is that Nintendo try to buy back Rare's IPs such as Banjo Kazooie, Conker, Perfect Dark, ect. so fans can be less angry at Rare and Microsoft for ruining thier childhood by cancelling all of thier requested projects. Especially since Rare is NOT the same company anymore... All the good members left Rare.



BlueSerperior said:

@misswliu81 I agree with you on that one. Its not worth Nintendo's time and money for them to just buy back Rare from Microsoft especially since most if not all of the original staff that made Banjo Kazooie and Conker great games left. Buying back Rare's OCs or IPs sounds alot more doable and sensible.

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