News Article

GameCube Tech Demo Shows Banjo Threeie in Action

Posted by James Newton

What could have been...

N64 adventures Banjo-Kazooie and Banjo Tooie made plenty of fans back in their 64-bit heyday, but they never appeared on the GameCube. A threequel was planned but never released, but now unreleased game-finders par excellence Unseen 64 have posted a short video of the project.

Shown off at Spaceworld 2000 before the GameCube's release, the video is only a short tech demonstration of what the finished game could have looked like. The cancellation of Banjo and Kazooie's third outing on a Nintendo home console might draw a few tears, but just makes a better case for why Nintendo and Rare should reunite.

[via youtube.com]

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User Comments (47)

Robo-goose

#1

Robo-goose said:

It's amazing how after so many years, these things pop up on the internet.
How long has it been, eleven years?

Hardy83

#5

Hardy83 said:

Rare fully owns the Banjo IP though, they can easily make this game without any issues....On Xbox.

Bass_X0

#7

Bass_X0 said:

Nuts & Bolts was a horrible game. I only played the demo but I didn't care for it at all. It completely ruined the Banjo-Kazooie franchise and I hope that if thats how new BK games will be, that they never make another one. You only need to play the demo to agree with me.

_mikero_

#8

_mikero_ said:

Rare has been making GBA and DS games... so I can still hope for Banjo Threedeeie!

Mikau94

#9

Mikau94 said:

Why did Banjo have to ruin his career by making that horrble Nuts and bolts. I miss you RARE!

Highwinter

#10

Highwinter said:

Nuts & Bolts was an excellent game. Completely different from the other two in terms of gameplay but it really nailed the same humour, charm and it tied up the story in a really perfect fashion.

It was also very challenging and required a lot of creativity. It's such a shame so many people hate it for being different and it's exactly that attitude that's lead to us getting year sequels to things like Call of Duty and Guitar Hero.

MasterGraveheart

#11

MasterGraveheart said:

Rare only really worked on Nintendo, but Microsoft won't let them go because they think they can recapture their magic on an FPS-based platform. Heck, they're practically holding Rare hostage until they go bankrupt.

Sylverstone

#12

Sylverstone said:

The nightclub from Conker's Bad Fur Day?!

Wow... that looks awesome.

Too bad it will never be a reality.

kkslider5552000

#13

kkslider5552000 said:

@10 Different strokes for different folks. But, I really found the humor of the game too forced and overdone. The other games' humor didn't make every other line an obvious joke and the 4th wall was broken every other minute. Some of the charm was there but like the humor, way too forced.

Not to mention the challenges were more unoriginal than unoriginal side missions in your average GTA-like sandbox game.

Also, just because some companies do the same game every year, doesn't mean Rare should do the opposite extreme of a wildly different game after EIGHT YEARS.

nicknintendo68

#14

nicknintendo68 said:

awww i wouldve loved if they keep this series on the nintendo consoles and keep making excellent games :3 imagine what the wii could've done with it :P

Highwinter

#15

Highwinter said:

@kkslider5552000: It didn't break the fourth wall any more than the previous games did and I don't see how the humour was forced.. but like you said, different strokes. But I really can't see how you can claim the missions weren't original, especially as you were free to complete them by any means necessary. Are you basing the whole game on the demo?

I do agree that they didn't need to change the game so drastically, I definitely would have appreciated some classic platforming in there some where. But being different doesn't automatically make it bad either and right from the start it seemed like nobody wanted to give it a chance and let that colour their judgement of the finished product.

Bensei

#16

Bensei said:

@Robogoose: I already saw those scenes ages ago on youtube. The BThreeie Tech demo wa snothing special. The only thing that was amzaing about it was the large amount of enemies hunting BK

WaLzgiStaff

#17

WaLzgi said:

Meh...just comes to show that Rare has hit rock bottom with Microsoft

HeroOfTime007

#18

HeroOfTime007 said:

Umm, why is this current news? This tech demo was shown openly years ago. And don't see much reason for Rare nad Nintendo to "reunite" other then to take Rare's Licenses. Sure Rare could make a decent game now but I don't expect them to make anything jaw droppingly amazing soon or even better than anything published by Deep Silver.

HappyHappy

#19

HappyHappy said:

I am sad. This is exactly why Rare should be with Nintendo again so they can make an actual Banjo-Kazooie game and not some racing-platform hybrid game.

LordJumpMad

#20

LordJumpMad said:

Rare can be on any console it wants to be but,
They don't want to get back to there roots.

There too busy working on X-Box's Avatar, since Rare are the ones who came up with the idea.

Fun Fact: Avatars were created by a Microsoft Game Studios internal development studio, Rare Ltd. "before Miis were part of gaming scene." (However, Miis were tried on the SNES, Nintendo 64 and Nintendo Gamecube before being released on the Nintendo Wii. They were refused due to lack of content to use them with)

GC-161

#22

GC-161 said:

Nintendo and Rare should reunite? Nonsense.

I read the article published here. And its major flaw is that it assumes that Rare Ltd. is the same company it was back in the SNES/N64 days. Not a chance.

It may have the same NAME, but it is not the same company internally. Besides, lets not forget that Nintendo was always pushing Rare to make their games top quality products. Miyamoto would personally supervise their efforts. There is zero chance that could happen these days.

People need to stop seeing things with rose-colored glasses.

Link79

#24

Link79 said:

Why all this talk about Rare rejoining Nintendo lately? If It's not going to happen and hasn't even been hinted at then stop teasing us. They should have never left in the first place. The best games they ever made came out on Nintendo systems. Nuts and bolts indeed. Way to ruin one of my favorite franchises. Traitors I say!

XD375

#25

XD375 said:

Rare? Traitors? Nintendo's the one who rejected the offer to own Rare. Nintendo's the one who sold what they did own to Microsoft. It was shortly after Satoru Iwata became president - you see, Rare's games aren't as well-liked over in Japan.

Nuts & Bolts? A good game if given a chance, but it's not perfect.

Oh, and this video is really really really old. XP

HeroOfTime007

#26

HeroOfTime007 said:

@xd375

One, didnt Rares owners sell the amount of share tey owned, which was larger then Nintendo's share, first? I believe Nintendo didn't have much of a choice. And even if you are right, Rare's Star Fox wasn't that great anyway.

Kid_A

#27

Kid_A said:

My favorite platforming series (yeeeaaaah, that's right, guys). I loved Nuts and Bolts more than just about anyone else in the world, but I would adore a return-to-form fourth entry.

Pogocoop

#29

Pogocoop said:

Nuts and bolts was the only game I really liked on the 360... I didn't rely like the missions, and the humor did seem forced, But the vehicle creation was uber addictive...

GamerZack7

#30

GamerZack7 said:

"Have you been playing for a while and still don't like the vehicle based gameplay? Maybe you need to download Banjo-Kazooie from Xbox Live Arcade instead."

That quote is direct from a loading screen in NnB itself. It's almost as if Rare knows its games are terrible now. ;)

Also, HeroOfTime, what the Lombardi is that supposed to mean?! Star Fox Adventures is the best Star Fox-themed adventure game on the GCN! Nonetheless, my stance is 'to each their own'. :)

XD375

#31

XD375 said:

@HeroOfTime007: Well, Nintendo was actually offered the shares from Rare's owners and Nintendo declined the offer.

And I actually loved Rare's Star Fox Adventures.

Link79

#32

Link79 said:

@ NintendoPurist87
I agree with you about Star Fox Adventures. I mean what's not to like about it? It had outstanding graphics and it was a much longer experience than those shooter based Star Fox games. It also reminded me of Zelda which I love. Just because it wasn't a shooter people think it sucked.
That just makes me sad.

CowLaunch

#34

CowLaunch said:

Can anyone tell me what the exact arrangement is between Rare and Microsoft, and between Rare and Nintendo regarding making handheld software?

I think the talk of the possibility of this title being on 3DS illustrates the point I made in the recent feature about Rare. Surely the 3DS is capable of having a fully 3D Banjo game with decent graphics? Is there a need then for them to rejoin Nintendo?

Tasuki

#35

Tasuki said:

@CowLaunch: The Stamper Brothers who founded and owned Rare (They owned 51% and Nintendo owned the other 49%) sold the company a few years ago to Microsoft making Rare a first party developer for the Xbox.

Since Microsoft does not have a handheld, Rare can make games for the 3DS since its not a conflict of interests so to speak.

Any characters, theme etc. That was created by Rare is solely their property. So stuff like Banjo, Perfect Dark, Battletoads etc. Is now Microsofts. Stuff that contained Nintendos own characters stuff like Donkey Kong Country or Star Fox is Nintendos since they hold the rights to the characters.

CowLaunch

#36

CowLaunch said:

@Tasuki
Even though it's currently not a conflict of interest, Microsoft could stop Rare from making 3DS games if they wanted, as they own them right?

I mean it's not a direct conflict, but any money Nintendo make in whatever sphere does help them generally in regards to their efforts to compete with other companies.

Thanks for the info.

PSICOffee

#37

PSICOffee said:

Hahaha you're kidding me right? Real fans already knew about this footage (for me personally I knew since at least as far back as 2001). So this is absolutely nothing new, and kinda silly the guy in the video would try to compare the areas of a generic canyon to a DKR track. It reminds me of all those years of people looking deep into wall textures trying to find secret doors and areas for Stop n' Swop and all that rumor nonsense.

What's worse about it probably, is now that the originals are on Xbox, a brand new generation is doing the same thing with rumors and theories and crap. Thanks for posting about this though I guess.

Tasuki

#40

Tasuki said:

@CowLaunch: Np. They could technically stop Rare from making 3DS games like you said but I think they way Microsoft sees it is they get a portion of the money from the sales of a 3DS game so in the end they get money coming in. Since they dont have a handheld of there own its not like they really have any other choice unless Microsoft wanted to get into the handheld market.

I mean I guess the could stop Rare from making 3DS games but how many millions of dollars will that be lost to MS?

JGer

#41

JGer said:

Is this article serious? This video is absolutely nothing new. I remember seeing this demo when the Gamecube was first announced - it was a mere tech demo.

I do not deny that Rare was probably working on a Banjo 3 for GC at some point, but this is not that game in action. It is no more a "game" than the original and highly controversial tech demo of The Legend of Zelda.

Arcticbird

#46

Arcticbird said:

Since I've been out of touch on matters regarding video game news since the Gamecube was first coming out; this is the first I've heard about a third Banjo project to appear on the GC. If this is real, I want a copy!!

Arcticbird

#47

Arcticbird said:

After seeing the mention of Nintendo's forth President Satoru Iwata, I googled the wiki page on the previous Nintendo President Hiroshi Yamauchi. Great read! Now it all makes so much more sense now. The true creative artistic side of Nintendo, under Yamauchi's direction and intuition of future to be successful products and games was the Nintendo that I loved. Now with Nintendo 's new head director Satoru Iwata, Nintendo only remains a remnant of what once was.I'm speaking directly about the quality of video games that was once before a priority in terms of creatively and lasting value.

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