News Article

If Donkey Kong Country Returns is Too Hard, Use Super Guide

Posted by James Newton

Like the Force, only more monkey-like

Remember the controversial Super Guide from New Super Mario Bros. Wii and Super Mario Galaxy 2? If not, it's one of Nintendo's newest software features to keep gamers interested by allowing them to proceed past difficult parts of stages if they lose too many lives there. Whether you liked it or not it's here to stay, as it'll be featured in Donkey Kong Country Returns.

IGN reports that after losing eight lives, a white-haired Super Kong will take over from DK and play through the level on auto-pilot, with the player able to jump back into the action at any time. As usual, no bananas, letters or other bonuses collected will count towards your total if you use Super Guide, but for overcoming some of the game's more difficult stages it could be invaluable.

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User Comments (57)



thedanman64 said:

I never really used the guide when playing New Super Mario Bros Wii so I probably won't be using this either. Still, it'll come in handy when people do need it.



Raylax said:

This looks so awesome. And I actually kinda like the super guide. I've not used it yet, but I like the additional touches (Luigi, Cosmic Rosalina, Super Kong) that come with them. And I got my mum into NSMBWii with it (she's such a closet platformer fan even though she won't admit it)



DrCruse said:

That's got to be the stupidest, most idiotic invention since motion controls.
Do you get a choice as to whether you want to use it or not?



NintyMan said:

I never found the Super Guide to be a big deal, and I won't think it is now in Donkey Kong Country Returns. I've never used it in NSMBWii or SMG2, so if it's optional, then what's so horrible about it?



grenworthshero said:

No, it doesn't automatically force you to use it. In NSMBW, if you die a certain number of times, a "!" box shows up, which prompts the Super Guide. I don't understand the "controversy". if you don't want to use it, then don't. I think it's a fantastic idea. Especially for people who aren't very good at games, like little kids or new gamers, this can be very useful.



Philip_J_Reed said:

If inclusion of an optional Super Guide is Nintendo's way of finally giving us challenging games again, I say long live Super Guide.



Aviator said:

The Super Guide is once of Nintendo's features, which allow for all types of gamers to play their games, as usually, people who get stuck can progress fine after one level, so it allows for all players to continue the game.



Link79 said:

If it's hard enough that they think super guide is needed then the game must be pretty difficult. Sounds good to me. Too many games these days hold your hand. It's cool when you have a choice between being a wuss and taking it like a man. At least little timmy can play too.



Spoony_Tech said:

@JesusSaves And what's wrong with motion control! It got Nintendo back in the game!

I've got a feeling a lot of people are going to need this feature this game looks hard for kids and some casual gamers. I can see the casual gamer liking the look of this game and quitting after getting stuck!



Radbot42 said:

hmmmm white haired super kong? Will we actually see Cranky Kong in all his glory? If so I might use the super guide on purpose



KrazyKain said:

I dont like the concept of super guide, but its an option, you dont have to use it so i cant hold it against the game.



RoyalBlur said:

Hmm...Super Guide? Sorry Mario old pal, I like to figure my way about and solve puzzles. A hint system is more in order but not a guide. At lest not in my opinion.



trex3d said:

I don't understand the hate for the Super Guide. I think it's brilliant; it allows anyone to play.



Stuffgamer1 said:

@Link79: Perhaps...I suppose individual opinion on that matter will vary depending on personal skill. I didn't have enough trouble with NSMBW for the Super Guide to ever even pop up, for example. But then, I've got 15 years of Mario playing under my belt.



Token_Girl said:

I was thinking Cranky Kong too!

I don't like the Super Guide, because I die enough that it would be tempting to use. But then I'd feel like cheating.

Looks like a really fun game. Nice that'll be tough, that balances out the fairly easy Kirby game released this season. Everyone is happy!



HappyHappy said:

I really don't like the super guide at all it's just stupid to me. The whole thing about playing video game is about trying to figure out how to get past obstacles and reach the end of the level in one piece. If Nintendo is using the super guide why not just include a walkthough with the game, that would make a bit more sense to me.



jkshaz said:

I agree. I don't get the problem I've never had to use it on any of the games its featured on so even if I do lose a lot of lives I can just continue to plow through, but it can really be useful to those who need it or are feeling frustrated.



imapterodactyl said:

@HappyHappy who said "If Nintendo is using the super guide why not just include a walkthough with the game, that would make a bit more sense to me."

A walkthrough doesn't magically enhance your dexterity. People aren't getting stuck because they can't figure out a puzzle, they're getting stuck because their fingers aren't as nimble as they'd like. Lots of people have no trouble "figuring it out" as you put it, they just can't physically accomplish the task at hand. And they should be allowed to see the rest of the game that they paid for.



Dorkvader said:

I'm glad it came back i used it in NSMB i only in a three levels and castles 5-8 but not on the forts



EdEN said:

The Super Guide is there so everyone can enjoy the game and so they don't become frustrated if they die over and over again in the game. If you're good at it you will never see the Super Guide so, why all the hate?



Caliko said:

Here we go again...

Like a mailman complaining that his vehicle is four wheel drive...

The Super Guide Is OPTIONAL.



TingLz said:

I have an idea for those who don't like it:

..........DON'T USE IT!!!!!!!!!!!!!!!



LuWiiGi said:

The Super Guide is an awesome idea. It means Ninty can make hard games without having to turn away the less experienced players.



theblackdragon said:

i want to be able to turn it off entirely. How hard is it to have 'Super Guide: on/off' as a part of the game's options? i don't like being tempted to take the easy way out like that, and i sure as hell don't like the game telling me i'm dying too much to be trusted to get through on my own. back in the day, we didn't have the Super Guide and were still able to get through games just fine. :/

/whinging :3



Caryslan said:

I like the idea of the Super Guide. Not only does it give less experienced or younger gamers a chance to beat a level, but it also prevents them from getting frustrated and walking away from the game. To be honest, I don't understand the hate for Super Guide. The option to trigger it only appears after you die eight times in a row, and you don't get to keep any collectibles as Super Kong.

If anything, clearing a level as Super Kong is a hollow victory, especially since you have to return to that level at some point and clear it normally to keep any collectibles.



motang said:

pfft...I don't need this stinking super guide, I didn't use it in NSMB Wii (even though I did die many times)!



grumblebuzzz said:

I'm glad that Super Guide is in this game because, honestly, it looks very hard. This is coming from someone who played the originals too.



Punny said:

I'm not going to use it, even though this is great for new-comers.



PSICOffee said:

I hope this game is just as challenging as the first time I played the original at 5 years old. Then I can play the game 15 or so years later repeatedly and breeze right through it still having as much fun as the first time.



CrimsonMoonMist said:

You clear the stage and move on, or you don't.
Difficulty is a part of the experience, so I'll never be caught dead using this "Super Guide" thingamajig.



MeloMan said:

Times have definitely changed. I won't be-moan these guides cause it is actually good for casuals and newcomers-- I'm just used to the "toss into the fire" approach... that's how I learned, and trust me, I had many an angry moment, many player deaths, sleepless nights thinking of new strategies, etc., but that was the fun to me, imo, and made conquering a game all the better. No one or nothing held my hand, barely any strategy guides, but like I said, it's a different day now, so it's ok as far as I'm concerned.



kobe1724 said:

That's cool that they're keeping the Super Guide with this game. I never really used it with New Super Mario Bros. Wii or Galaxy 2, but for those gamers that need a little extra help, it'll be good.



Yoshi_2000 said:

NSMB does have another penalty to the super guide. If it even SEE it in the level you are in, you won't be able to get 1 of the stars on your save file. If you want to 100% the game, you better not die 8 times in a row.



dungeonboss said:

Seriously, this is great news. It means Nintendo can resume making harder games without leaving behind the casuals. Basically, if you never saw the pop-up in NSMB or Galaxy 2, then this shouldn't even matter to you. I'm REALLY hoping they use this feature in Zelda: Skyward Sword. Twilight Princess and Wind Waker were WAAAAAAAAAY to easy!



LightSamus said:

I kinda hate the idea, they shouldn't NEED this thing to make hard games, you can say it stops them turning away on less experienced gamers, but these days 90% of games on the Wii are for that demographic, they have enough games to choose from! So why should they need an excuse to make a 'tough' game for Wii. If casual gamers are scared of picking up a game they can't beat, QQ harder, put a label on it "not for casual gamers". When I finish a game with 100% completion, I feel satisfaction in knowing that many people out there probably can't achieve that, the Super Guide makes me feel like I went through the trouble to figure it out, when an 8 year old when watch a guide and achieve the same thing. (Don't bring up internet guides, it's completely different when it's built into the game).



Gamesake said:

@LightSamus "not for casual gamers"? -I think Nintendo telling it's base not to buy their stuff could be a problem for them.

And if anyone wants to protest the Super Guide you can buy Sonic Colors. Reviewers have said it can be frustratingly difficult and there is no way to skip levels.



JakobG said:

I like the Super Guide.
It allows games to be hard while remaining accessible to less experienced gamers.

@LightSamus: Sorry to disappoint you, but you are wrong. Nintendo is a BUSINESS. Meaning they try to make as much MONEY as possible. And they primarily make games to earn said MONEY, so they have to make sure enough people BUY it. And most Wii owners are CASUAL GAMERS. Ergo, if you want to sell many copies, you have to make the game attractive to the big crowd. So why should you not include a feature that allows the main audience of the Wii play a hard game and experienced gamers will never face? Why are you aggravated by the fact inexperienced gamers are capable of playing through a game, even if they get help? Are you that sadistic that you merely find enjoyment in games by knowing you are better than other? Besides, many games have inbuilt guides, like Machinarium, which has a link to it's walkthrough that's as accessible as the Inventory-button. Leaving out the Super Guide for "hardcore" gamers like you would alienate all the casual gamers.



Omenapoika said:

I read the headline like "If Donkey Kong Country Returns..." "Hmm, wasn't it decided already?"

Yeah, being able to finish a game has become a standard part of gaming experience, so they should have the guide in order to have happy customers. Everybody's a newbie at some point, and Nintendo is having a generation on them.



SwerdMurd said:

If you don't die a lot, it isn't an issue...if you do, you can skip it or save yourself spending the time to go look up a youtube video or walkthrough. I never actually figured out how to activate it on NSMBWii, but I watched a youtube video of one and they were really basic walk-through-level situations--none of them spoiled nifty secrets or anything but were simply functional ways to get through the levels.

But one's forcing anything on you--this just saves you a step if you're the type that cheats your way through tough spots.



Aviator said:

@21 Yes, instead of including something at no big cost to us, lets include a full walkthrough to everyone who buys the game, and we will pay for the shipping, ink, paper and the print costs.



WiiLovePeace said:

@LightSamus: Err... You can't achieve 100% completion if you use the super guide. In either NSMB Wii (the superguide goes through a level, missing all the star coins & disabling the chance of getting 5 shiny stars on that save) or SMG 2 (gives you a bronze star instead of the normal gold one) & I'm pretty sure the same will be said for DKCR. My take on the super guide is if they include something optional, that's for those who need it then go for it! I don't see how it could be a problem at all. Those who need it can use it, those who don't need it won't use it. Win win situation



StarDust4Ever said:

The SuperGuide is a wonderful idea in my opinion. I used it maybe once or twice in New Super Mario Brothers Wii, and the in Galaxy 2, the only stage prior to the special world that I still have a bronze star is Firey Gobblegut. Sometimes I would go Kamikaze with Mario to try to make Cosmic Rosalina appear just for the heck of it.

One of my biggest disappointments in "Kirby's Epic Yarn" was the absence of deaths in the game. It felt almost spoon-fed to me in a way. If they had made a health meter (which could possibly be refilled by grabbing jewels just like mario coins), they game would have been much more challenging/rewarding to play. They could have also incorporated a Super guide in Kirby that would have allowed players to get through the tough parts.

One of the biggest drawbacks to some platformers I've played in the past is the ramped up difficulty level of a certain boss getting me "stuck" in a game so that I cannot progress. I got stuck in DK 64 because I couldn't figure out how to defeat the boss in the second area. I have also resorted to using cheat devices on old consoles so that I could play through the whole game. Yes, booo on me, I know!

But if Cranky's ghost allows me to enjoy more of what DK Returns has to offer, than I am all for it

PS - w00t! if you preordered the game at Gamestop just to get the free DK banana holder



VGC said:

I don't like motion control very much either, but oh well, it's nintendo. That's why I sold my wii to save for a 3DS, which is all game, and no clunky and stupid motion control. (It's like that for me, all the time, and I'm not one of those idiots who moves the remote up to the sensor as if it's going to help.)



rjejr said:

I have seen the "super guide" in SMBWii (first world, last castle) and gave up b/c I decided if that was world 1 I was done for anyway. Playing 4 player yesterday my wife and 2 sons and I played 8-1 for 2 hours non-stop (after 2 hours completing last level and castle on world 7) before we finally quit. I only wish super guide would work in multiplayer b/c no matter how many times we get that pipe in view we ain't getting there.

I'm not buying DK b/c it looks hard, superguide or not. My 5 yr. old is getting Kirby and my 8 year old is getting Pokepark and I'm getting Mickey. If you're "po-poohing" superguide then it isn't for you, and you probably don't have any kids.



Leonzable said:

I've never saw the mario bros super guide for my self ever.
I won't be using it anyway



rjejr said:

OK, so I'm buying DK, but only b/c of the inclusion of the superguide. And Gamestop gave me $20 for my copy of Enslaved ($15 w/o). And $29 for a couple of other old games. And since I'm trading in Mario cause we're stuck, and everything else Santa is bringing, we needed something to do until then.

So, if anybody is keeping score over how many sales Nintendo is gaining/losing by including superguide, you can put us down for +1.

Dam, you guys aren't getting it until the 3rd? No review until we're done then I guess.



Shadow_Chad6982 said:

the super guide makes me mad. I miss old games that were near impossible to beat and if you did beat it you felt like you've accomplished something that wouldn't be important in a few years, but having that one moment without cheating was awsome. kind of like guitar hero when i was trying to make it to hard i failed a couple hundred times but after a while i got it (and i still cant beat the extra levels on super maio world but i keep trying)



jrob23 said:

this game would take a year to beat completely without using the Super Guide. Hardest game I have ever played. On map 5 now and can't imagine people trying to beat a single level for hours. The train cart levels are damn near impossible. Screw that, I just got as far as I could and then used the Guide. Most times it's just the end sequence I can't get by and after 30 tries I throw in the towel. Great game though! Best graphics I have seen on the Wii

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