News Article

Hydroventure Guarantees a Wet Christmas for Europe

Posted by James Newton

Lands on Christmas Eve

Fluidity, known as Hydroventure in Europe, is set to make a splash on the European WiiWare servers on December 24th, priced at 1200 Points, with a free demo dropping in on the same day.

Developed and published by Nintendo, Hydroventure is one of the most anticipated WiiWare releases of the next few months. Essentially the game is a puzzle-based platformer where you control water by tilting the world, using the liquid's unique properties to overcome brainteasers along the way. It's all wrapped up in a charming cartoony style, and is certainly one to watch.

Speaking of watching, here's the official trailer below to bring you up to speed.

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10th November 2010 - Master the states of water this Christmas on Wii as Hydroventure becomes available to download for 1200 Wii Points on WiiWare from 24th December onwards. Hydroventure is a physics based water platformer tipped as the most hotly anticipated WiiWare game of the year. A WiiWare demo for this game will also become available on the same day!

Set in an illustrated magical book called Aquaticus, Hydroventure combines a true-to-life physics engine that takes on the characteristics of flowing water, with innovative and intriguing gameplay.

Players must navigate their way across multiple chapters to rid Aquaticus of a corruptive goop called the “Influence”, solving puzzles along the way in order to find Rainbow Drops scattered around the world. Using the three forms of water – liquid, ice and cloud – players can transform to continue on their adventure, for instance become a cloud to float to hard to reach areas, then make the cloud rain to return to a liquid state, or turn into ice and stick to surfaces.

Players can “tip” the world left to right to move the water in a realistic motion, depending on which direction they angle their Wii Remote. By balancing the Wii Remote in just the right position, players can move lumps of ice, pools of water or liquid laden clouds through each level. Shaking the Wii Remote will also make the water jump over obstacles and help players to complete tasks and challenges.

Fear not, if all this splashing about sounds like a tidal wave of tricky combinations to learn, the game offers detailed tutorials that introduce basic game controls. Once you have mastered the fundamentals, utilise special powers which can be acquired to take on increasingly difficult enemies.

Beware though, as the finite amount of water acts as it would in real life and can be split, trapped or even evaporate. If the water reserves get low, players can refill their supplies by collecting water found throughout levels. Water will, however, be lost if it is hit by enemy attacks, and if the water touches arid or hot surfaces, such as sand or lava, things might get steamy and it could be game over.

In order to clear up the goop, players must search each of the four chapters – Countryside, City, Mountain temple and Seaside – for Rainbow Drops. To access later chapters of Aquaticus, players will need to find these Rainbow Drops to progress and restore the book to its former, colourful glory.

There are over 80 Rainbow Drops which can be found by exploring each level and using six different unlockable abilities. For example, in order to increase their speed when in cloud form, players can use a gust of wind to propel them forward or hitch a ride on a passing hot air balloon with the aid of suction power. When under attack, clouds can be charged up to launch a lightning bolt to destroy enemies and interact with electrical equipment in the levels. In liquid form, players can squirt water onto higher platforms or transform into ice form and stick to walls and platforms for a few seconds to reach their goal.

So get your Wii Remote steady as you take on all forms of water in an adventure like never before when Hydroventure and a Hydroventure demo launch across Europe on 24th December for WiiWare.


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User Comments (20)



Gameday said:

wow game looks pretty interesting and i like the music/sound effects. clever game design for wiiware , will look into this more possibly another unique game to add to my collection.



MERG said:

Looks like a similar idea to Mercury Revolution although with a different execution. Almost like a cross between Mercury Revolution and Equilibrio.



Raylax said:

"Fluidity, known as Hydroventure in Europe*,"
Is there a missing footnote, or is that just a phantom asterisk?

Looks cool, looking forward to this one.

* Because Europe is better than you.



jer18 said:

@1 Not sure how World of Goo relates? I mean, yes they're both strategy but objectives and gameplay are so different. Some levels in Goo nearly gave a heart attack with its suspense lol.. cant see this coming close.



accc said:

Looks like Loco Roco but without the crappy/repetitive level design. And it should control a lot better too. Day one for me!



DarkCoolEdge said:

Looks great. It's good news it comes out along a demo. I'll try it right out of the gate.

Nintendo, keep the demos coming!



WaveBoy said:

Hydroventure is officially one of the worst Video game titles
Anyways, I'm really looking forward to 'Fluidity'!



iphys said:

I think this appeared as "coming soon" on a while back, although not as long ago as Meat Boy, so it better not be long getting to NA. I'm definitely interested in getting this, especially since I've had points set aside for Night Sky, and I'm about to give up on that game ever coming out.



LuWiiGi said:

This looks great, but I wish Ninty would make something other than a puzzle or platforming game for a change...



ukiby3000 said:

@9 --> I'm buying it (when it's released in the US, what's taking them so long, really!) especially because I LOVE LocoRoco and Fluidity reminded me of it.

I don't think the game is repetitive at all. Specially the second one.



Ernest_The_Crab said:

@17 I believe they did do a shooter on the WiiWare at one point. Eco Shooter: Plant 530 was developed by Intelligent Systems.

An RPG for WiiWare from Nintendo would be nice...



MeloMan said:

This actually has my interest, I'll keep an eye on it since I liked what I saw in the trailers.

@ JumpMad For WarioWare DIY, was that you that created that game using Samus' ship in a verticle shooter? Not bad, not bad at all. Just shootin' kudos.

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