News Article

Unconventional Camera Work will Capture the Action in Last Story

Posted by Trevor Chan

Making sure the game remains exciting

Following the revelation that Mistwalker's latest game – Last Story for the Wii – will be hitting Japanese shops in January 2011, the second half of the Iwata Asks column dedicated to the RPG has now been published on Nintendo's Japanese site. The game's director and Misterwalker CEO Hironobu Sakaguchi, and the concept artist and character designer Kimihiko Fujisaka deliver further answers to questions surrounding the first game that Sakaguchi has directed in 18 years.

In the early stages of the game's development, the styles of Western and Japanese RPGs were debated between Sakaguchi, Fujisaka and an unnamed programmer, and these conversations would eventually go on to form the basis of Last Story's plot. A period of 18 months was spent producing prototype work and the result was a lot of unsuitable gameplay systems being thrown out of the proverbial window. Sakaguchi even goes as far as saying enough gameplay systems were conceived that Mistwalker could have made two games.

With all the talk of focus being on the gameplay, it's interesting to learn that the game's camera view will not always be locked on the climactic scenes, with Sakaguchi explaining that:

I feel that doing it this way helps connect to the rich feel of the world. If it's a climactic scene, rather than forcing the viewpoint, we're making it so that the world that the player is seeing is everything. For example, if you imagine that something is taking place in an area where you're not looking, don't you get a little excited?

It's clear that the studio doesn't want players to miss out on too much of the narrative because the choice of fast-forwarding through cut sequences as opposed to skipping them entirely has been implemented, allowing gamers to read the subtitles at their own choice of pace.

To read AndriaSang's translation of the article, head over to the website where you can also read the first half of the Iwata Asks session.

[via andriasang.com]

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User Comments (14)

WiiLovePeace

#1

WiiLovePeace said:

Fast-forwarding through cut scenes? WIN :D Although I can't imagine myself using it that much...

AND I'm still waiting on XENOBLADE :'( Heck, where's the release date for the Last Story for regions outside Japan? :( Why tempt me with news of the awesomeness of this game, nl, when there's a chance it won't leave Japan? :(

P.S. Wow, slow on the uptake this time, nl? That article was posted on andriasang on the 26th of August... :o :S :P

Spoony_Tech

#4

Spoony_Tech said:

I am hoping this is not just an average RPG. The Wii needs a killer game that goes all the way to at least a 9 rating. I'm going to keep my eye on this one.;-)

pixelman

#5

pixelman said:

This is at the very top of my wishlist right now. I hope they get it over here ASAP! :3

FonistofCruxis

#8

FonistofCruxis said:

I hope this and xenoblade both come to the west. They both look awesome, especially the last story.

MeloMan

#12

MeloMan said:

I feel that both this and Xenoblade will come to the states, but I'm just hoping they are "that" good. I reeeeeally like what I'm seeing in Last Story.

CarolusMagnus

#13

CarolusMagnus said:

The Last Story and Xenoblade is just what Nintendo needs to recover momentum for the Wii! Bring it to the States!

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