News Article

Mario Vs. Donkey Kong: Mini-Land Mayhem Launches Next Month

Posted by Trevor Chan

The fourth in the series aims to be more user-friendly

When Mario Vs. Donkey Kong: Mini-Land Mayhem! was announced at this year's E3, we knew we'd be seeing its release sometime in the holiday season, but now Nintendo has confirmed that a North American release will go ahead next month.

When the fourth title in the Mario Vs. Donkey Kong series launches on 14th November, players will once again take part in the eternal struggle between plumber and ape.

The game will once again allow gamers to build their own levels using the in-game Construction Zone and share them with each other using a local wireless connection or online via the Nintendo Wi-Fi Connection. The new Challenge Mode will provide a certain criteria which must be met when creating user-generated levels and players can vote for their favourites, with the top voted level being announced.

To see how the grand opening of Mario's theme park goes so horribly wrong, read on for the latest press release:

Mario vs. Donkey Kong: Mini-Land Mayhem!

Format: Nintendo DS™
Launch Date: 11/14/10
ESRB: E (Everyone): Comic Mischief
Game Type: Action Puzzle
Players: 1
Publisher: Nintendo
Developer: NST
Unique Features: Nintendo Wi-Fi Connection

Current game information as of September 29, 2010

Mini Marios Mean Maximum Fun!
At the grand opening of Mario's new theme park, where Pauline is a special guest, the first 100 guests will receive a mini Pauline toy. Donkey Kong is the 101st guest to arrive. Instead of walking away empty handed, he grabs Pauline and heads into the park. Now Mario must rescue Pauline by guiding Mini Marios through over 200 new action-puzzle levels filled with traps set by Donkey Kong. Grab your stylus and place girders to cross pits, build conveyor belts, set springs, or even place warp pipes to solve these puzzling levels. Mario VS. Donkey Kong: Mini-Land Mayhem! is the latest installment in the Mario VS. Donkey Kong franchise that offers plenty of new challenges for new players and fans alike.


  • Use your stylus to strategically place items and solve different puzzles. Once you tap the Mini Marios, be ready to react quickly to help guide them safely to the exit.
  • With an intuitive interface, players of any experience level will be able to enjoy Mario VS. Donkey Kong. Players can access the in-game Help Mode that lets you get more information on key items. Additionally, if players get stuck trying to solve a level, they can now use the new Mini Guide to demonstrate a possible solution.
  • Feeling creative? Construct your own levels in the Construction Zone with an easy-to-use level building tool. You are also able to share your new levels with friends over local wireless or post them online using the Nintendo® Wi-Fi Connection.
  • Access new levels created by fellow users with the Nintendo Wi-Fi Connection. Store up to 160 additional puzzles to always take the action with you, wherever you go.
  • Participate in the all new Challenge Mode where you will create a level based on certain criteria. Players can vote for their favorites and the top rated levels will be announced.
  • The new Mini Pauline toy has been added to the roster of familiar toys in the series (Mini Mario, Mini Toad™, Mini Princess and Mini Donkey Kong)

From the web

Game Screenshots

User Comments (22)



bubby323 said:

Definite buy day one. I enjoyed the original on DSiWare lots. Who else is going to be picking this one up?



Monix2598 said:

i won't be buying this. there isn't a major diffrence between this and the DSiWare version.



James said:

Technically it's the fourth in the series, not the forth. The offending editor has been shot.

**is shot**



Bensei said:

How is this different to Minis March? It's nearly the same story too.



PSICOffee said:

Why can't they just go back to the original style like the first Mario vs. Donkey Kong and Donkey Kong on the GB where you ran around as Mario doing things. This Mario-mini Lemmings kinda thing is starting to get old to me.



SwerdMurd said:

@PSI - agreed. I've liked each iteration less--the first was a really clean hybrid platformer/puzzler...each game since has just been a hectic tapping affair that isn't any fun A Mario game were I don't actually get to control Mario cannot a Mario game be.

Wouldn't it technically be the fifth game, too, counting the original GB version?



Punny said:

I already knew that this game was coming out on November 14, but it's nice to hear it again. I'm not sure if I'll be picking it up, seeing that I already got the DSiWare Mario vs. Donkey Kong game. If there's new content that's mind-blowingly awesome, I will change my mind. I have no doubt that it will be good, though.

Now if Mario could get off his lazy butt to rescue Pauline, then I would buy it for sure.



KDR_11k said:

Would really help if instead of being more "user friendly" they'd made a regular DK game instead of these stupid mini march ones.



47drift said:

I really just wish they'd make an actual sequel to the GBA one. You know, where you played as MARIO? AND IT WAS MARIO VS DONKEY KONG?

I'm rather tired of controlling some random omnipotent force that guides little toys around.



MeloMan said:

PSI, Swerd, you guy both beat me to it, and I'm glad I'm not the only one that feels this way. Donkey Kong '94 and Mario vs. Donkey Kong I LOVED, I had control of Mario, and it truly felt like the Donkey Kong arcade of old modernized for today. This Mario meets lemmings crap has gone on for FAR TOO LONG NINTENDO, I don't CARE about the mini's anymore. They were a cute diversion in Mario vs. Donkey Kong 1 and that's the way they should stay. /rant

I keep hope alive for this series to return to its roots but it looks like it'll never happen at this rate



piguy101 said:

Wait, I thought it was spelled 4ourth. Just like how you spell 5ifth and 6ixth.



mushroomer said:

My favorite installment thus far is March of the Minis. I liked the fact that you COULD control the minis with the stylus. Tap them to stop them, slice through them to make them turn the other way, and flip them upward to make them jump. But now, its lemmings. I don't like it one bit. I like to have control over the minis. But now you only have control over the environment. And that sux. If anyone here downloaded the DSiWare version, and has NOT played the March Of the Minis for the DS, I suggest you take a gander at it only because it was, IMHO, the best of the 4 . I also bought the GBA one from a used game store in while in japan for about 10 bucks and that was well worth the money.



LuWiiGi said:

The DSiWare game was fantastic, with amazing content and the contsruction zone was awesome. If they can improve on Minis March Again, I'm getting this!



Capt_N said:

The game has turned out on a different route than what it started. I might get this, but I dunno.

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